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|startup=5 |active=2 |recovery=12 |onBlock=-4 | |startup=5 |active=2 |recovery=12 |onBlock=-4 | ||
|images=GGXRD-R_Dizzy_5P.png | |images=GGXRD-R_Dizzy_5P.png | ||
|caption=If you really need a normal in 5f | |||
|hitboxes=GGXRD-R_Dizzy_5P_hitbox.png | |hitboxes=GGXRD-R_Dizzy_5P_hitbox.png | ||
|notes= | |notes= | ||
Line 40: | Line 41: | ||
|startup=7 |active=4 |recovery=14 |onBlock=-4 | |startup=7 |active=4 |recovery=14 |onBlock=-4 | ||
|images=GGXRD-R_Dizzy_5K.png | |images=GGXRD-R_Dizzy_5K.png | ||
|caption=Decent vs some low pokes | |||
|hitboxes=GGXRD-R_Dizzy_5K_hitbox.png | |hitboxes=GGXRD-R_Dizzy_5K_hitbox.png | ||
|notes= | |notes= | ||
Line 78: | Line 80: | ||
|caption=Put their meter on ice | |caption=Put their meter on ice | ||
|images=GGXRD-R_Dizzy_4S.png | |images=GGXRD-R_Dizzy_4S.png | ||
|hitboxes=GGXRD- | |hitboxes=GGXRD-R2_Dizzy_4S_Hitbox-1.png;GGXRD-R2_Dizzy_4S_Hitbox-2.png;GGXRD-R2_Dizzy_4S_Hitbox-3.png;GGXRD-R2_Dizzy_4S_Hitbox-4.png;GGXRD-R2_Dizzy_4S_Hitbox-5.png | ||
|hitboxCaption=Frame 8-9 (First hit)\Frame 10-11 (Second hit)\Frame 12-17 (Third-Fifth hit)\18-19\20-21 | |||
|notes= | |notes= | ||
}} | }} | ||
Line 117: | Line 120: | ||
|startup=10 |active=4 |recovery=19 |onBlock=-9 | |startup=10 |active=4 |recovery=19 |onBlock=-9 | ||
|images=GGXRD-R_Dizzy_6P.png | |images=GGXRD-R_Dizzy_6P.png | ||
|caption=Anti air and amazing counterpoke | |||
|hitboxes=GGXRD-R2_Dizzy_6P_Hitbox-1.png;GGXRD-R2_Dizzy_6P_Hitbox-2.png | |hitboxes=GGXRD-R2_Dizzy_6P_Hitbox-1.png;GGXRD-R2_Dizzy_6P_Hitbox-2.png | ||
|hitboxCaption=Frame 10-11\Frame 12-13 | |hitboxCaption=Frame 10-11\Frame 12-13 | ||
Line 170: | Line 174: | ||
|hitboxes=GGXRD-R2 Dizzy 2K hitbox-1.png;GGXRD-R2 Dizzy 2K hitbox-2.png | |hitboxes=GGXRD-R2 Dizzy 2K hitbox-1.png;GGXRD-R2 Dizzy 2K hitbox-2.png | ||
|notes= | |notes= | ||
|hitboxCaption=Frame | |hitboxCaption=Frame 7-8\Frame 9-10 | ||
}} | }} | ||
Line 194: | Line 198: | ||
|images=GGXRD-R_Dizzy_2H.png | |images=GGXRD-R_Dizzy_2H.png | ||
|hitboxes=GGXRD-R_Dizzy_2H_hitbox1.png;GGXRD-R_Dizzy_2H_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_2H_hitbox1.png;GGXRD-R_Dizzy_2H_hitbox2.png | ||
|caption=Chunky punish, frame trap and crouch confirm | |||
|notes= | |notes= | ||
|hitboxCaption=Frame 15-16\Frame 17-21 | |hitboxCaption=Frame 15-16\Frame 17-21 | ||
Line 245: | Line 250: | ||
|startup=9 |active=4 |recovery=16 |onBlock= | |startup=9 |active=4 |recovery=16 |onBlock= | ||
|images=GGXRD-R_Dizzy_jS.png | |images=GGXRD-R_Dizzy_jS.png | ||
|caption=Far reaching air to air or air to ground | |||
|hitboxes=GGXRD-R_Dizzy_jS_hitbox.png | |hitboxes=GGXRD-R_Dizzy_jS_hitbox.png | ||
|notes= | |notes= | ||
Line 257: | Line 263: | ||
|startup=10 |active=4 |recovery=28 |onBlock= | |startup=10 |active=4 |recovery=28 |onBlock= | ||
|images=GGXRD-R_Dizzy_jH.png | |images=GGXRD-R_Dizzy_jH.png | ||
|caption=High reward air to ground | |||
|hitboxes=GGXRD-R_Dizzy_jH_hitbox.png | |hitboxes=GGXRD-R_Dizzy_jH_hitbox.png | ||
|notes= | |notes= | ||
Line 269: | Line 276: | ||
|startup=8 |active=10, 4 |recovery=16 |onBlock= | |startup=8 |active=10, 4 |recovery=16 |onBlock= | ||
|images=GGXRD-R_Dizzy_jD.png |caption=Often trades in Dizzy's favor | |images=GGXRD-R_Dizzy_jD.png |caption=Often trades in Dizzy's favor | ||
|hitboxes=GGXRD- | |hitboxes=GGXRD-R2 Dizzy jD Hitbox-1.png;GGXRD-R2 Dizzy jD Hitbox-2.png;GGXRD-R2 Dizzy jD Hitbox-3.png;GGXRD-R2 Dizzy jD Hitbox-4.png;GGXRD-R2 Dizzy jD Hitbox-5.png | ||
|notes=Stun value increased: 431 | |notes=Stun value increased: 431 | ||
}} | }} | ||
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|startup=1 |active= |recovery= |onBlock= | |startup=1 |active= |recovery= |onBlock= | ||
|images=GGXRD-R_Dizzy_AirThrow.png | |images=GGXRD-R_Dizzy_AirThrow.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Stun value 30 | |notes=Stun value 30 | ||
Line 308: | Line 314: | ||
|startup=10 |active=4 |recovery=19 |onBlock=-9 | |startup=10 |active=4 |recovery=19 |onBlock=-9 | ||
|images=GGXRD-R_Dizzy_6P.png |caption=This will get low-profiled and you will be sad | |images=GGXRD-R_Dizzy_6P.png |caption=This will get low-profiled and you will be sad | ||
|hitboxes=GGXRD- | |hitboxes=GGXRD-R2_Dizzy_6P_Hitbox-1.png | ||
|notes= | |notes= | ||
}} | }} | ||
Line 320: | Line 326: | ||
|startup=(15-48)+13 |active=3 |recovery=20 |onBlock=-2 | |startup=(15-48)+13 |active=3 |recovery=20 |onBlock=-2 | ||
|images=GGXRD-R_Dizzy_BlitzAttack.png | |images=GGXRD-R_Dizzy_BlitzAttack.png | ||
|caption=Give me that BURST gauge! | |||
|hitboxes=GGXRD-R_Dizzy_BlitzAttack_hitbox.png | |hitboxes=GGXRD-R_Dizzy_BlitzAttack_hitbox.png | ||
|notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH);Crumples opponent on ground CH (79F) | |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH);Crumples opponent on ground CH (79F) | ||
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|level=2 |tension=200/120 |invuln= | |level=2 |tension=200/120 |invuln= | ||
|startup=26 |active=8 |recovery=Total 63 |onBlock=-11 | |startup=26 |active=8 |recovery=Total 63 |onBlock=-11 | ||
|images=GGXRD-R_Dizzy_ForSearingCod.png |caption= | |images=GGXRD-R_Dizzy_ForSearingCod.png |caption=Fire emoji for your best knockdowns for oki from height | ||
|hitboxes=GGXRD-R_Dizzy_ForSearingCod_hitbox.png | |hitboxes=GGXRD-R_Dizzy_ForSearingCod_hitbox.png | ||
|notes=Stun value lowered: 138 | |notes=Stun value lowered: 138 | ||
Line 369: | Line 376: | ||
|startup=22 |active=18 (15) until fullscreen |recovery=Total 37 |onBlock=+11 | |startup=22 |active=18 (15) until fullscreen |recovery=Total 37 |onBlock=+11 | ||
|images=GGXRD-R Dizzy ToPickFruit.png;GGXRD-R_Dizzy_ToPickFruit2.png | |images=GGXRD-R Dizzy ToPickFruit.png;GGXRD-R_Dizzy_ToPickFruit2.png | ||
|caption= | |caption=Hits twice, once in ball form and once in spear form | ||
|hitboxCaption=Hits on the way up \and when it turns into a dagger | |hitboxCaption=Hits on the way up \and when it turns into a dagger | ||
|hitboxes=GGXRD-R_Dizzy_ToPickFruit_hitbox1.png;GGXRD-R_Dizzy_ToPickFruit_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_ToPickFruit_hitbox1.png;GGXRD-R_Dizzy_ToPickFruit_hitbox2.png | ||
Line 383: | Line 390: | ||
|startup=36 |active=18 (17) until fullscreen (7)4 |recovery=Total 48 (uncharged) |onBlock=+14 | |startup=36 |active=18 (17) until fullscreen (7)4 |recovery=Total 48 (uncharged) |onBlock=+14 | ||
|images=GGXRD-R_Dizzy_ForRoastingChestnuts.png;GGXRD-R_Dizzy_ForRoastingChestnuts2.png | |images=GGXRD-R_Dizzy_ForRoastingChestnuts.png;GGXRD-R_Dizzy_ForRoastingChestnuts2.png | ||
|hitboxCaption=Hits on the way up \and when it turns into a dagger | |hitboxCaption=Hits on the way up \and when it turns into a dagger | ||
|hitboxes=GGXRD-R_Dizzy_ForRoastingChestnuts_hitbox1.png;GGXRD-R_Dizzy_ForRoastingChestnuts_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_ForRoastingChestnuts_hitbox1.png;GGXRD-R_Dizzy_ForRoastingChestnuts_hitbox2.png | ||
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|startup=69 |active=3 (43) 3 |recovery=Total 36 |onBlock= | |startup=69 |active=3 (43) 3 |recovery=Total 36 |onBlock= | ||
|images=GGXRD-R_Dizzy_WeTalkedALot.png | |images=GGXRD-R_Dizzy_WeTalkedALot.png | ||
|caption=Best buddies that can take a hit for Dizzy, ice fish leave gaps between bites to mix with | |||
|hitboxes=GGXRD-R_Dizzy_WeTalkedALot_hitbox1.png;GGXRD-R_Dizzy_WeTalkedALot_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_WeTalkedALot_hitbox1.png;GGXRD-R_Dizzy_WeTalkedALot_hitbox2.png | ||
|notes= | |notes= | ||
Line 434: | Line 441: | ||
|startup=69 |active=3 (43) 3 |recovery=Total 45 |onBlock= | |startup=69 |active=3 (43) 3 |recovery=Total 45 |onBlock= | ||
|images=GGXRD-R_Dizzy_WeTalkedALot.png | |images=GGXRD-R_Dizzy_WeTalkedALot.png | ||
|hitboxes=GGXRD-R_Dizzy_WeTalkedALot_hitbox1.png;GGXRD-R_Dizzy_WeTalkedALot_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_WeTalkedALot_hitbox1.png;GGXRD-R_Dizzy_WeTalkedALot_hitbox2.png | ||
|notes= | |notes= | ||
Line 525: | Line 531: | ||
|startup=21 |active=7 |recovery= |onBlock= | |startup=21 |active=7 |recovery= |onBlock= | ||
|images=GGXRD-R_Dizzy_WeFoughtALotD.png | |images=GGXRD-R_Dizzy_WeFoughtALotD.png | ||
|hitboxes= | |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox4.png | ||
|notes=Maximum delay before the counterattack is completed is 29F;Requires 5 inputs for the fastest stagger recovery | |notes=Maximum delay before the counterattack is completed is 29F;Requires 5 inputs for the fastest stagger recovery | ||
}} | }} | ||
Line 536: | Line 542: | ||
|level=2 |tension=200/120 |invuln= | |level=2 |tension=200/120 |invuln= | ||
|startup=17 |active=36 |recovery=Total 50 |onBlock=-14 | |startup=17 |active=36 |recovery=Total 50 |onBlock=-14 | ||
|images=GGXRD-R_Dizzy_ForPuttingOutTheLight.png |caption= | |images=GGXRD-R_Dizzy_ForPuttingOutTheLight.png | ||
|caption=She looks cute, but it stays active even if Dizzy is hit | |||
|hitboxes=GGXRD-R_Dizzy_ForPuttingOutTheLight_hitbox.png |hitboxCaption=Early and late active frames | |hitboxes=GGXRD-R_Dizzy_ForPuttingOutTheLight_hitbox.png |hitboxCaption=Early and late active frames | ||
|notes= | |notes= | ||
Line 587: | Line 594: | ||
|level=2 |tension=-5000 |invuln=5~6F Strike<br/>7F Full<br/>[1~8F Full] | |level=2 |tension=-5000 |invuln=5~6F Strike<br/>7F Full<br/>[1~8F Full] | ||
|startup=7+1 |active=10×7 |recovery=Total 32 |onBlock=+49 | |startup=7+1 |active=10×7 |recovery=Total 32 |onBlock=+49 | ||
|images=GGXRD- | |images=GGXRD-R2_Dizzy_632146S 1.png;GGXRD-R2_Dizzy_632146S 2.png |caption=More like Impractical Ray | ||
|hitboxes=GGXRD-R_Dizzy_ImperialRay_hitbox.png | |hitboxes=GGXRD-R_Dizzy_ImperialRay_hitbox.png | ||
|notes=[ ] Values are for Burst version;Stun value 258 for 1 hit, 1083 for 9 hits;Minimum damage: 20% [30%] | |notes=[ ] Values are for Burst version;Stun value 258 for 1 hit, 1083 for 9 hits;Minimum damage: 20% [30%] | ||
Line 614: | Line 621: | ||
|images=GGXRD-R_Dizzy_GammaRay.png;GGXRD-R_Dizzy_GammaRay2.png |caption=We know there's only one reason you're using this move\Mostly used in setups where you disconnect the opponent's controller | |images=GGXRD-R_Dizzy_GammaRay.png;GGXRD-R_Dizzy_GammaRay2.png |caption=We know there's only one reason you're using this move\Mostly used in setups where you disconnect the opponent's controller | ||
|hitboxes=GGXRD-R_Dizzy_GammaRay_hitbox1.png;GGXRD-R_Dizzy_GammaRay_hitbox2.png;GGXRD-R_Dizzy_GammaRay_hitbox3.png | |hitboxes=GGXRD-R_Dizzy_GammaRay_hitbox1.png;GGXRD-R_Dizzy_GammaRay_hitbox2.png;GGXRD-R_Dizzy_GammaRay_hitbox3.png | ||
|notes=Only first 2 hits have stun value, 0 for 2nd phase;Minimum damage: 20% | |notes=Only first 2 hits have stun value, 0 for 2nd phase;Minimum damage: 20%;If Dizzy uses Gamma Ray while in Hellfire state the attack will also blow off her vest, exposing her classic XX costume. This is just an aesthetic change. | ||
}} | }} | ||
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|startup=22+5<br/>[10+5] |active=14 |recovery=15 |onBlock=-12 | |startup=22+5<br/>[10+5] |active=14 |recovery=15 |onBlock=-12 | ||
|images=GGXRD-R_Dizzy_EmotionalGammaRay.png;GGXRD-R_Dizzy_EmotionalGammaRay2.png;GGXRD-R_Dizzy_EmotionalGammaRay3.png |caption= \ \Making her mother proud | |images=GGXRD-R_Dizzy_EmotionalGammaRay.png;GGXRD-R_Dizzy_EmotionalGammaRay2.png;GGXRD-R_Dizzy_EmotionalGammaRay3.png |caption= \ \Making her mother proud | ||
|hitboxes=GGXRD- | |hitboxes=GGXRD-R2_Dizzy_IK_Hitbox_1.png;GGXRD-R2_Dizzy_IK_Hitbox_2.png;GGXRD-R2_Dizzy_IK_Hitbox_3.png | ||
|notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation: | |hitboxCaption=Active 1-3\Active 4-11\Active 12-14 | ||
|notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation: 85F [5F+5F] | |||
}} | }} | ||
==Category== | ==Category== | ||
{{ | {{GGXRD-R2/Navigation}} |
Latest revision as of 06:28, 21 December 2023
Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 5 | 2 | 12 | -4 | 0 | 3 | 8 | CSJ | YRP | 144 | |||
If you really need a normal in 5f | ||||||||||||||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | Mid | 7 | 4 | 14 | -4 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Decent vs some low pokes | ||||||||||||||
c.S
f.S
4S
5H
5D
6P
6H
6H Max Charge
6H Max Charge normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
56 | High | 33 | 7 | 34 | -22 | 4 | 20 | 6 | S | YRP | 384 | |||
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 6 | 3 | 9 | -2 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
Poke your problems away | ||||||||||||||
2K
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 7 | 3 | 22 | -11 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Iconic AND effective | ||||||||||||||
2H
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 6 | 4 | 10 | 0 | 3 | 8 | CSJ | YRP | 144 | Initial: 90% | |||
Frame 6-7 • Frame 8-9 | ||||||||||||||
j.K
j.S
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | High/Air | 10 | 4 | 28 | 3 | 14 | 6 | S | YRP | 384 | ||||
High reward air to ground | ||||||||||||||
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Blitz Attack
Blitz Attack Max Charge
Special Moves
236S
236H
421S
421H
214P
214K
j.214P
j.214K
214S
j.214S
214H
j.214H
214D
j.214D
214D Counterattack
236P
236K
j.236P
j.236K
Overdrives
632146S
632146P
64641236H
Instant Kill
236236H
Category
System Links
Mechanics
Application & Advanced Information
Archived Information