BBTag/Hakumen/Data: Difference between revisions

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==Links==
==Links==
<section begin=Links/>{{Overview/navigation}}<section end=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 23: Line 23:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Hakumen_5B.png
  |images=BBCF_Hakumen_5B.png
  |caption=You won't see this very much.
  |caption=You won't see this very much.
  |hitboxes=BBTAG_Hakumen_4A_Hitbox.png
  |hitboxes=BBTAG_Hakumen_4A_Hitbox.png
Line 37: Line 37:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=19 + Down 23 |groundCH=24 |airCH=34 + Down 23
  |groundHit=19 |airHit=19 + Down 23 |groundCH=24 |airCH=34 + Down 23
  |images=BBCS_Hakumen_5C.png
  |images=BBCF_Hakumen_5C.png
  |caption='''B A C K  D O W N''' (You should)
  |caption='''B A C K  D O W N''' (You should)
  |hitboxes=BBTAG_Hakumen_5A_Hitbox.png
  |hitboxes=BBTAG_Hakumen_5A_Hitbox.png
Line 51: Line 51:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Hakumen_6A.png
  |images=BBCF_Hakumen_6A.png
  |hitboxes=BBTAG_Hakumen_5AA_Hitbox.png
  |hitboxes=BBTAG_Hakumen_5AA_Hitbox.png
  |notes=
  |notes=
Line 75: Line 75:
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=36 |groundCH=Launch |airCH=52
  |groundHit=Launch |airHit=36 |groundCH=Launch |airCH=52
  |images=BBCS_Hakumen_6C.png
  |images=BBCF_Hakumen_6C.png
  |hitboxes=BBTAG_Hakumen_5AAAA_Hitbox.png
  |hitboxes=BBTAG_Hakumen_5AAAA_Hitbox.png
  |notes=
  |notes=
Line 87: Line 87:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Hakumen_2B.png
  |images=BBCF_Hakumen_2B.png
  |caption=You'll rely on this a lot.
  |caption=You'll rely on this a lot.
  |hitboxes=BBTAG_Hakumen_2A_Hitbox.png
  |hitboxes=BBTAG_Hakumen_2A_Hitbox.png
Line 100: Line 100:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+9
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+9
  |groundHit=19 |airHit=36 |groundCH=24 |airCH=51
  |groundHit=19 |airHit=36 |groundCH=24 |airCH=51
  |images=BBCS_Hakumen_4C.png
  |images=BBCF_Hakumen_4C.png
  |caption=Precious neutral tool
  |caption=Precious neutral tool
  |hitboxes=BBTAG_Hakumen_5B_Hitbox.png
  |hitboxes=BBTAG_Hakumen_5B_Hitbox.png
Line 113: Line 113:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_kishuu.png
  |images=BBCF_Hakumen_623A.png
  |caption=Kishuu
  |caption=Kishuu
  |hitboxes=BBTAG_Hakumen_5BB_Hitbox.png
  |hitboxes=BBTAG_Hakumen_5BB_Hitbox.png
Line 126: Line 126:
  |blockstun=18 |blockstop=16 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=16 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |images=BBCS_Hakumen_enma.png
  |images=BBCF_Hakumen_623A~A.png
  |caption=Enma
  |caption=Enma
  |hitboxes=BBTAG_Hakumen_5BBB1_Hitbox.png;BBTAG_Hakumen_5BBB2_Hitbox.png
  |hitboxes=BBTAG_Hakumen_5BBB1_Hitbox.png;BBTAG_Hakumen_5BBB2_Hitbox.png
Line 139: Line 139:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=23 |groundCH=Launch |airCH=38
  |groundHit=Launch |airHit=23 |groundCH=Launch |airCH=38
  |images=BBCS_Hakumen_2C.png
  |images=BBCF_Hakumen_2C.png
  |caption=stop jumping
  |caption=stop jumping
  |hitboxes=BBTAG_Hakumen_2B_Hitbox.png
  |hitboxes=BBTAG_Hakumen_2B_Hitbox.png
Line 152: Line 152:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |images=BBCS_Hakumen_6B.png
  |images=BBCF_Hakumen_6B.png
  |caption=You have better overheads than this.
  |caption=You have better overheads than this.
  |hitboxes=BBTAG_Hakumen_5C1_Hitbox.png;BBTAG_Hakumen_5C2_Hitbox.png
  |hitboxes=BBTAG_Hakumen_5C1_Hitbox.png;BBTAG_Hakumen_5C2_Hitbox.png
Line 166: Line 166:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+8
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+8
  |groundHit=Launch + Down 23 |airHit=36 |groundCH=Launch + Down 23 |airCH=51
  |groundHit=Launch + Down 23 |airHit=36 |groundCH=Launch + Down 23 |airCH=51
  |images=BBCS_Hakumen_3C.png
  |images=BBCF_Hakumen_3C.png
  |caption=Don't whiff this
  |caption=Don't whiff this
  |hitboxes=BBTAG_Hakumen_2C_Hitbox.png
  |hitboxes=BBTAG_Hakumen_2C_Hitbox.png
Line 180: Line 180:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Hakumen_j2C.png
  |images=BBCF_Hakumen_j2C.png
  |hitboxes=BBTAG_Hakumen_JA_Hitbox.png
  |hitboxes=BBTAG_Hakumen_JA_Hitbox.png
  |notes=
  |notes=
Line 192: Line 192:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |images=BBCS_Hakumen_j2A.png
  |images=BBCF_Hakumen_j2A.png
  |hitboxes=BBTAG_Hakumen_JAA_Hitbox.png
  |hitboxes=BBTAG_Hakumen_JAA_Hitbox.png
  |notes=
  |notes=
Line 204: Line 204:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=30 + WStick |groundCH=24 |airCH=45
  |groundHit=19 |airHit=30 + WStick |groundCH=24 |airCH=45
  |images=BBCS_Hakumen_jC.png
  |images=BBCF_Hakumen_jC.png
  |caption=Corner carry of justice
  |caption=Corner carry of justice
  |hitboxes=BBTAG_Hakumen_JB_Hitbox.png
  |hitboxes=BBTAG_Hakumen_JB_Hitbox.png
Line 217: Line 217:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=25 |groundCH=Launch |airCH=40
  |groundHit=Launch |airHit=25 |groundCH=Launch |airCH=40
  |images=BBCS_Hakumen_hotaru.png
  |images=BBCF_Hakumen_j214B.png
  |hitboxes=BBTAG_Hakumen_JC_Hitbox.png
  |hitboxes=BBTAG_Hakumen_JC_Hitbox.png
  |notes=
  |notes=
Line 231: Line 231:
  |startup=7~30 |active=3 |recovery=23| |onBlock=
  |startup=7~30 |active=3 |recovery=23| |onBlock=
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=
  |groundHit=Crumple 45 |airHit= |groundCH= |airCH=
  |groundHit=Crumple |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_FThrow.png
  |images=BBCF_Hakumen_5B+C.png
  |hitboxes=BBTAG_Hakumen_Throw_Hitbox.png
  |hitboxes=BBTAG_Hakumen_Throw_Hitbox.png
  |notes=Minimum Damage 2000;
  |notes=Minimum Damage 2000;Crumple Duration 45F, Crumple Fall 77F;
}}
}}
===4BC===
===4BC===
Line 244: Line 244:
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=
  |groundHit=Launch 60, 60 + WBounce 50 + WStick 30|airHit= |groundCH= |airCH=
  |groundHit=Launch 60, 60 + WBounce 50 + WStick 30|airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_BThrow.png
  |images=BBCF_Hakumen_4B+C.png
  |hitboxes=BBTAG_Hakumen_Throw_Hitbox.png
  |hitboxes=BBTAG_Hakumen_Throw_Hitbox.png
  |notes=Minimum Damage 2000;
  |notes=Minimum Damage 2000;
Line 256: Line 256:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_5D.png
  |images=BBCF_Hakumen_5D.png
  |hitboxes=BBTAG_Hakumen_RA_Hitbox.png
  |hitboxes=BBTAG_Hakumen_RA_Hitbox.png
  |notes=On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 14F;
  |notes=On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
}}
}}


Line 269: Line 269:
  |blockstun=18 |blockstop=8, 0 |hitstop=0 |CHstop=+0
  |blockstun=18 |blockstop=8, 0 |hitstop=0 |CHstop=+0
  |groundHit=Launch |airHit=42 + Down 23 |groundCH=Launch |airCH=57 + Down 23
  |groundHit=Launch |airHit=42 + Down 23 |groundCH=Launch |airCH=57 + Down 23
  |images=BBCS_Hakumen_5DAttack.png
  |images=BBCF_Hakumen_5D_Attack.png
  |hitboxes=
  |hitboxes=
  |notes=Minimum Damage 0, 165 (165);
  |notes=Minimum Damage 0, 165 (165);
Line 279: Line 279:
  |damage= |p1= |p2=
  |damage= |p1= |p2=
  |level= |cancel= |attribute= |guard= |invuln=1~15 Guard All
  |level= |cancel= |attribute= |guard= |invuln=1~15 Guard All
  |startup= |active= |recovery=Total: 53 |onBlock=
  |startup= |active= |recovery=Total: Until L+21L |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_jD.png
  |images=BBCF_Hakumen_jD.png
  |hitboxes=BBTAG_Hakumen_JRA_Hitbox.png
  |hitboxes=BBTAG_Hakumen_JRA_Hitbox.png
  |notes=On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 14F;
  |notes=On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
}}
}}


Line 295: Line 295:
  |blockstun=9 |blockstop=12, 0 |hitstop=+0 |CHstop=+0
  |blockstun=9 |blockstop=12, 0 |hitstop=+0 |CHstop=+0
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_jDAttack.png
  |images=BBCF_Hakumen_jD_Attack.png
  |hitboxes=
  |hitboxes=
  |notes=Minimum Damage 0, 165 (165);
  |notes=Minimum Damage 0, 165 (165);
Line 301: Line 301:


==Skills==
==Skills==
===236A===
===236A===
{{MoveData-BBTag |character=Hakumen |type=special
{{MoveData-BBTag |character=Hakumen |type=special
Line 309: Line 308:
  |startup=9 |active=3(10)3 |recovery=20 |onBlock=-4
  |startup=9 |active=3(10)3 |recovery=20 |onBlock=-4
  |blockstun=18 |blockstop=15, 12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=15, 12 |hitstop=+0 |CHstop=+5
  |groundHit=Crumple 39, Launch |airHit=30 + Down 23, 30 |groundCH=Crumple 78, Launch |airCH=45 + Down 23, 45
  |groundHit=Crumple, Launch |airHit=30 + Down 23, 30 |groundCH=Crumple, Launch |airCH=45 + Down 23, 45
  |images=BBCS_Hakumen_renka.png
  |images=BBCS_Hakumen_renka.png
  |hitboxes=BBTAG_Hakumen_236A1_Hitbox.png;BBTAG_Hakumen_236A2_Hitbox.png
  |hitboxes=BBTAG_Hakumen_236A1_Hitbox.png;BBTAG_Hakumen_236A2_Hitbox.png
  |notes=Minimum Damage 65×2 (130);
  |notes=Minimum Damage 65×2 (130);Crumple Duration 39F, Crumple Fall 72F;
}}
}}


Line 323: Line 322:
  |blockstun=20, 16 |blockstop=15, 13 |hitstop=+0 |CHstop=+8, +2
  |blockstun=20, 16 |blockstop=15, 13 |hitstop=+0 |CHstop=+8, +2
  |groundHit=Launch |airHit=30 + Down 24, 30 + Down 24 |groundCH=Launch |airCH=46 + Down 24, 44 + Down 24
  |groundHit=Launch |airHit=30 + Down 24, 30 + Down 24 |groundCH=Launch |airCH=46 + Down 24, 44 + Down 24
  |images=BBCS_Hakumen_zantetsu.png
  |images=BBCF_Hakumen_41236C.png
  |caption=Active switch is your best friend
  |caption=Active switch is your best friend
  |hitboxes=BBTAG_Hakumen_236B1_Hitbox.png;BBTAG_Hakumen_236B2_Hitbox.png
  |hitboxes=BBTAG_Hakumen_236B1_Hitbox.png;BBTAG_Hakumen_236B2_Hitbox.png
Line 336: Line 335:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=26 |airHit=60 |groundCH=31 |airCH=75
  |groundHit=26 |airHit=60 |groundCH=31 |airCH=75
  |images=BBCS_Hakumen_gurren.png
  |images=BBCF_Hakumen_214A.png
  |hitboxes=BBTAG_Hakumen_214A_Hitbox.png
  |hitboxes=BBTAG_Hakumen_214A_Hitbox.png
  |notes=Minimum Damage 75;
  |notes=Minimum Damage 75;
Line 348: Line 347:
  |startup=19 |active=3 |recovery=25 |onBlock=-9
  |startup=19 |active=3 |recovery=25 |onBlock=-9
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Crumple 29 |airHit=60 |groundCH=Crumple 58 |airCH=75
  |groundHit=Crumple |airHit=60 |groundCH=Crumple |airCH=75
  |images=BBCS_Hakumen_gurren.png
  |images=BBCF_Hakumen_214A.png
  |caption=Fullscreen counter hit.
  |caption=Fullscreen counter hit.
  |hitboxes=BBTAG_Hakumen_214A_Hitbox.png
  |hitboxes=BBTAG_Hakumen_214A_Hitbox.png
  |notes=Minimum Damage 85;
  |notes=Minimum Damage 85;Crumple Duration 29F, Crumple Fall 62F;
}}
}}


Line 363: Line 362:
  |blockstun=16 |blockstop=9/+3 |hitstop=+3 |CHstop=+8
  |blockstun=16 |blockstop=9/+3 |hitstop=+3 |CHstop=+8
  |groundHit=Launch + Down 23 |airHit=50 |groundCH=Launch + Down 23 |airCH=64
  |groundHit=Launch + Down 23 |airHit=50 |groundCH=Launch + Down 23 |airCH=64
  |images=BBCP_Hakumen_Agito.png
  |images=BBCF_Hakumen_j214A.png
  |hitboxes=BBTAG_Hakumen_J214A_Hitbox.png
  |hitboxes=BBTAG_Hakumen_J214A_Hitbox.png
  |notes=Minimum Damage 75;
  |notes=Minimum Damage 75;
Line 376: Line 375:
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60 + Down 23 |groundCH=Launch |airCH=75 + Down 23
  |groundHit=Launch |airHit=60 + Down 23 |groundCH=Launch |airCH=75 + Down 23
  |images=BBCS_Hakumen_tsubaki.png
  |images=BBCF_Hakumen_j214C.png
  |hitboxes=BBTAG_Hakumen_J214B_Hitbox.png
  |hitboxes=BBTAG_Hakumen_J214B_Hitbox.png
  |notes=Minimum Damage 100;
  |notes=Minimum Damage 100;
Line 403: Line 402:
  |startup=9 |active=3(12)3 |recovery=21 |onBlock=-5
  |startup=9 |active=3(12)3 |recovery=21 |onBlock=-5
  |blockstun=18 |blockstop=15, 12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=15, 12 |hitstop=+0 |CHstop=+5
  |groundHit=Crumple 39, Launch |airHit=30 + Down 23, 30 |groundCH=Crumple 78, Launch |airCH=45 + Down 23, 45
  |groundHit=Crumple, Launch |airHit=30 + Down 23, 30 |groundCH=Crumple, Launch |airCH=45 + Down 23, 45
  |images=BBCF_Hakumen_renka.png
  |images=BBCF_Hakumen_236B.png
  |caption=Flexible legs, all the better to send you to the air
  |caption=Flexible legs, all the better to send you to the air
  |hitboxes=BBTAG_Hakumen_236C1_Hitbox.png;BBTAG_Hakumen_236C2_Hitbox.png
  |hitboxes=BBTAG_Hakumen_236C1_Hitbox.png;BBTAG_Hakumen_236C2_Hitbox.png
  |notes=Minimum Damage 140×2 (280);
  |notes=Minimum Damage 140×2 (280);Crumple Duration 49F, Crumple Fall 72F;
}}
}}
===214C===
===214C===
Line 417: Line 416:
  |blockstun=18 |blockstop=12 |hitstop=12, 0 |CHstop=+0
  |blockstun=18 |blockstop=12 |hitstop=12, 0 |CHstop=+0
  |groundHit=Launch |airHit=60 + Down 23 |groundCH=Launch |airCH=75 + Down 23
  |groundHit=Launch |airHit=60 + Down 23 |groundCH=Launch |airCH=75 + Down 23
  |images=BBCF_Hakumen_Yanagi.png
  |images=BBCF_Hakumen_214D.png;BBCF_Hakumen_214D_2.png
  |caption=Attacking while blocking.
  |caption=Attacking while blocking.
  |hitboxes=BBTAG_Hakumen_214C_Hitbox.png
  |hitboxes=BBTAG_Hakumen_214C_Hitbox.png
Line 431: Line 430:
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60 + Down 30 |groundCH=Launch |airCH=75 + Down 30
  |groundHit=Launch |airHit=60 + Down 30 |groundCH=Launch |airCH=75 + Down 30
  |images=BBCS_Hakumen_tsubaki.png
  |images=BBCF_Hakumen_j214C.png
  |caption=Congratulations on blocking this! Oh, you didn't block it...
  |caption=Congratulations on blocking this! Oh, you didn't block it...
  |hitboxes=BBTAG_Hakumen_J214C_Hitbox.png
  |hitboxes=BBTAG_Hakumen_J214C_Hitbox.png
Line 446: Line 445:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=
  |groundHit=Launch |airHit=60 + WBounce |groundCH= |airCH=
  |groundHit=Launch |airHit=60 + WBounce |groundCH= |airCH=
  |images=BBCS_Hakumen_gurren.png
  |images=BBCF_Hakumen_214A.png
  |caption=Advancing on your position.
  |caption=Advancing on your position.
  |hitboxes=BBTAG_Hakumen_5P_Hitbox.png
  |hitboxes=BBTAG_Hakumen_5P_Hitbox.png
Line 456: Line 455:
  |damage=3900, 1950 |p1=70 |p2=80
  |damage=3900, 1950 |p1=70 |p2=80
  |level=5, 4 |cancel= |attribute=B, P1 |guard=All |invuln=
  |level=5, 4 |cancel= |attribute=B, P1 |guard=All |invuln=
  |startup=(18)+90 |active=4,X |recovery=41 |onBlock=-24
  |startup=(18)+90 |active=4,P |recovery=41 |onBlock=-24
  |blockstun=20, 18 |blockstop=25, 0/+12 |hitstop=+0, +12 |CHstop=
  |blockstun=20, 18 |blockstop=25, 0/+12 |hitstop=+0, +12 |CHstop=
  |groundHit=Launch |airHit=50 + Down 23, 80 |groundCH= |airCH=
  |groundHit=Launch |airHit=50 + Down 23, 80 |groundCH= |airCH=
  |images=BBCS_Hakumen_shippu.png
  |images=BBCF_Hakumen_632146C_1.png;BBCF_Hakumen_632146C_2.png
  |caption=You better keep blocking.
  |caption=&#32;\You better keep blocking.
  |hitboxes=BBTAG_Hakumen_6P1_Hitbox.png;BBTAG_Hakumen_6P2_Hitbox.png
  |hitboxes=BBTAG_Hakumen_6P1_Hitbox.png;BBTAG_Hakumen_6P2_Hitbox.png|hitboxCaption=Strike hitbox/Traveling projectile hitbox
  |notes=2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage 195, 97 (292);
  |notes=2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage 195, 97 (292);
}}
}}
===4P===
===4P===
{{MoveData-BBTag |character=Hakumen |type=assist
{{MoveData-BBTag |character=Hakumen |type=assist
Line 472: Line 472:
  |blockstun=18 |blockstop=16 |hitstop=+0 |CHstop=
  |blockstun=18 |blockstop=16 |hitstop=+0 |CHstop=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |images=BBCS_Hakumen_enma.png
  |images=BBCF_Hakumen_623A~A.png
  |hitboxes=BBTAG_Hakumen_4P_Hitbox.png
  |hitboxes=BBTAG_Hakumen_4P_Hitbox.png
  |notes=Minimum Damage 85;
  |notes=Minimum Damage 85;
Line 486: Line 486:
  |blockstun=20 |blockstop=25 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=25 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=66
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=66
  |images=BBCS_Hakumen_shippu.png
  |images=BBCF_Hakumen_632146C_1.png |caption=THIS is the just sword!
|caption=THIS is the just sword!
  |hitboxes=BBTAG_Hakumen_236BC1_Hitbox.png |hitboxCaption=Strike hitbox
  |hitboxes=BBTAG_Hakumen_236BC1_Hitbox.png
  |notes=Values in [] are for Max Charge version;2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage: 1914 [3828];
  |notes=Values in [] are for Max Charge version;2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage: 1914 [3828];
}}
}}
Line 500: Line 499:
  |blockstun=20 |blockstop=25 |hitstop=25, 0/+1×14, 0/+40, 0/+41 |CHstop=+8, +1×14, +40, +41
  |blockstun=20 |blockstop=25 |hitstop=25, 0/+1×14, 0/+40, 0/+41 |CHstop=+8, +1×14, +40, +41
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=66
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=66
  |images=BBCS_Hakumen_shippu.png
  |images=BBCF_Hakumen_632146C_1.png |caption=THIS is the just sword!
|caption=THIS is the just sword!
  |hitboxes=BBTAG_Hakumen_236BC1_Hitbox.png |hitboxCaption=Strike hitbox
  |hitboxes=BBTAG_Hakumen_236BC1_Hitbox.png
  |notes=Values in [] are for Max Charge version;2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage: 1550, 24×15, 216 (2126) [3876, 24×15, 216 (4452)];
  |notes=*Values in [] are for Max Charge version;2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage: 1550, 24×15, 216 (2126) [3876, 24×15, 216 (4452)];
}}
}}


