No edit summary |
|||
Line 572: | Line 572: | ||
{{#cargo_query:tables=MoveData_GBVS | {{#cargo_query:tables=MoveData_GBVS | ||
|fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | |fields=input=version,damage,guard,startup,active,recovery,onBlock,onHit | ||
|where=chara="Eustace" and (input="214XL" or input="214XM" or input="214XH" or input="214XU") | |where=chara="Eustace" and (input="214XL" or input="214XM" or input="214XH" or input="214XU" or input="214XG") | ||
|format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID | |format=template|template=TestAttackData-GBVS|named args=yes|order by=_ID | ||
|delimiter=\n{{!}}-\n | |delimiter=\n{{!}}-\n |
Revision as of 06:19, 21 April 2021
Eustace is ...
Eustace benefits from using the simplified inputs for Flamek Thunder and Slow Kill because it allows the user to execute block strings which would be either very difficult or impossible with the standard motion inputs.
The H version of Rat Race causes the grenade to stick to the opponent. Certain moves can cause the grenade to detonate allowing for combo followups. These moves are as followed:
- fH-H
- 2H-H
- jU
- Stand In Line followup
- Forward Throw
- Back Throw
- Air Throw
- Universal Overhead
- Slow Kill's orb
- Flamek Thunder's shot
- Stunlight
- Spreadshot
Health | |
10000 | |
Prejump | |
4f | |
Backdash | |
22f | |
Backshift | |
Low Recovery (20f) | |
Unique Movement Options | |
Close Combat |
Normal Moves
c.L
c.M
c.H
Auto Combo
auto combo
f.L
f.M
f.H
- By pressing H again, Eustace fires off a shot from the extended gun which can set off the H Rat Race grenade.
- The followup cannot be canceled into special moves.
2L
2M
2H
- By pressing H again, Eustace fires off a shot from the extended gun which can set off the Rat Race+ grenade.
- The followup cannot be canceled into special moves.
2U
j.L
- Active until landing
j.M
j.H
j.U
- After Eustace fires the shot, he is bounced up and backwards, and cannot act until landing.
- Can set off H Rat Race grenade.
Unique Action
5U
- Follow-up cannot be canceled into special moves.
- Follow-up sets off H Rat Race grenade, but the first hit does not.
Eustace steps forward and strikes with the barrel of the Flamek Thunder. Pressing Unique Action again shoots the Thunder. The follow-up shot can be charged to delay the attack, and the second shot will also set off a Rat Race+ grenade.
Universal Mechanics
Ground Throw
- Forward Throw can set off the grenade from H Rat Race, allowing for a combo.
Air Throw
Overhead Attack
- Sets off H Rat Race grenade.
Can set off the H Rat Race grenade, allowing for a combo. This will also keep Eustace at advantage if they block it, making it more potent than other UOHs.
Special Moves
Slow Kill
[2]8X (Chargable) or 5S
- GBVS Eustace 28L.png
Carcass Raid
- Sets off H Rat Race grenade.
- Can be charged for an extra hit and more damage.
Eustace aims his gun downward and ricochets a shot off of the ground.
Flamek Thunder
[4]6X (Chargable) or 6S
- GBVS Eustace FlamekThunder.png
Miss Confire meets Stinger Aim
- Sets off H Rat Race grenade.
- Can be charged for an extra hit and more damage.
A horizontal projectile. Charging it makes the projectile travel faster and pierce enemy projectiles.
Close Combat
214X or 4S
Eustace rushes forward. The L version only moves and can be cancelled into 5 follow-up actions (see below). The M version ends in a knife attack and then allows follow-ups, and H can be cancelled before or after the knife strike.
Close Combat Followups
Close Combat > X
- GBVS Eustace Stunlight.png
Stunlight
- GBVS Eustace Takedown.png
Takedown
- GBVS Eustace AssaultKnife.png
Assault Knife
- GBVS Eustace Spreadshot.png
Spreadshot
- Stunlight
Eustace stops in place and fires a quick flash. Can set off an H Rat Race grenade.
- Takedown
A low slide. Leaves Eustace very vulnerable but travels far.
- Assault Knife
Eustace's anti-air attack. Has some invuln.
- Spreadshot
Eustace hops backward and shoots downward. Has some invuln. The attack is slow, but can be used to create distance. Can set off H Rat Race.
- Brake
By pressing G, Eustace will stop the dash. This has to be done before the strike of the M or H version.
Rat Race
623X or 2S
- GBVS Eustace 623L.png
We Halo now
Eustace tosses a grenade. The grenade has different properties depending on what version is used.
L grenade: explodes on impact.
M grenade: hits once, then explodes.
H grenade: Sticks to the enemy on impact and can be set off by Eustace's projectile attacks.
Skybound Art
Acidrage Howl
236236H or 236S
- GBVS Eustace AcidrageHowl.png
- GBVS Eustace AcidrageHowl Dash.png
- GBVS Eustace AcidrageHowl Finish.png
Eustace rushes forward with invulnerability. On hit or block, he unleashes a flurry of shots. Noted in the official description has having very good range.
Super Skybound Art
Dead End Fall
236236U or 236SU
- GBVS Eustace DeadEndFall.png
- GBVS Eustace DeadEndFall activation.png
- GBVS Eustace DeadEndFall Finish.png
Eustace scorches the heavens with Flamek Thunder. The shot fires upward, so it will miss grounded opponents if they're far enough away from Eustace. Best used against airborne opponents or in short range combos.
External References
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •