(→6P) |
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|startup=5 |active=2 |recovery=12 |onBlock=-4 | |startup=5 |active=2 |recovery=12 |onBlock=-4 | ||
|images=GGXRD-R_Dizzy_5P.png | |images=GGXRD-R_Dizzy_5P.png | ||
|caption=If you really need a normal in 5f | |||
|hitboxes=GGXRD-R_Dizzy_5P_hitbox.png | |hitboxes=GGXRD-R_Dizzy_5P_hitbox.png | ||
|notes= | |notes= | ||
Line 40: | Line 41: | ||
|startup=7 |active=4 |recovery=14 |onBlock=-4 | |startup=7 |active=4 |recovery=14 |onBlock=-4 | ||
|images=GGXRD-R_Dizzy_5K.png | |images=GGXRD-R_Dizzy_5K.png | ||
|caption=Decent vs some low pokes | |||
|hitboxes=GGXRD-R_Dizzy_5K_hitbox.png | |hitboxes=GGXRD-R_Dizzy_5K_hitbox.png | ||
|notes= | |notes= | ||
Line 172: | Line 174: | ||
|hitboxes=GGXRD-R2 Dizzy 2K hitbox-1.png;GGXRD-R2 Dizzy 2K hitbox-2.png | |hitboxes=GGXRD-R2 Dizzy 2K hitbox-1.png;GGXRD-R2 Dizzy 2K hitbox-2.png | ||
|notes= | |notes= | ||
|hitboxCaption=Frame | |hitboxCaption=Frame 7-8\Frame 9-10 | ||
}} | }} | ||
Line 196: | Line 198: | ||
|images=GGXRD-R_Dizzy_2H.png | |images=GGXRD-R_Dizzy_2H.png | ||
|hitboxes=GGXRD-R_Dizzy_2H_hitbox1.png;GGXRD-R_Dizzy_2H_hitbox2.png | |hitboxes=GGXRD-R_Dizzy_2H_hitbox1.png;GGXRD-R_Dizzy_2H_hitbox2.png | ||
|caption=Chunky punish, frame trap and crouch confirm | |||
|notes= | |notes= | ||
|hitboxCaption=Frame 15-16\Frame 17-21 | |hitboxCaption=Frame 15-16\Frame 17-21 | ||
Line 247: | Line 250: | ||
|startup=9 |active=4 |recovery=16 |onBlock= | |startup=9 |active=4 |recovery=16 |onBlock= | ||
|images=GGXRD-R_Dizzy_jS.png | |images=GGXRD-R_Dizzy_jS.png | ||
|caption=Far reaching air to air or air to ground | |||
|hitboxes=GGXRD-R_Dizzy_jS_hitbox.png | |hitboxes=GGXRD-R_Dizzy_jS_hitbox.png | ||
|notes= | |notes= | ||
Line 259: | Line 263: | ||
|startup=10 |active=4 |recovery=28 |onBlock= | |startup=10 |active=4 |recovery=28 |onBlock= | ||
|images=GGXRD-R_Dizzy_jH.png | |images=GGXRD-R_Dizzy_jH.png | ||
|caption=High reward air to ground | |||
|hitboxes=GGXRD-R_Dizzy_jH_hitbox.png | |hitboxes=GGXRD-R_Dizzy_jH_hitbox.png | ||
|notes= | |notes= | ||
Line 297: | Line 302: | ||
|startup=1 |active= |recovery= |onBlock= | |startup=1 |active= |recovery= |onBlock= | ||
|images=GGXRD-R_Dizzy_AirThrow.png | |images=GGXRD-R_Dizzy_AirThrow.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Stun value 30 | |notes=Stun value 30 | ||
Line 322: | Line 326: | ||
|startup=(15-48)+13 |active=3 |recovery=20 |onBlock=-2 | |startup=(15-48)+13 |active=3 |recovery=20 |onBlock=-2 | ||
|images=GGXRD-R_Dizzy_BlitzAttack.png | |images=GGXRD-R_Dizzy_BlitzAttack.png | ||
|caption=Give me that | |caption=Give me that BURST gauge! | ||
|hitboxes=GGXRD-R_Dizzy_BlitzAttack_hitbox.png | |hitboxes=GGXRD-R_Dizzy_BlitzAttack_hitbox.png | ||
|notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH);Crumples opponent on ground CH (79F) | |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH);Crumples opponent on ground CH (79F) | ||
Line 359: | Line 363: | ||
|level=2 |tension=200/120 |invuln= | |level=2 |tension=200/120 |invuln= | ||
|startup=26 |active=8 |recovery=Total 63 |onBlock=-11 | |startup=26 |active=8 |recovery=Total 63 |onBlock=-11 | ||
|images=GGXRD-R_Dizzy_ForSearingCod.png |caption= | |images=GGXRD-R_Dizzy_ForSearingCod.png |caption=Fire emoji for your best knockdowns for oki from height | ||
|hitboxes=GGXRD-R_Dizzy_ForSearingCod_hitbox.png | |hitboxes=GGXRD-R_Dizzy_ForSearingCod_hitbox.png | ||
|notes=Stun value lowered: 138 | |notes=Stun value lowered: 138 | ||
Line 538: | Line 542: | ||
|level=2 |tension=200/120 |invuln= | |level=2 |tension=200/120 |invuln= | ||
|startup=17 |active=36 |recovery=Total 50 |onBlock=-14 | |startup=17 |active=36 |recovery=Total 50 |onBlock=-14 | ||
|images=GGXRD-R_Dizzy_ForPuttingOutTheLight.png |caption= | |images=GGXRD-R_Dizzy_ForPuttingOutTheLight.png | ||
|caption=She looks cute, but it stays active even if Dizzy is hit | |||
|hitboxes=GGXRD-R_Dizzy_ForPuttingOutTheLight_hitbox.png |hitboxCaption=Early and late active frames | |hitboxes=GGXRD-R_Dizzy_ForPuttingOutTheLight_hitbox.png |hitboxCaption=Early and late active frames | ||
|notes= | |notes= | ||
Line 616: | Line 621: | ||
|images=GGXRD-R_Dizzy_GammaRay.png;GGXRD-R_Dizzy_GammaRay2.png |caption=We know there's only one reason you're using this move\Mostly used in setups where you disconnect the opponent's controller | |images=GGXRD-R_Dizzy_GammaRay.png;GGXRD-R_Dizzy_GammaRay2.png |caption=We know there's only one reason you're using this move\Mostly used in setups where you disconnect the opponent's controller | ||
|hitboxes=GGXRD-R_Dizzy_GammaRay_hitbox1.png;GGXRD-R_Dizzy_GammaRay_hitbox2.png;GGXRD-R_Dizzy_GammaRay_hitbox3.png | |hitboxes=GGXRD-R_Dizzy_GammaRay_hitbox1.png;GGXRD-R_Dizzy_GammaRay_hitbox2.png;GGXRD-R_Dizzy_GammaRay_hitbox3.png | ||
|notes=Only first 2 hits have stun value, 0 for 2nd phase;Minimum damage: 20% | |notes=Only first 2 hits have stun value, 0 for 2nd phase;Minimum damage: 20%;If Dizzy uses Gamma Ray while in Hellfire state the attack will also blow off her vest, exposing her classic XX costume. This is just an aesthetic change. | ||
}} | }} | ||
Latest revision as of 06:28, 21 December 2023
Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 5 | 2 | 12 | -4 | 0 | 3 | 8 | CSJ | YRP | 144 | |||
If you really need a normal in 5f | ||||||||||||||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | Mid | 7 | 4 | 14 | -4 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Decent vs some low pokes | ||||||||||||||
c.S
f.S
4S
5H
5D
6P
6H
6H Max Charge
6H Max Charge normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
56 | High | 33 | 7 | 34 | -22 | 4 | 20 | 6 | S | YRP | 384 | |||
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 6 | 3 | 9 | -2 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
Poke your problems away | ||||||||||||||
2K
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 7 | 3 | 22 | -11 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Iconic AND effective | ||||||||||||||
2H
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 6 | 4 | 10 | 0 | 3 | 8 | CSJ | YRP | 144 | Initial: 90% | |||
Frame 6-7 • Frame 8-9 | ||||||||||||||
j.K
j.S
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | High/Air | 10 | 4 | 28 | 3 | 14 | 6 | S | YRP | 384 | ||||
High reward air to ground | ||||||||||||||
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Blitz Attack
Blitz Attack Max Charge
Special Moves
236S
236H
421S
421H
214P
214K
j.214P
j.214K
214S
j.214S
214H
j.214H
214D
j.214D
214D Counterattack
236P
236K
j.236P
j.236K
Overdrives
632146S
632146P
64641236H
Instant Kill
236236H
Category
System Links
Mechanics
Application & Advanced Information
Archived Information