< GBVS
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* Good for poking the opponent | |||
* Combos into 214X | |||
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======<font style="visibility:hidden" size="0">f.H</font>====== | ======<font style="visibility:hidden" size="0">f.H</font>====== | ||
{{MoveData | {{MoveData |
Revision as of 08:58, 7 March 2020
File:GBVS Chaos Bringer Nameplate.png | |
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Health | |
Prejump | |
Backdash |
Overview
Chaos Bringer is...
"Do you not realize your own frailty?" | |
Lore: | One of the Astrals who invaded the Sky Realm thousands of years ago, long before the War broke out. He was sealed away in Pandemonium until the fallen angel Belial released him from his forced slumber. Obsessed with becoming the supreme being, he wields a substance capable of slaying immortals—chaos matter. And at his beck and call is Avatar, the manifestation of destruction. Sky Realm, Astral Realm, Crimson Horizon—his hands will mold these realms into one so that he may stand above all in creation. |
Pros
Cons
- f.M and 2M are excellent moves to control space. Combined with f.H, Bubs can control lots of space with ease.
- 236X fireballs are very versatile, with the medium version forcing a superjump and all versions being chargeable to be plus on block.
- j.214X is an anti-anti air divekick that can be plus on block if spaced well.
- 214X on the ground is pretty good too: 214L causes a knockdown at any range and combos from his main pokes, and 214M hits low and causes a wallbounce on counterhit.
- Has an invincible reversal AND a teleport, allowing him to slip out of pressure with ease.
- j.U hits at an obnoxious angle and can be canceled into j.214X for even more pressure.
- 22X can be jumped out of, somewhat limiting it's usefulness.
- Most of his plus frame options require conditioning to be effective.
- 214X and j.214X are tied to the same cooldown, limiting his combo routes.
- His DP is slow and his teleport can be smacked out of during its startup.
- Tall, his hurtbox is very big.
Normal Moves
Ground Normals
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Shadow Move
Shadow Move |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Black Fly
Black Fly 236X |
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Langelaan Field
Langelaan Field 623X |
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Chaos Calibur
Chaos Calibur 214X |
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Karma
Karma 22X |
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Unisonic
Unisonic j.214X |
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Skybound Art
Black Spear 236236H or 236S |
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Ansem 214214H or 214S |
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Super Skybound Art
Chaos Legion 236236U or 236S+U |
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To edit frame data, edit values in GBVS/Beelzebub/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
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