Line 514: Line 512:
  |blockstun=18 [20] |blockstop=0/+12 [0/+13] |hitstop=+12 [+13] |CHstop=+17 [+13]
  |blockstun=18 [20] |blockstop=0/+12 [0/+13] |hitstop=+12 [+13] |CHstop=+17 [+13]
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65 [66]
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65 [66]
  |images=
  |images=BBCF_Hakumen_632146C_2.png
  |hitboxes=BBTAG_Hakumen_236BC2_Hitbox.png;BBTAG_Hakumen_236BC3_Hitbox.png
  |hitboxes=BBTAG_Hakumen_236BC2_Hitbox.png;BBTAG_Hakumen_236BC3_Hitbox.png |hitboxCaption=Normal wave hitbox\Enchanced Wave hitbox
|hitboxCaption=Normal Wave\Enchanced Wave
  |notes=Values in [] are for Enhanced version;Minimum Damage: 825 [930];
  |notes=Values in [] are for Enhanced version;Minimum Damage: 825 [930];
}}
}}
Line 528: Line 525:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_yukikaze.png
  |images=BBCF_Hakumen_236236D_1.png
  |caption= &#42;slaps yukikaze*
  |caption= &#42;slaps yukikaze*
  |hitboxes=BBTAG_Hakumen_214BC_Hitbox.png
  |hitboxes=BBTAG_Hakumen_214BC_Hitbox.png
Line 542: Line 539:
  |blockstun= |blockstop=0/+10 [0/+30] |hitstop=0/+30 [0/+70, 1×17, 40, 30] |CHstop=+35 [+75, +0×19]
  |blockstun= |blockstop=0/+10 [0/+30] |hitstop=0/+30 [0/+70, 1×17, 40, 30] |CHstop=+35 [+75, +0×19]
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |images=BBCS_Hakumen_Yukikaze2.png
  |images=BBCF_Hakumen_236236D_2.png
  |hitboxes=BBTAG_Hakumen_DSD_Hitbox.png
  |hitboxes=BBTAG_Hakumen_DSD_Hitbox.png
  |notes=Values in [] are for Enhanced version;Minimum damage: 1200 [500, 20×18, 1000 (1660)];
  |notes=Values in [] are for Enhanced version;Minimum damage: 1200 [500, 20×18, 1000 (1660)];
Line 555: Line 552:
  |blockstun=20 |blockstop=24/+20 [54/+20] |hitstop=+0 |CHstop=+0
  |blockstun=20 |blockstop=24/+20 [54/+20] |hitstop=+0 |CHstop=+0
  |groundHit=Launch |airHit=90 + GBounce |groundCH=Launch |airCH=106 + GBounce
  |groundHit=Launch |airHit=90 + GBounce |groundCH=Launch |airCH=106 + GBounce
  |images=BBTag_Hakumen_Tengai.png;
  |images=BBCF_Hakumen_A+B+C+D_2.png;
  |hitboxes=BBTAG_Hakumen_J236BC_Hitbox.png
  |hitboxes=BBTAG_Hakumen_J236BC_Hitbox.png
  |notes=Minimum damage: 1736 [1980];
  |notes=Minimum damage: 1736 [1980];
Line 568: Line 565:
  |blockstun=18 |blockstop=0/+10 |hitstop=0/+30 [0/+70, 1×17, 40, 30] |CHstop=+35 [+75, +0×19]
  |blockstun=18 |blockstop=0/+10 |hitstop=0/+30 [0/+70, 1×17, 40, 30] |CHstop=+35 [+75, +0×19]
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=
  |images=BBCS_Hakumen_Yukikaze2.png
  |images=BBCF_Hakumen_236236D_2.png
  |caption=This one is blockable
  |caption=This one is blockable
  |hitboxes=BBTAG_Hakumen_DSD_Hitbox.png
  |hitboxes=BBTAG_Hakumen_DSD_Hitbox.png
Line 583: Line 580:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_akumetsu.png
  |images=BBCF_Hakumen_28D_1.png;BBCF_Hakumen_28D_2.png
  |caption='''天'''
  |caption='''天'''
  |hitboxes=BBTAG_Hakumen_222BC_Hitbox.png
  |hitboxes=BBTAG_Hakumen_222BC_Hitbox.png
Line 590: Line 587:


