DaiAndOh Report post Posted March 6, 2012 Sorry if this is a dumb question guys, but what are you doing for standing midscreen BnBs against Carl and Valk since 6C>j.D whiffs? Don't forget Rachel too. Try the relaunch combos. Sure you don't get seals, but the damage compared to CS2 Bang midscreen is jaw dropping! Share this post Link to post Share on other sites
zeth07 Report post Posted March 6, 2012 Sorry if this is a dumb question guys, but what are you doing for standing midscreen BnBs against Carl and Valk since 6C>j.D whiffs? You can do the relaunch combos, or just jump cancel the j.D and still go into 2B>stuff. Share this post Link to post Share on other sites
snipermav Report post Posted March 6, 2012 Thanks for the feedback. I was having trouble with the relaunch combos but it turns out I just needed to grind them a bit more before I started hitting them consistently. Share this post Link to post Share on other sites
DLM UNDEAD Report post Posted March 8, 2012 http://www.youtube.com/watch?feature=player_detailpage&v=9D27-4gUMww#t=479s Is that combo character specific? Edit: More specifically the relaunch part. Share this post Link to post Share on other sites
Linear04 Report post Posted March 8, 2012 airdash 5a relaunch shouldnt be char specific Share this post Link to post Share on other sites
DLM UNDEAD Report post Posted March 8, 2012 airdash 5a relaunch shouldnt be char specific i was a little sketchy cause it comes off of a 6C. But i guess the timing is different then a regular IAD j.4c Share this post Link to post Share on other sites
DaiAndOh Report post Posted March 8, 2012 timings are a bit though. Some characters don't need a dash 5a (such as Lambda), but dash 5a works on everyone. Share this post Link to post Share on other sites
MashThat5A Report post Posted March 8, 2012 Is this a good way to get 4 seals, or is there a better one? Crouching corner 5B>2B>5D>j.623B>dash under 6C>j.D>jc j.236C>6D>jc j.236C>5D I only tested on Ragna. For standing 6C 623B cu 6C works Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted March 8, 2012 Hey people I took a couple of combos into training last night, I think one doesn't work from the front page its: 5a-5b-2b-6c-jd-2b-5d they tech on the 5d but if I take away the the 5a it works, Share this post Link to post Share on other sites
StayFree( ' 3') Report post Posted March 8, 2012 http://www.youtube.com/watch?feature=player_detailpage&v=9D27-4gUMww#t=479s Is that combo character specific? Edit: More specifically the relaunch part. Just finished testing this on all characters and I can happily say it is not char specific. The only difference there is from the low profile 5D relaunch comboes is that it requires a longer dj, for the j.C to hit. Overall this is actually easier too considering none of the characters require a dashing 5A. Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted March 9, 2012 Hey stayfree which combo u talkin about, I can't view video links so could u right the notations down plz Share this post Link to post Share on other sites
StayFree( ' 3') Report post Posted March 9, 2012 5A>5B>2B>6C>dj>IAD>j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>j.C ...even works off of 2A. Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted March 9, 2012 I did try that before in trainin could not get it at all, I'd rather dash the 5a instead, the delay is wierd, delay the jump to much they tech, to little jc whiffs, any pointers n ill keep tryin otherwise ill leave that one Share this post Link to post Share on other sites
DaiAndOh Report post Posted March 9, 2012 5A>5B>2B>6C>dj>IAD>j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>j.C ...even works off of 2A. Damage/heat? Share this post Link to post Share on other sites
kaeru Report post Posted March 9, 2012 (edited) Is this a good way to get 4 seals, or is there a better one? Crouching corner 5B>2B>5D>j.623B>dash under 6C>j.D>jc j.236C>6D>jc j.236C>5D I only tested on Ragna. For standing 6C 623B cu 6C works What i do that works on everyone: on crouch: 5a, 5B, 2B, 5D, j.623B, dash under, 5C, WebNail, j.D, WebNail, WebNail, 6D, WebNail 5D. This works on everyone but timing the j.623B is different for different hitboxes. Edit: on Rachel this is very hard due to how her hitbox always get snagged by webnails too early. But you can still get 3 Seals on her this way if you go right into 5D. Just to be clear, it IS possible to get all 4 seals on her with this combo, just unreliably difficult. Edited March 9, 2012 by kaeru Share this post Link to post Share on other sites
milesw Report post Posted March 10, 2012 (edited) Can anyone tell me what I need to know about the basic j.C>d.5a relaunch combo? always miss the 5a when i dash... Edited March 10, 2012 by milesw Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted March 11, 2012 Sorry if this has alrdy been mentioned 2 seals from fc 3c simple and easy. 3c-(2b-6c-slight jump jd-)x2 for those fkz players, if there's anythin better with more seals plz let me kno Share this post Link to post Share on other sites
StayFree( ' 3') Report post Posted March 12, 2012 Damage/heat? The variant I currently use.. 5A>5B>2B>6C>dj>IAD>j.4C>j.C>5A>2B>j.B>j.4C>dj.B>dj.4C>dj.C = [2604] / 31 Heat Can anyone tell me what I need to know about the basic j.C>d.5a relaunch combo? always miss the 5a when i dash... you just need to buffer the dash a bit sooner, that's all. Share this post Link to post Share on other sites
milesw Report post Posted March 12, 2012 you just need to buffer the dash a bit sooner, that's all. whereabouts? And what must you do after the 6c in order to get this to work 100% of the time? Thanks guys for baring with me Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted March 12, 2012 Well I wouldn't try it online the dash alone can be tough with out the lag, but to make sure it works all the time try do the jb and j4c quick as u can then delay the jc slightly, Share this post Link to post Share on other sites
milesw Report post Posted March 12, 2012 Ive seen peeps do it without the dash. Is that char specific? Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted March 12, 2012 Well yeah, only people I do it on online is jin, relius, haz, ragna and bang, in the corner however u never need to dash not much damage but I play for style /puts on cool glasses) Share this post Link to post Share on other sites
StayFree( ' 3') Report post Posted March 13, 2012 (edited) whereabouts? And what must you do after the 6c in order to get this to work 100% of the time? Thanks guys for baring with me Well I wouldn't try it online the dash alone can be tough with out the lag, but to make sure it works all the time try do the jb and j4c quick as u can then delay the jc slightly, you two are taking about the same combo riight?? assuming you guys are referring to the 6C>j.B>j.4C>j.C>5A combo, you don't need to delay the j.C at all. You should also note that this variation doesn't work on litchi. Ive seen peeps do it without the dash. Is that char specific? Yes it is. The dash isn't required for ragz, jin, noel, lambda, relius, mu(?), and tsubaki. As for bang, the 5A>5B connects but everything after that whiffs unless you dash. Edited March 13, 2012 by StayFree( ' 3') Share this post Link to post Share on other sites
iTz.WiiTarD Report post Posted March 13, 2012 Yeah that's the combo I was talking about, I delay jc slightly all the time, jus what I find comfortable Share this post Link to post Share on other sites
zeth07 Report post Posted March 16, 2012 Combo Notation for the combos from the "Part 2" Combo Tutorial video by シシガミ仮面 (Shishigami Kamen): (I tried to organize them instead of doing them in order they appear in the video) Mid-Screen: 5A>5B>2B>6C>j.D>C Nail>j.D>C Nail>5D = [1,741] / 21 Heat / 3 Seals / Uses 2 Nails P2 Starting Position: 5A>5B>2B>6C>IAD j.4C>j.623B>d.5C>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,452] / 46 Heat / 1 Seal 5A>5B>2B>6C>IAD j.A>(j.4C)>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,172] / 43 Heat / 1 Seal 5A>5B>2B>6C>jc j.B>j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,338] / 44 Heat / 1 Seal 5A>5B>2B>6C>j.D>d.2B>623B>d.6C>j.623B>5C>2C (or 6D) = [2,933] / 37 Heat / 1 (or 2) Seals 5A>5B>2B>6C>j.D>d.2B>6C>jc j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,268] / 49 Heat / 2 Seals 5A>5B>2B>6C>j.D>C Nail>d.6C>j.623B>d.5C>6D>623B>2C = [2,663] / 39 Heat / 2 Seals / Uses 1 Nail 5A>5B>2B>6C>j.D>C Nail>d.6C>IAD j.4C>j.623B>d.(5C)>6D>623B>2C = [2,692] / 41 Heat / 2 Seals / Uses 1 Nail (Note: This combo actually corner carry wall bounces from the distance of the OTHER side of P2 Starting Position, hitting from the right side instead of the left, in other words it has more corner carry.) 5B>2B>6C>IAD j.4C>j.623B>d.6D>623B>6C>j.D>2B>6C>j.4C>j.C = [4,161] / 44 Heat / 2 Seals (50%) 6B>RC>j.B (or 2A)>5B>2B>5D>j.4C>j.623B>d.6D>623B>2B>6C>j.4C>j.C = [3,525 (3,234)] / 21 Heat / 2 Seals 5C>5D>j.4C>IAD j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [2,553] / 29 Heat / 1 Seal 5C>5D>j.4C>IAD j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,336] / 40 Heat / 2 Seals 5C>5D>j.4C>IAD j.A>j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,142] / 41 Heat / 2 Seals 5C>5D>jc j.B (or sj.B)>j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,274] / 40 Heat / 2 Seals (FC) 5C>5D>j.4C>IAD j.4C>j.623B>d.6D>623B>6C>j.D>2B>6C>j.4C>j.C = [3,376] / 44 Heat / 3 Seals (CH) 6C>B Nail Cancel>d.6C>IAD j.4C>j.623B>d.5C>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [5,370] / 44 Heat / 1 Seal (FC) 3C>2B>6C>jc j.623B>d.(5C)>6D>623B>d.2B>5B>9j.B>j.4C>8j.B>j.4C>j.C>B Nail>5A>Explosion>5C>2C>Ashura = [5,659] / 55 Heat / 1 Seal / Needs 1 Nail j.D>2A>5B>j.4C>IAD j.A>j.4C>j.623B>d.6D>2B>6C>j.4C>j.C = [2,602] / 38 Heat / 2 Seals 2D>j.4C>IAD j.A>j.4C>j.623B>d.6D>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,256] / 40 Heat / 2 Seal (CH) j.D (or 2D) >delay d.2B>6C>j.4C>j.623B>d.(5C)>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,305 (3,781)] / 42 (43) Heat / 2 Seal / (Note: Damage is without 5C) (CH) j.D (or 2D) >d.6C>IAD j.4C>j.623B>d.(5C)>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,305 (3,781)] / 42 (43) Heat / 2 Seal / (Note: Damage is WITH d.5C) (CH) j.D (or 2D) >delay 2B>5D>sj.4C>j.623B> d.(5C)>6D>623B>2B>6C>j.4C>j.C = [2,993 (3,430)] / 40 (41) Heat / 3 Seal / (Note: Damage is WITH d.5C) (CH) 6D>d.2B>6C>j.623B>d.5C>2C>623B>5B>2B>j.A>j.B>j.4C>dj.4C>dj.C = [3,775] / 43 Heat / 1 Seal (FC) 623B>d.6C>j.D>2B>j.B>j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [3,037] / 37 Heat / 1 Seal (FC) j.623B>d.6C>j.B>j.4C>j.C>5A>623B>d.6C>j.B>j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,824] / 49 Heat (FC) j.623B>d.6C>j.B>j.4C>j.C>5A>623B>d.2B>5B>9j.B>j.4C>8dj.B>dj.4C>dj.C>B Nail>5A>Explosion>5C>6D>Ashura = [5,717] / 51 Heat / Needs 1 Nail Ground Throw>Air Dash>j.4C>2B>6C>j.4C>j.623B>d.5C>6D>623B>2B>6C>j.4C>j.C = [3,251] / 44 Heat / 1 Seal (50%) Ground Throw>Immediate RC>5B>2B>6C>IAD j.4C>j.623B>d.6D>623B>6C>j.D>2B>6C>j.4C>j.C = [4,191] / 28 Heat / 2 Seals Air Throw>d.3C>d.2A>5B>(j.B)>j.4C>IAD j.A>j.4C>j.623B>dash j.B>j.4C>dj.C = [3,193] / 35 Heat / (Note: This combo does almost full corner carry if Bang is facing the opposite corner, so it doesn't even need to be from P2 Starting Position) (50%) Air Throw>Immediate RC>reverse d.6C>IAD j.4C>j.623B>d.(5C)>6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,735] / 29 Heat / 1 Seal / (Note: Damage is WITH d.5C) (50%) Ground Command Throw>RC 2nd “hit”>Backwards Air Dash>d.3C>2B>6C>j.4C>j.623B>d.6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,104] / 34 Heat / 1 Seal / (Note: Can Air Dash Forward if facing the other direction of the corner for this to work as well) (50%) Ground Command Throw>RC 2nd “hit”>Backwards Air Dash>d.3C>2A>5B>j.4C>IAD j.A>j.4C>j.623B>d.6D>623B>2B>6C>j.4C>j.C = [3,433] / 29 Heat / 1 Seal (50%) Air Command Throw>RC 2nd “hit”>delay d.2B>6C>j.4C>j.623B>d.6D>623B>2B>5B>j.A>j.B>j.4C>dj.4C>dj.C = [4,082] / 28 Heat / 1 Seal / (Note: This combo I'm sure has some character specifics that I haven't gone through completely yet. In the video it is done on Carl and after the RC he lands in the same direction Bang was originally facing. But if you do the same thing to Jin, Bang will end up on the other side and be facing the wrong way. So you need to adjust it and walk under. The problem is for this to corner carry correctly, you need to dash 2B, and you can't really do that in the time it takes to walk under to switch sides. This is one of those times I really wish we had the combo notes translated.) Back to Corner: 5A>5B>2B>6C>IAD j.A>j.4C>slight delay j.623B (wall bounces backwards)>d.6D>623B>2B>6C>j.4C>j.C = [3,038] / 39 Heat / 1 Seal / (Note: I'm gonna assume this is character specific to some degree. Works on at least Ragna. Also it seems like you need a slight delay on the j.623B.) 5C>5D>j.4C>IAD j.A>j.4C>slight delay j.623B (wall bounces backwards)>d.6D>623B>2B>6C>j.4C>j.C = [3,018] / 38 Heat / 2 Seal / (Note: I'm gonna assume this is character specific to some degree. Works on at least Ragna. Also it seems like you need a slight delay on the j.623B.) (CH) j.D (or 2D)>d.2B>5D>(now backwards)>8sj.4C>j.623B>(5C)>6D>623B>2B>6C>j.4C>j.C = [2,993] / 40 Heat / 3 Seals Corner: (FC) j.623B>d.5B>5C>2C>623B>d.5B>5C>6A>j.B>j.4C>j.C>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C = [5,238] / 51 Heat There are a TON of notes for these combos that I obviously can't translate. If anyone can translate the notes in these two videos I'm sure all of us would GREATLY appreciate it. (previous video) http://youtu.be/uTKbtOmabBU (video for the above combos) http://youtu.be/NAgcfKkSjDQ It just feels like "we" are missing out on so much information that is right there given to us, but of course we can't all read it. Share this post Link to post Share on other sites