GGACR/Kliff Undersn/Frame Data: Difference between revisions

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mNo edit summary
Line 17: Line 17:
  |version=5P
  |version=5P
  |damage=10
  |damage=10
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=1
  |level=1
  |guard=HLF
  |guard=HLF
Line 33: Line 33:
  |version=5K
  |version=5K
  |damage=20
  |damage=20
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=HLF
  |guard=HLF
Line 53: Line 53:
  |version=c.S
  |version=c.S
  |damage=36
  |damage=36
  |tension=
  |tension=????
  |gb+=
  |gb+=????
  |gb-=
  |gb-=????
  |level=4
  |level=4
  |guard=HLF
  |guard=HLF
Line 65: Line 65:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*Slams down opponent on air hit (untechable for 24 frames)
*Slams down opponent on air hit (untechable for 17 frames)
}}
}}
  }}
  }}
Line 72: Line 72:
  |version=f.S
  |version=f.S
  |damage=36
  |damage=36
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=HLF
  |guard=HLF
  |cancel=CJR
  |cancel=CR
  |startup=5
  |startup=11
  |active=7
  |active=3
  |recovery=15
  |recovery=15
  |frameAdv=-4
  |frameAdv=-4
Line 88: Line 88:
  |version=5H
  |version=5H
  |damage=54
  |damage=54
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=HLF
  |guard=HLF
Line 108: Line 108:
  |version=6P
  |version=6P
  |damage=32
  |damage=32
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=HLF
  |guard=HLF
Line 133: Line 133:
  |version=6P (Charged)
  |version=6P (Charged)
  |damage=36
  |damage=36
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=HLF
  |guard=HLF
Line 146: Line 146:
{{ColumnList |text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 45F)
*Floats opponent on hit (untechable for 45F)
*Knocks down opponent on air hit
*Knocks down opponent on air hit (untechable for 30F)
*???
*Dizzy modifier x4
*Dizzy modifier x4
*Can't gatling cancel
*Can't gatling cancel
Line 157: Line 158:
  |version=6P (Full Charge)
  |version=6P (Full Charge)
  |damage=40
  |damage=40
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=HLF
  |guard=HLF
Line 179: Line 180:
  |version=6H
  |version=6H
  |damage=100
  |damage=100
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=HF
  |guard=HF
Line 193: Line 194:
*Staggers opponent on ground hit (Max 35F)
*Staggers opponent on ground hit (Max 35F)
*Knocks down opponent on air hit (untechable for 30F)
*Knocks down opponent on air hit (untechable for 30F)
*
}}
}}
  }}
  }}
Line 199: Line 201:
  |version=6H (Charged)
  |version=6H (Charged)
  |damage=120
  |damage=120
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=HF
  |guard=HF
Line 214: Line 216:
*Ground bounces opponent on air hit (untechable for 50F)
*Ground bounces opponent on air hit (untechable for 50F)
*Attack occurs on 40F if button is released between 13~30F
*Attack occurs on 40F if button is released between 13~30F
*Attack occurs 10F later if released between 14~69F
*Attack occurs 10F after release if released between 31~69F
}}
}}
  }}
  }}
Line 221: Line 223:
  |version=6H (Full Charge)
  |version=6H (Full Charge)
  |damage=200
  |damage=200
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=HF
  |guard=HF
Line 241: Line 243:
  |version=5D
  |version=5D
  |damage=30
  |damage=30
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=HF
  |guard=HF
Line 266: Line 268:
  |version=[[Defense (GGAC)#Dead Angle Attack (DAA)|DAA]]
  |version=[[Defense (GGAC)#Dead Angle Attack (DAA)|DAA]]
  |damage=35
  |damage=35
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=All
  |guard=All
Line 287: Line 289:
  |version=2P
  |version=2P
  |damage=12
  |damage=12
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=1
  |level=1
  |guard=HLF
  |guard=HLF
Line 303: Line 305:
  |version=2K
  |version=2K
  |damage=16
  |damage=16
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=2
  |level=2
  |guard=LF
  |guard=LF
Line 323: Line 325:
  |version=2S
  |version=2S
  |damage=32
  |damage=32
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=HLF
  |guard=HLF
Line 335: Line 337:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*Attack is fully extended on 15F
*Forced prorate 70%
*Blows back opponent on air hit (untechable for 16F)
*Forces opponent into crouching state on ground hit
*Ground bounces opponent on air hit (untechable for 28F)
*Feet invincible 4~14F, 30~32F
*Lower body invincible 15~26F
*Leg invincible 27~29F
}}
}}
  }}
  }}
Line 343: Line 349:
  |version=2H
  |version=2H
  |damage=43
  |damage=43
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=4
  |level=4
  |guard=LF
  |guard=LF
Line 355: Line 361:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*Forced prorate 70%
*Attack is fully extended on 15F
*Forces opponent into crouching state on ground hit
*Ground bounces opponent on air hit (untechable for 16F)
*Ground bounces opponent on air hit (untechable for 28F)
*Feet invincible 4~14F, 30~32F
*Lower body invincible 15~26F
*Leg invincible 27~29F
}}
}}
  }}
  }}
Line 366: Line 368:
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
  |version=2H (Charged)
  |version=2H (Charged)
  |damage=66
  |damage=55
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=4
  |guard=LF
  |guard=LF
  |cancel=CR
  |cancel=CR
Line 382: Line 384:
*Ground bounces opponent on air hit (untechable for 40F)
*Ground bounces opponent on air hit (untechable for 40F)
*Attack occurs on 36F if button is released between 26~29F
*Attack occurs on 36F if button is released between 26~29F
*Attack occurs 7F later if button is released 30~63F
*Attack occurs 7F after button release if released on 30~63F
*Attack occurs 5F later if released on 64F
*Attack occurs 5F after button release if released on 64F
}}
}}
  }}
  }}
Line 390: Line 392:
  |version=2H (Full Charge)
  |version=2H (Full Charge)
  |damage=70
  |damage=70
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=4
  |level=4
  |guard=LF
  |guard=LF
Line 404: Line 406:
*Ground bounces opponent on hit (untechable for 50F)
*Ground bounces opponent on hit (untechable for 50F)
*Dizzy modifier x1.5
*Dizzy modifier x1.5
*Attack occurs 4F later if released on 65F
*Attack occurs 4F after button release if released on 65F
}}
}}
  }}
  }}
Line 411: Line 413:
  |version=2D
  |version=2D
  |damage=36
  |damage=36
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=LF
  |guard=LF
Line 427: Line 429:
  |version=j.P
  |version=j.P
  |damage=14
  |damage=14
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=1
  |level=1
  |guard=HA
  |guard=HA
Line 443: Line 445:
  |version=j.K
  |version=j.K
  |damage=24
  |damage=24
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=2
  |level=2
  |guard=HA
  |guard=HA
Line 462: Line 464:
  |version=j.S
  |version=j.S
  |damage=28
  |damage=28
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=HA
  |guard=HA
Line 481: Line 483:
  |version=j.H
  |version=j.H
  |damage=40
  |damage=40
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=4
  |level=4
  |guard=HA
  |guard=HA
Line 493: Line 495:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*Floats opponent on ground hit if hit on active frames 5~8 (untechable for 29F)
*Floats opponent on ground hit if hit during last 4 active frames (untechable for 29F)
*Knocks down opponent on air hit (untechable for 29F)
*Knocks down opponent on air hit (untechable for 29F)
}}
}}
Line 501: Line 503:
  |version=j.D
  |version=j.D
  |damage=45
  |damage=45
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=4
  |level=4
  |guard=HA
  |guard=HA
  |cancel=RF
  |cancel=RF
  |startup=25
  |startup=25
  |active=until landing+ 14 after landing
  |active=until landing+ 14
  |recovery=-
  |recovery=-
  |frameAdv=-2 vs. grounded opponent
  |frameAdv=-2 vs. grounded opponent
Line 530: Line 532:
  |version=Ground Throw
  |version=Ground Throw
  |damage=55
  |damage=55
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=-
  |level=-
  |guard=46px
  |guard=46 pixels
  |cancel=-
  |cancel=-
  |startup=-
  |startup=-
Line 550: Line 552:
  |version=Air Throw
  |version=Air Throw
  |damage=60
  |damage=60
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=-
  |level=-
  |guard=90px
  |guard=90 pixels
  |cancel=-
  |cancel=-
  |startup=-
  |startup=-
Line 576: Line 578:
  |version=P Houkou Gaeshi<div><small>236P</small></div>
  |version=P Houkou Gaeshi<div><small>236P</small></div>
  |damage=32
  |damage=32
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=All
  |guard=All
Line 588: Line 590:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*Eats other projectiles.
*Destroys other projectiles.
*Attack is fully extended on 25F
*Attack is fully extended on 25F
*FRC timing 17~19F
*FRC timing 17~19F
Line 597: Line 599:
  |version=S Houkou Gaeshi<div><small>236S</small></div>
  |version=S Houkou Gaeshi<div><small>236S</small></div>
  |damage=64
  |damage=64
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=All
  |guard=All
Line 609: Line 611:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*Eats other projectiles.
*Destroys other projectiles.
*Attack is fully extended on 31F
*Attack is fully extended on 31F
*FRC timing 23~26F
*FRC timing 23~26F
Line 619: Line 621:
  |version=Zugaisai<div><small>214S</small></div>
  |version=Zugaisai<div><small>214S</small></div>
  |damage=14x6
  |damage=14x6
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=4
  |level=4
  |guard=All
  |guard=All
Line 641: Line 643:
  |version=Air Zugaisai<div><small>j.214S</small></div>
  |version=Air Zugaisai<div><small>j.214S</small></div>
  |damage=14x6
  |damage=14x6
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=4
  |level=4
  |guard=All
  |guard=All
Line 653: Line 655:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*6th hit slams grounded opponent
*6th hit slams down opponent on ground hit
*Knocks down opponent on air hit (untechable for 50F)
*Knocks down opponent on air hit (untechable for 50F)
*Hitstop 7F
*Hitstop 7F
*FRC timing 39~41F
*FRC timing 39~41F
*Listed Frame Adv is for fastest possible Air Zugaisai performed from standing (startup 12F).
*Listed Frame Adv is for TK Air Zugaisai performed as fast as possible (startup 12F).
}}
}}
  }}
  }}
Line 664: Line 666:
  |version=Kubimatagi<div><small>214K</small></div>
  |version=Kubimatagi<div><small>214K</small></div>
  |damage=40
  |damage=40
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=HA
  |guard=HA
Line 678: Line 680:
*Kliff is airborne 16~43F
*Kliff is airborne 16~43F
*Kliff is in CH state 37~43F
*Kliff is in CH state 37~43F
*Slams down opponent on air (untechable for 60F)
*Slams down opponent on air hit (untechable for 60F)
*FRC timing 24~27F
*FRC timing 24~27F
}}
}}
Line 686: Line 688:
  |version=Urokohagashi<div><small>623H</small></div>
  |version=Urokohagashi<div><small>623H</small></div>
  |damage=14x49
  |damage=14x49
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=4
  |level=4
  |guard=HLF
  |guard=HLF
Line 710: Line 712:
  |version=Sen no Sen<div><small>214P</small></div>
  |version=Sen no Sen<div><small>214P</small></div>
  |damage=-
  |damage=-
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=-
  |level=-
  |guard=-
  |guard=-
Line 723: Line 725:
{{ColumnList |text=
{{ColumnList |text=
*Strike invincible 1~48F
*Strike invincible 1~48F
*Can cancel into followups from 1~41F
*Can cancel into followup (Jogoku Tsukkomi) from 1~41F
*Each time Sen no Sen is used, Kliff's current stun rating is added to a total.
*Each time Sen no Sen is used, Kliff's current stun rating is added to a total.
*If this total reaches 80, Kliff's back goes out, leaving him vulnerable.
*If this total reaches 80, Kliff's back goes out, leaving him vulnerable.
*After using Sen no Sen 4 times, Kliff's back has a chance to go out immediately, based on his current stun rating.
*After using Sen no Sen 4 times, Kliff's back has a chance to go out immediately, based on his current stun rating. ??? TRANSLATION NEEDED
*See Notes *1
}}
}}
  }}
  }}
Line 733: Line 736:
  |version=Jigoku Tsukkomi<div><small>Sen no Sen -> P</small></div>
  |version=Jigoku Tsukkomi<div><small>Sen no Sen -> P</small></div>
  |damage=12
  |damage=12
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=HLF
  |guard=HLF
Line 754: Line 757:
  |version=Shishi Otoshi<div><small>j.41236S</small></div>
  |version=Shishi Otoshi<div><small>j.41236S</small></div>
  |damage=40, 32
  |damage=40, 32
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5, 3
  |level=5, 3
  |guard=HA, All
  |guard=HA, All
Line 766: Line 769:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*1st hit (descent) knocks down opponent (on air hit untechable for 60F)
*1st hit (dive) knocks down opponent (on air hit untechable for 60F)
*2nd hit (shockwave) eats other projectiles, knocks down opponent (untechable for 53F)
*2nd hit (shockwave) destroys other projectiles, knocks down opponent (untechable for 53F)
*The longer the descent, the bigger the shockwave.
*The longer the dive, the bigger the shockwave.
*Listed Frame Adv is for the shortest possible descent
*Listed Frame Adv is for the shortest possible dive
*FRC timing 12~13F
*FRC timing 12~13F
}}
}}
  }}
  }}
|}
|}
 
* *1: TRANSLATION NEEDED
== Force Breaks ==
== Force Breaks ==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 783: Line 786:
  |version=Air Houkou Gaeshi<div><small>j.236D</small></div>
  |version=Air Houkou Gaeshi<div><small>j.236D</small></div>
  |damage=50
  |damage=50
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=All
  |guard=All
Line 795: Line 798:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*Eats other projectiles.
*Destroys other projectiles.
*Blows back opponent on ground hit
*Blows back opponent on ground hit
*Wall bounces opponent on air hit (untechable for 53F)
*Wall bounces opponent on air hit (untechable for 53F)
Line 804: Line 807:
  |version=FB Jigoku Tsukkomi<div><small>D after Sen no Sen</small></div>
  |version=FB Jigoku Tsukkomi<div><small>D after Sen no Sen</small></div>
  |damage=12
  |damage=12
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=3
  |level=3
  |guard=HLF
  |guard=HLF
Line 831: Line 834:
  |version=Reflex Roar<div><small>236236S</small></div>
  |version=Reflex Roar<div><small>236236S</small></div>
  |damage=100
  |damage=100
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=All
  |guard=All
Line 843: Line 846:
  |description=
  |description=
{{ColumnList |text=
{{ColumnList |text=
*Eats other projectiles.
*Destroys other projectiles.
*Wall sticks opponent on hit (untechable for 90F, sticks for 30F)
*Wall sticks opponent on hit (untechable for 90F, sticks for 30F)
*FRC timing 9~14F
*FRC timing 9~14F
Line 853: Line 856:
  |version=Sole Survivor<div><small>4641236H</small></div>
  |version=Sole Survivor<div><small>4641236H</small></div>
  |damage=24, 20x14
  |damage=24, 20x14
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=4, 4x14
  |level=4, 4x14
  |guard=All
  |guard=All
Line 882: Line 885:
  |version=Haryuu Bakusai
  |version=Haryuu Bakusai
  |damage=Fatal
  |damage=Fatal
  |tension=
  |tension=??
  |gb+=
  |gb+=??
  |gb-=
  |gb-=??
  |level=5
  |level=5
  |guard=All
  |guard=All

Revision as of 20:48, 10 June 2013

System Data

Defense Modifier: x 1.06
Guts Rating: 1
Stun Resistance: 50
Prejump:
Backdash Time: 13
Backdash Invincibility: 7
Wakeup (Face Up/Down): /

Normals

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Throws

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Specials

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
  • *1: TRANSLATION NEEDED

Force Breaks

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Overdrives

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Instant Kill

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Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -
2P - - - - - -
6P - - - - - -
5K - - - - - -
2K - - - - - -
c.S - - - - - -
f.S - - - - - -
2S - - - - - -
5H - - - - - -
2H - - - - - -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
j.K - - - - - -
j.S - - - - - -
j.H - - - - - -
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)