==Category==
==Category==
{{#lst:BBTag/Navigation}}
{{BBTag/Navigation}}

Latest revision as of 07:59, 26 February 2024

Links

Infobox Data

Portrait Name Health Prejump
BBTag Hakumen Portrait.png
Hakumen 18,000 4F
Backdash Forward Dash Unique Movement Options
15F (1~7F Inv All) 12F No run
Icon
BBTag Hakumen Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 2 15 0 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen 5B.png
You won't see this very much.
BBTAG Hakumen 4A Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 14 2 20 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
BBCF Hakumen 5C.png
B A C K D O W N (You should)
BBTAG Hakumen 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 15 5 21 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen 6A.png
BBTAG Hakumen 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 24 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
BBTag Hakumen 5AAA.png
BBTAG Hakumen 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 All 17 3 27 -9 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 36 Launch 52 13 +0 +8
BBCF Hakumen 6C.png
BBTAG Hakumen 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 8 6 15 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen 2B.png
You'll rely on this a lot.
BBTAG Hakumen 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 3 22 -6 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 36 24 51 12 +0 +9
BBCF Hakumen 4C.png
Precious neutral tool
BBTAG Hakumen 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 24 -9 - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Hakumen 623A.png
Kishuu
BBTAG Hakumen 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 6 7 21 -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 40 Launch 55 16 +0 +5
BBCF Hakumen 623A~A.png
Enma
BBTAG Hakumen 5BBB1 Hitbox.pngBBTAG Hakumen 5BBB2 Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 33 -17 B 9~15 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 23 Launch 38 12 +0 +5
BBCF Hakumen 2C.png
stop jumping
BBTAG Hakumen 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Hakumen 6B.png
You have better overheads than this.
BBTAG Hakumen 5C1 Hitbox.pngBBTAG Hakumen 5C2 Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 9 3 33 -17 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch + Down 23 36 Launch + Down 23 51 12 +0 +8
BBCF Hakumen 3C.png
Don't whiff this
BBTAG Hakumen 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 4 30 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen j2C.png
BBTAG Hakumen JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 11 12 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBCF Hakumen j2A.png
BBTAG Hakumen JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 12 2 32+3L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 + WStick 24 45 12 +0 +5
BBCF Hakumen jC.png
Corner carry of justice
BBTAG Hakumen JB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 3 24 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 25 Launch 40 12 +0 +5
BBCF Hakumen j214B.png
BBTAG Hakumen JC Hitbox.png

