No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
=== | ===c.M Data=== | ||
==== | ====c.M==== | ||
{{AttackData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
====c.M Full==== | |||
{{FrameData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
===c.H Data=== | |||
====c.H==== | |||
{{AttackData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
====c.H Full==== | |||
{{FrameData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
===c.XX Data=== | |||
====c.XX==== | |||
{{AttackData-GBVS | {{AttackData-GBVS | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
Line 37: | Line 71: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
==== | ====c.XX Full==== | ||
{{FrameData-GBVS | {{FrameData-GBVS | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
Line 45: | Line 79: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
===c. | ===c.XXX Data=== | ||
====c. | ====c.XXX==== | ||
{{AttackData-GBVS | {{AttackData-GBVS | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
Line 54: | Line 88: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
====c. | ====c.XXX Full==== | ||
{{FrameData-GBVS | {{FrameData-GBVS | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
Line 62: | Line 96: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
===f. | ===f.L Data=== | ||
====f. | ====f.L==== | ||
{{AttackData-GBVS | {{AttackData-GBVS | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
Line 71: | Line 105: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
====f. | ====f.L Full==== | ||
{{FrameData-GBVS | {{FrameData-GBVS | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
Line 79: | Line 113: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
=== | ===f.M Data=== | ||
==== | ====f.M==== | ||
{{AttackData-GBVS | {{AttackData-GBVS | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
Line 88: | Line 122: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
==== | ====f.M Full==== | ||
{{FrameData-GBVS | {{FrameData-GBVS | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
Line 249: | Line 283: | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
==Uniquie Mechanics== | ==Uniquie Mechanics== | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
===LU Data=== | |||
====LU==== | |||
{{AttackData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
====LU Full==== | |||
{{FrameData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
===j.LU Data=== | |||
====j.LU==== | |||
{{AttackData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
====j.LU Full==== | |||
{{FrameData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
===MH Data=== | |||
====MH==== | |||
{{AttackData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
====MH Full==== | |||
{{FrameData-GBVS | |||
|damage= |p1= |p2= | |||
|level= |attribute= |guard= | |||
|startup= |active= |recovery= |onBlock= |onHit= | |||
|blockstun= |groundHit= |airHit= |hitstop= | |||
|invul= |hitbox= | |||
}} | |||
==Skills== | ==Skills== | ||
==Skybound Art== | ==Skybound Art== |
Revision as of 20:58, 21 August 2019
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
SystemData
Normal Moves
c.L Data
c.L
| height="25px"| | | | | | | | -
c.L Full
| height="25px"| | | | | | | | -
c.M Data
c.M
| height="25px"| | | | | | | | -
c.M Full
| height="25px"| | | | | | | | -
c.H Data
c.H
| height="25px"| | | | | | | | -
c.H Full
| height="25px"| | | | | | | | -
c.XX Data
c.XX
| height="25px"| | | | | | | | -
c.XX Full
| height="25px"| | | | | | | | -
c.XXX Data
c.XXX
| height="25px"| | | | | | | | -
c.XXX Full
| height="25px"| | | | | | | | -
f.L Data
f.L
| height="25px"| | | | | | | | -
f.L Full
| height="25px"| | | | | | | | -
f.M Data
f.M
| height="25px"| | | | | | | | -
f.M Full
| height="25px"| | | | | | | | -
f.H Data
f.H
| height="25px"| | | | | | | | -
f.H Full
| height="25px"| | | | | | | | -
2L Data
2L
| height="25px"| | | | | | | | -
2L Full
| height="25px"| | | | | | | | -
2M Data
2M
| height="25px"| | | | | | | | -
2M Full
| height="25px"| | | | | | | | -
2H Data
2H
| height="25px"| | | | | | | | -
2H Full
| height="25px"| | | | | | | | -
2U Data
2U
| height="25px"| | | | | | | | -
2U Full
| height="25px"| | | | | | | | -
j.L Data
j.L
| height="25px"| | | | | | | | -
j.L Full
| height="25px"| | | | | | | | -
j.M Data
j.M
| height="25px"| | | | | | | | -
j.M Full
| height="25px"| | | | | | | | -
j.H Data
j.H
| height="25px"| | | | | | | | -
j.H Full
| height="25px"| | | | | | | | -
j.U Data
j.U
| height="25px"| | | | | | | | -
j.U Full
| height="25px"| | | | | | | | -
Uniquie Mechanics
Universal Mechanics
LU Data
LU
| height="25px"| | | | | | | | -
LU Full
| height="25px"| | | | | | | | -
j.LU Data
j.LU
| height="25px"| | | | | | | | -
j.LU Full
| height="25px"| | | | | | | | -
MH Data
MH
| height="25px"| | | | | | | | -
MH Full
| height="25px"| | | | | | | | -
Skills
Skybound Art
Category
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •