System Data
Normal Moves
- The following count as Yoyo Moves: Yoyo Set, Yoyo Callback, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Idou, Me and My Killing Machine (includes all air versions of these moves).
Universal Mechanics
Special Moves
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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Ground Yoyo Placement
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Air Yoyo Placement
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Knockdown Yoyo Placement
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Ground Yoyo Recall
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Air Yoyo Recall
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Kick Start My Heart 236K
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Stop KSMH > P
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Shoot KSMH > K
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Starship 623P
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Air Starship j.623P
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Roger Rush 236H
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Air Roger Rush j.236H
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Jagged Roger 214H
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Air Jagged Roger j.214H
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Roger Hug 623H
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Roger Get Low Altitute 421H
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Roger Get High Altitute 421H
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Air Roger Get Low Altitute j.421H
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Roger Get High Altitute j.421H
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Rolling Movement 214K
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- *1: Landing during these moves causes Bridget to recover immedaitely. (ignore listed recovery).
- *2: CH state till end of recovery. Listed Frame Adv is for when the Yoyo is released right on top of the opponent.
- *3: Attack (Yoyo/Roger) disappears immediately if Bridget is hit or blocks an attack
- *4: These moves do not raise the Guard Balance (Bar) at all on block.
Force Breaks
Overdrives
Instant Kill
Gatling Table
P | K | S | Yoyo | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S, 6S | Ok | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S, 6S | Ok | 5D, 2D | Sp |
6P | - | 6K | c.S, f.S, 2S, 6S | Ok | 5D, 2D | Sp |
3P | - | - | - | Ok | - | Sp |
5K | 6P | 6K | c.S, f.S, 2S, 6S | Ok | 5D, 2D | Jump, Sp |
2K | 2P, 6P | 6K | c.S, f.S, 2S, 6S | Ok | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | - | f.S, 2S | Ok | 5D, 2D | Jump, Sp |
f.S | - | - | 2S, 6S | Ok | 5D, 2D | Sp |
2S | - | 2K | 6S | Ok | 5D, 2D | Jump, Sp |
6S | - | - | - | Ok | - | Jump, Sp |
5D | - | - | - | Ok | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | Yoyo | D | Cancel | |
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j.P | j.P | j.K | j.S, j.2S | Ok | j.D | Sp |
j.K | j.P | - | j.S | Ok | j.D | Jump, Sp |
j.S | - | j.K | j.2S | Ok | j.D | Sp |
j.2S | - | - | - | Ok | - | Jump, Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Bridget/Data.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •