Hecatom Report post Posted August 10, 2011 Weird, i remember that there was a thread dedicated to this game here on dustloop oh well Website: http://yatagarasuinfo.web.fc2.com/ Dev Blogs: http://styleos.blog.shinobi.jp/ http://umzn2.blog41.fc2.com/ http://hotapen.blog111.fc2.com/ Demo Videos: http://www.youtube.com/user/SFU3540 http://www.youtube.com/watch?v=wuGk_HJtPRE&feature=player_embedded AtTheGates write up of game engine and characters from the demo here: i did a write up for www.hardedge.org a while ago, here's what i got: - 6 buttons, 2 punches, 2 kicks, 2 parries (high and low). - parry has no whiff anim. pseudo option selects should be possible. mashing parry doesn't help ot seems. - EX moves, that often juggle or allow super juggles - there are super jumps - dashes are extremely slow and cannot be canceled at all. - there are chain combos, but only with light hits. didn't find any major links into heavy attacks so far. - throw is LP+LK - HP+HK is a slow unblockable. Hanzo: Normals: - 6LK = step kick. 6LK~LP for kara throw. - 3HK = sweep. - 2HK = "c.mk" - 6HK = kick with high range. - j.LK = crossup, but low hit stun. Moves: - 41236LP/HP/PP: command dash. EX version goes through enemy. - 214LK/HK/KK: a launcher. Juggling with a super is possible, but sucks, damage-wise. - [2].8+LP/HP/PP - Command Throw. because of the D,U charge, best used after command dash. - 23623K: Rush Super. combos: - heavy hits combo into everything - all light hits combo into LK launcher or super. - combos into super: - any heavy hit - 2LP, 2LP, 23623K - 5LP/2LP, 5LK, 23623K <- kann man einfach buffern: 2LP, 36LK, 23K. pseudo fei long: normals: - j.LK - crossup, only little hit-stun - 5A,5A - auto chain. the 2nd 5A has a different animation. special & super cancel. - 5B, 5B. auto chain. the 2nd 5B has a different animation. super cancel only. - 5C(f) - super cancel only - 5D(f) - no cancel, but good range - 3C - sweep - 2C - "c.mk" specials: 236LP/HP/PP x 3: rekkas. EX-Rekkas have up to 5 Hits, have to be done fast. normal rekkas do NOT combo after light hits. 623LK/HK/KK: dragonkick (anti air). Combos from light hits, eg. 5A,5A or 2B. 23623K: 3-Hit Rush Super. juggles rather badly. Combos: - 2HK, LP or HP Rekkas - any close heavy hit into Super / Rekkas / dragonkick - any light hit into dragonkick - 2A,2B, EX Rekkas / Super -5A,5A, EX Rekkas / Super - 5B,5B, Super - LK, LP, LK-LK, Super - 5C(f), Super - anti air 623K, super. only 1 Hit of the super connects. Gou AKA Ryu/Ken chara no.1 6HK - jumping kick, probably invulnerable to throws, can be canceled into specials during its recovery. less damage than HP/HK, therefore probably only good for traps or hit confirm. j.HK - good Crossup (!) 236LP/HP/PP: projectile. 214LK/HK/KK: Ken's Tatsumaki. EX-Version Knocks down & initiates Juggle State, but deals the same damage as the HK-Version. combos reliably from light hits. 623LP/HP/PP: SRK. 23623P: Shinku Hadoken Combos: - all heavy hits into Hado / tatsu / srk - 6HK, SRK or Super - crossup j.HK as a combo starter. - 236PP combos into Super example: j.HK, \/, 5HP©, 236PP, link super - 214KK combos into super, but hardly worth the damage. - 2LK, 2LK is a chain (only goh and crow can chain 2LK into 2LK) 2LK, 2LK, 214LK 2LK, 2LK, super 3x2LK, Super is also possible (without crossup). deals as much damage as 2HP into super. 3x2LK, 623HP combos against crow (didn't test against other charas yet) - max range 2LK,Super combos. from dizlord: Crow: Normals: j.HK - Crossup 2HK - ist auch hier "c.mk" 3HK - Sweep 6HK - Overhead, chained in 623P or 236236K Moves: 236LP/HP/PP - projectile, LP is slower than HP, EX has juggle property 623LP/HP/PP - SHORYUKEN!! 214LK/HK/KK - LK seems to be the best verison, juggles and can be juggled after. 