< DNFD
(→Dodge Data: pretty sure backwards dodges are 7f longer and based on animation, it seems it's) |
(→Dodge Data: fixed the very, very, very, very, very, very outdated roll data (how did someone even update to add backroll but not add the frame 1 invuln from like 2 patches prior >_>)) |
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(12 intermediate revisions by one other user not shown) | |||
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==Character Frame Data== | ==Character Frame Data== | ||
<div id="DNFD_Character_Select" style="width:100%; margin: 0 auto; text-align:center;"> | <div id="DNFD_Character_Select" class="add-hover-effect" style="width:100%; margin: 0 auto; text-align:center;"> | ||
[[File:DNFD_Hitman_Icon.png|100px|link=DNFD/Hitman/Frame Data]][[File:DNFD_Swift Master_Icon.png|100px|link=DNFD/Swift Master/Frame Data]][[File:DNFD_Ranger_Icon.png|100px|link=DNFD/Ranger/Frame Data]][[File:DNFD_Berserker_Icon.png|100px|link=DNFD/Berserker/Frame Data]] | [[File:DNFD_Brawler_Icon.png|100px|link=DNFD/Brawler/Frame Data]] | ||
[[File:DNFD_Vanguard_Icon.png|100px|link=DNFD/Vanguard/Frame Data]][[File:DNFD_Launcher_Icon.png|100px|link=DNFD/Launcher/Frame Data]][[File:DNFD_Enchantress_Icon.png|100px|link=DNFD/Enchantress/Frame Data]][[File:DNFD_Troubleshooter_Icon.png|100px|link=DNFD/Troubleshooter/Frame Data]]<br> | [[File:DNFD_Hitman_Icon.png|100px|link=DNFD/Hitman/Frame Data]] | ||
[[File:DNFD_Dragon_Knight_Icon.png|100px|link=DNFD/Dragon Knight/Frame Data]][[File:DNFD_Kunoichi_Icon.png|100px|link=DNFD/Kunoichi/Frame Data]][[File:DNFD_Inquisitor_Icon.png|100px|link=DNFD/Inquisitor/Frame Data]][[File:DNFD_Striker_Icon.png|100px|link=DNFD/Striker/Frame Data]][[File:DNFD_Lost_Warrior_Icon.png|100px|link=DNFD/Lost Warrior/Frame Data]][[File:DNFD_Grappler_Icon.png|100px|link=DNFD/Grappler/Frame Data]][[File:DNFD_Crusader_Icon.png|100px|link=DNFD/Crusader/Frame Data]][[File:DNFD_Ghostblade_Icon.png|100px|link=DNFD/Ghostblade/Frame Data]][[File:DNFD_Spectre_Icon.png|100px|link=DNFD/Spectre/Frame Data]] | [[File:DNFD_Swift Master_Icon.png|100px|link=DNFD/Swift Master/Frame Data]] | ||
[[File:DNFD_Ranger_Icon.png|100px|link=DNFD/Ranger/Frame Data]] | |||
[[File:DNFD_Berserker_Icon.png|100px|link=DNFD/Berserker/Frame Data]] | |||
[[File:DNFD_Vanguard_Icon.png|100px|link=DNFD/Vanguard/Frame Data]] | |||
[[File:DNFD_Launcher_Icon.png|100px|link=DNFD/Launcher/Frame Data]] | |||
[[File:DNFD_Enchantress_Icon.png|100px|link=DNFD/Enchantress/Frame Data]] | |||
[[File:DNFD_Troubleshooter_Icon.png|100px|link=DNFD/Troubleshooter/Frame Data]]<br> | |||
[[File:DNFD_Dragon_Knight_Icon.png|100px|link=DNFD/Dragon Knight/Frame Data]] | |||
[[File:DNFD_Kunoichi_Icon.png|100px|link=DNFD/Kunoichi/Frame Data]] | |||
[[File:DNFD_Inquisitor_Icon.png|100px|link=DNFD/Inquisitor/Frame Data]] | |||
[[File:DNFD_Striker_Icon.png|100px|link=DNFD/Striker/Frame Data]] | |||
[[File:DNFD_Lost_Warrior_Icon.png|100px|link=DNFD/Lost Warrior/Frame Data]] | |||
[[File:DNFD_Grappler_Icon.png|100px|link=DNFD/Grappler/Frame Data]] | |||
[[File:DNFD_Crusader_Icon.png|100px|link=DNFD/Crusader/Frame Data]] | |||
[[File:DNFD_Ghostblade_Icon.png|100px|link=DNFD/Ghostblade/Frame Data]] | |||
[[File:DNFD_Spectre_Icon.png|100px|link=DNFD/Spectre/Frame Data]] | |||
</div> | </div> | ||
Line 48: | Line 63: | ||
==System Data== | ==System Data== | ||
===Ground Recovery Data=== | ===Ground Recovery Data=== | ||
* | *25F and fully invulnerable | ||
===[[DNFD/ | ===Air Recovery Data=== | ||
*All Forward Dodges | |||
*Backwards | ===[[DNFD/Mechanics#Dodge|Dodge]] Data=== | ||
* All Forward Dodges last '''31F'''. | |||
* Backwards Dodges last '''38F'''. | |||
About their invincibility: | About their invincibility: | ||
*Frames ''' | * Frames '''1~13''' can pass through opponent | ||
*Frames ''' | * Frames '''1~20''' are Strike invulnerable | ||
*Frames ''' | * Frames '''1~30''' are Projectile invulnerable | ||
About Enchantress's Dodge: | About Enchantress's Dodge: | ||
* | * Frames '''1~13''' can pass through opponent | ||
* | * Frames '''1~22''' are Strike invulnerable | ||
*Frames '''5~ | * Frames '''5~22''' are '''fully invulnerable''' | ||
*Frames ''' | * Frames '''1~30''' are Projectile invulnerable | ||
===Conversion Data=== | |||
* Conversion animation is '''6F''' | |||
* Slowdown for opponent starts on 1F and '''lasts for 30F''' | |||
* Slows down opponent by 50% and ends immediately when any character gets hit | |||
==Navigation== | ==Navigation== | ||
{{DNFD/Navigation}} | {{DNFD/Navigation}} |
Revision as of 20:33, 4 February 2024
The contents of this page are out of date.
This can be due to patches to the game, or developments in the metagame. You can help by updating it. Reverify Dodge frame data
Character Frame Data
Character Comparisons
Defense Values
True Guard values in game are 100x larger than shown
Character | Health | Guard |
---|---|---|
Battle Mage | 930 | ??? |
Berserker | 980 | 1000 |
Brawler | 1050 | 1050 |
Crusader | 1130 | 1100 |
Dragon Knight | 930 | 950 |
Enchantress | 900 | 950 |
Ghostblade | 950 | 950 |
Grappler | 1100 | 1050 |
Hitman | 1020 | 1000 |
Inquisitor | 930 | 950 |
Kunoichi | 930 | 950 |
Launcher | 950 | 950 |
Lost Warrior | 1050 | 1050 |
Monk | ??? | ??? |
Ranger | 980 | 950 |
Spectre | 950 | 950 |
Striker | 950 | 950 |
Swift Master | 900 | 950 |
Troubleshooter | 1080 | 1000 |
Vanguard | 1100 | 1000 |
MP Regen Values
Character | MP Regen /second |
---|---|
Battle Mage | ?? |
Berserker | 18 |
Brawler | 15 |
Crusader | 12 |
Dragon Knight | 15 |
Dragon Knight (Awakening) | 30 |
Enchantress | 15 |
Ghostblade | 12 |
Grappler | 18 |
Hitman | 12 |
Inquisitor | 12 |
Kunoichi | 12 |
Launcher | 12 |
Lost Warrior | 15 |
Monk | ?? |
Ranger | 12 |
Spectre | 15 |
Striker | 15 |
Swift Master | 11 |
Troubleshooter | 15 |
Vanguard | 12 |
Movement Values
Character | Walk Speed | Backward Walk Speed | Initial Dash Speed | Dash Acceleration |
---|---|---|---|---|
Battle Mage | ?? | ?? | ?? | ?? |
Berserker | 6.3 | 4.4 | 12 | 0.25 |
Berserker (Frenzy) | 7.2 | 6.5 | 14 | 0.7 |
Brawler | ?? | ?? | ?? | ?? |
Crusader | 4.3 | 3.2 | 11 | 0.25 |
Doll Hit | 5 | 5 | - | - |
Dragon Knight | 6.5 | 4.8 | 13 | 0.6 |
Enchantress | 6 | 4.5 | 12 | 0.5 |
Ghostblade | 6.3 | 4.3 | 12 | 0.35 |
Grappler | 5.5 | 4 | 10.5 | 0.28 |
Hitman | 6.3 | 4.4 | 12 | 0.25 |
Inquisitor | 6.6 | 4.8 | 14 | 0.6 |
Kunoichi | 10.5 | 9.3 | 15 | 0.6 |
Launcher | 6.1 | 4.2 | 11.5 | 0.4 |
Lost Warrior | 5.5 | 4.5 | 12.5 | 0.45 |
Monk | ?? | ?? | ?? | ?? |
Ranger | 6.3 | 4.4 | 11 | 0.4 |
Spectre | ?? | ?? | ?? | ?? |
Striker | 9.5 | 7.8 | 13.5 | 0.7 |
Swift Master | 8.8 | 7.5 | 14 | 0.5 |
Swift Master (Awakening) | 13.2 | 11.25 | 21 | 0.75 |
Troubleshooter | 6 | 4.1 | 12 | 0.25 |
Vanguard | 6.2 | 4.2 | 12 | 0.4 |
Throw Advantage
Character | Advantage |
---|---|
Battle Mage | HKD |
Berserker | HKD(+2) |
Brawler | HKD (+4) |
Crusader | HKD(+4) |
Dragon Knight | KD (+2) |
Enchantress | HKD(+2) |
Ghostblade | HKD(+3) |
Grappler | HKD(+2) |
Hitman | HKD(+3) |
Inquisitor | HKD(+5) |
Kunoichi | HKD(+2) |
Launcher | HKD(+6) |
Lost Warrior | HKD(+6) |
Monk | HKD (+2) |
Ranger | HKD(+6) |
Spectre | HKD (+5) |
Striker | HKD(+3) |
Swift Master | HKD (+2) |
Troubleshooter | HKD(+4) |
Vanguard | HKD(+4) |
System Data
Ground Recovery Data
- 25F and fully invulnerable
Air Recovery Data
Dodge Data
- All Forward Dodges last 31F.
- Backwards Dodges last 38F.
About their invincibility:
- Frames 1~13 can pass through opponent
- Frames 1~20 are Strike invulnerable
- Frames 1~30 are Projectile invulnerable
About Enchantress's Dodge:
- Frames 1~13 can pass through opponent
- Frames 1~22 are Strike invulnerable
- Frames 5~22 are fully invulnerable
- Frames 1~30 are Projectile invulnerable
Conversion Data
- Conversion animation is 6F
- Slowdown for opponent starts on 1F and lasts for 30F
- Slows down opponent by 50% and ends immediately when any character gets hit