Universal Mechanics

BC

BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Crumple - - - - 0, 12 -
Minimum Damage 2000
Crumple Duration 45F, Crumple Fall 77F
BBCF Hakumen 5B+C.png
BBTAG Hakumen Throw Hitbox.png

4BC

4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500, 1500 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 2, 4 - Launch 60, 60 + WBounce 50 + WStick 30 - - - - 0, 12 -
Minimum Damage 2000
BBCF Hakumen 4B+C.png
BBTAG Hakumen Throw Hitbox.png

AD
Zanshin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 45 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
BBCF Hakumen 5D.png
BBTAG Hakumen RA Hitbox.png

AD Attack

AD Attack
Zanshin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3300 Air Unblockable 16 10 10 -10 BT 1~End All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 60 0, 4 18 Launch 42 + Down 23 Launch 57 + Down 23 8, 0 0 +0
Minimum Damage 0, 165 (165)
BBCF Hakumen 5D Attack.png

j.AD

j.AD
Air Zanshin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: Until L+21L - - 1~15 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
BBCF Hakumen jD.png
BBTAG Hakumen JRA Hitbox.png

j.AD Attack

j.AD Attack
Air Zanshin
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 3300 All 17 4 36 - BT 1~End All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 60 0, 4 9 - - - - 12, 0 +0 +0
Minimum Damage 0, 165 (165)
BBCF Hakumen jD Attack.png

Skills

236A

236A
Renka
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 Low,All 9 3(10)3 20 -4 F, B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Crumple, Launch 30 + Down 23, 30 Crumple, Launch 45 + Down 23, 45 15, 12 +0 +5
Minimum Damage 65×2 (130)
Crumple Duration 39F, Crumple Fall 72F
BBCS Hakumen renka.png
BBTAG Hakumen 236A1 Hitbox.pngBBTAG Hakumen 236A2 Hitbox.png

236B

236B
Zantetsu
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 1500 High, Low 22 3(14)3 26 -12 B, F - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 5, 3 20, 16 Launch 30 + Down 24, 30 + Down 24 Launch 46 + Down 24, 44 + Down 24 15, 13 +0 +8, +2
Minimum Damage 125, 75 (200)
BBCF Hakumen 41236C.png
Active switch is your best friend
BBTAG Hakumen 236B1 Hitbox.pngBBTAG Hakumen 236B2 Hitbox.png

214A

214A
A Gurren
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 3 20 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 26 60 31 75 12 +0 +5
Minimum Damage 75
BBCF Hakumen 214A.png
BBTAG Hakumen 214A Hitbox.png

214B

214B
B Gurren
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 19 3 25 -9 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Crumple 60 Crumple 75 12 +0 +5
Minimum Damage 85
Crumple Duration 29F, Crumple Fall 62F
BBCF Hakumen 214A.png
Fullscreen counter hit.
BBTAG Hakumen 214A Hitbox.png

j.214A

j.214A
Agito
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 4 Total: 36 -1 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 - 16 Launch + Down 23 50 Launch + Down 23 64 9/+3 +3 +8
Minimum Damage 75
BBCF Hakumen j214A.png
BBTAG Hakumen J214A Hitbox.png

j.214B

j.214B
Tsubaki
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 19 3 Until L+9 -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + Down 23 Launch 75 + Down 23 8 +0 +5
Minimum Damage 100
BBCF Hakumen j214C.png
BBTAG Hakumen J214B Hitbox.png

Cut Projectile

Cut Projectile
Fuumajin
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All - 91 - - P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 Launch 40 Launch 54 0/+11 +11 +13
When cutting opponent's projectile, Hakumen and opponent's projectile both experiences 0F hitstop
Minimum Damage 75
BBCP Hakumen Fuumajin.png
No Projectiles Allowed
BBTAG Hakumen Cut Hitbox.png

Extra Skills

236C

236C
EX Renka
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1400×2 Low, All 9 3(12)3 21 -5 F, B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Crumple, Launch 30 + Down 23, 30 Crumple, Launch 45 + Down 23, 45 15, 12 +0 +5
Minimum Damage 140×2 (280)
Crumple Duration 49F, Crumple Fall 72F
BBCF Hakumen 236B.png
Flexible legs, all the better to send you to the air
BBTAG Hakumen 236C1 Hitbox.pngBBTAG Hakumen 236C2 Hitbox.png

214C

214C
Yanagi
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 0, 3500 All 30 3 9 +7 B 4~27 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 + Down 23 Launch 75 + Down 23 12 12, 0 +0
Hakumen only attacks after guarding an attack
On Guard Point, hitstop for Hakumen and opponent is is 14F
Hakumen becomes fully invincible for the remainder of the move after guarding an attack
Minimum Damage 100,0,350 (450)
BBCF Hakumen 214D.pngBBCF Hakumen 214D 2.png
Attacking while blocking.
BBTAG Hakumen 214C Hitbox.png

j.214C

j.214C
EX Tsubaki
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 High 15 3 22+4L +2 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + Down 30 Launch 75 + Down 30 8 +0 +5
Minimum Damage 250
BBCF Hakumen j214C.png
Congratulations on blocking this! Oh, you didn't block it...
BBTAG Hakumen J214C Hitbox.png

Partner Skills

5P

5P
Gurren
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+21 3 20 -4 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + WBounce - - 12 +0 -
Minimum Damage 85
BBCF Hakumen 214A.png
Advancing on your position.
BBTAG Hakumen 5P Hitbox.png

6P

6P
Shippu
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3900, 1950 All (18)+90 4,P 41 -24 B, P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5, 4 20, 18 Launch 50 + Down 23, 80 - - 25, 0/+12 +0, +12 -
2nd hit (wave) only comes out if 1st hit misses opponent
Minimum Damage 195, 97 (292)
BBCF Hakumen 632146C 1.pngBBCF Hakumen 632146C 2.png
• You better keep blocking.
BBTAG Hakumen 6P1 Hitbox.pngBBTAG Hakumen 6P2 Hitbox.png
Strike hitbox/Traveling projectile hitbox

4P

4P
Enma
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+12 7 28 -16 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 16 +0 -
Minimum Damage 85
BBCF Hakumen 623A~A.png
BBTAG Hakumen 4P Hitbox.png

Distortion Skills

236BC

236BC
Shippu
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5800 [11600] All 13+(47 Flash)+(6~86) 4 41 -24 B 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 50 Launch 66 25 +0 +8
Values in [] are for Max Charge version
2nd hit (wave) only comes out if 1st hit misses opponent
Minimum Damage: 1914 [3828]
BBCF Hakumen 632146C 1.png
THIS is the just sword!
BBTAG Hakumen 236BC1 Hitbox.png
Strike hitbox

236BC Enhanced

236BC Enhanced
Shippu (Enhanced)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5000, 200×15, 1800
[12500, 200×15, 1800]
All 13+(47 Flash)+(6~86) 4 41 -24 B 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×16, 60 5 20 Launch 50 Launch 66 25 25, 0/+1×14, 0/+40, 0/+41 +8, +1×14, +40, +41
Values in [] are for Max Charge version
2nd hit (wave) only comes out if 1st hit misses opponent
Minimum Damage: 1550, 24×15, 216 (2126) [3876, 24×15, 216 (4452)]
BBCF Hakumen 632146C 1.png
THIS is the just sword!
BBTAG Hakumen 236BC1 Hitbox.png
Strike hitbox

236BC Wave

236BC Wave
Shippu (Wave)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 [3000] All 13+(47 Flash)+(9~89) Until Hit - - P3 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 [5] 18 [20] Launch 50 Launch 65 [66] 0/+12 [0/+13] +12 [+13] +17 [+13]
Values in [] are for Enhanced version
Minimum Damage: 825 [930]
BBCF Hakumen 632146C 2.png
BBTAG Hakumen 236BC2 Hitbox.pngBBTAG Hakumen 236BC3 Hitbox.png
Normal wave hitbox • Enchanced Wave hitbox

214BC

214BC
Yukikaze (Catch)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 44 - - 1~27 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Hakumen is 3F. Opponent hitstop is 47F
BBCF Hakumen 236236D 1.png
*slaps yukikaze*
BBTAG Hakumen 214BC Hitbox.png

214BC Attack

214BC Attack
Yukikaze (Attack)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
6000
[2500, 100×18, 4000]
Unblockable 1+(36 Flash)+44 12 52 - B 1~End All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 [100] 4 [4, 1×18, 5] - Launch 60 - - 0/+10 [0/+30] 0/+30 [0/+70, 1×17, 40, 30] +35 [+75, +0×19]
Values in [] are for Enhanced version
Minimum damage: 1200 [500, 20×18, 1000 (1660)]
BBCF Hakumen 236236D 2.png
BBTAG Hakumen DSD Hitbox.png

j.236BC

j.236BC
Tengai
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5600 [6600] All 5+(35 Flash)+Until L 3 54 -16 H 1~(Until L+2) All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 90 + GBounce Launch 106 + GBounce 24/+20 [54/+20] +0 +0
Minimum damage: 1736 [1980]
BBCF Hakumen A+B+C+D 2.png
BBTAG Hakumen J236BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Yukikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [200, 100×18, 500] All 1+(84 Flash)+1 12 52 -35 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 [4, 1×18, 5] 18 Launch 60 Launch - 0/+10 0/+30 [0/+70, 1×17, 40, 30] +35 [+75, +0×19]
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBCF Hakumen 236236D 2.png
This one is blockable
BBTAG Hakumen DSD Hitbox.png

Astral Heat

222BC

222BC
Akumetsu
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 1+(60 Flash)+36 - - 1~20 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Hakumen 28D 1.pngBBCF Hakumen 28D 2.png
BBTAG Hakumen 222BC Hitbox.png

Category

Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

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