236236K - Shoryureppa super Combos: 6HK, 236236K 2LKx2, 236236K j.HK, 5HP, 214LK, 214LK, 236236K any strong move in 214LK, 236PP, 236236K 2LKx2, 2LP, 214PP, 236236K my tier list so far: slight edge: Gou & Crow normal: Hanzo & pseudo fei long gou & crow both have a heavy hit as a crossup (with a generous hitbox), can chain c.LK into itself and have strong combos from various ranges, including easy hit confirms. demo(Thanks to Zero3K on SRK btw i dont know if its the last demo avaible or not): http://www.mediafire.com/?2z2wz1jmguz now why do i bring this old doujin project? well it seems that after a long wait the project is alive again http://www.youtube.com/watch?v=wZn2V-sIaFg And suddenly this shit is alive and kickin', more chars, redefined gameplay... even DAT ANIMU SONG. Share this post Link to post Share on other sites
kazukifafner Report post Posted August 10, 2011 Oh man, I remember being so hyped when the demos first came out (it's still on my PC, as a matter of fact). Now I am all hype again. The refinement to the game's look is incredibly sexy. And do I see Juzumaru with a shoulder move? Too hot. Jet and Chadha seem like solid editions as well. Share this post Link to post Share on other sites
Postulio Report post Posted August 10, 2011 wtf Kou is a guy huh? ...freaky... anyways, reminds me of melty blood. seems cool Share this post Link to post Share on other sites
kazukifafner Report post Posted August 10, 2011 Honestly, I'd say it's closer to Third Strike. Of course, you can't tell that from the opening, but that's really what it is. The speed is similar. The animation style is similar. There are universal overheads. There is parrying (though assigned to buttons in this game, one high and one low). I think this current version actually has you select your super as well. Share this post Link to post Share on other sites
furix Report post Posted August 10, 2011 That's odd... I too remember having a thread for this. I guess it just got auto pruned. Share this post Link to post Share on other sites
Hecatom Report post Posted August 10, 2011 well, is not like it was a big lost, the posts of the old thred were more about moderate hype about the game, the post of ATG, some observations on how the parry systme allowed the charge charcters to keep their down charge and be able to parry high, and then a dead on the hype metter because the lack of news for like a year :P Share this post Link to post Share on other sites
Mightfo Report post Posted August 12, 2011 Looks pretty good. Liking Hanzo, Jyuzu, and both sword characters. Share this post Link to post Share on other sites
iw2ma Report post Posted August 12, 2011 Hmmm i think it could be good but this really is a lot like Third Strike, more so than ever with this newest video. Share this post Link to post Share on other sites
Mightfo Report post Posted August 12, 2011 third strike doesnt have hanzo or swords, though(but yes, 3s is generally more interesting due to characters like oro) also, i noticed that it looks like parries dont work very well against jabs in this Share this post Link to post Share on other sites
Mr Oso Report post Posted August 12, 2011 This game loooks boss~~~ Share this post Link to post Share on other sites
Killey Report post Posted August 12, 2011 The game has a lot in common with 3rd Strike in both visuals and game play. The boxer character has normals, specials, and combos that look almost identical to Dudley's. The grappler's fighting stance is similar to Hugo's, his parry is Hugo's, has Gief's SPD animation, similar normals, etc... The overall animations are 3rd Strike-ish with lots of details animations. I don't mind visual presentations and minor game play mechanics being similar to 3rd Strike though I am a bit disappointed that some characters are just carbon copies of other characters. The first 4 character's of the game were really interesting but the latest batch lacks creativity. I'll still get this game when it gets released because I do like where it's going. Share this post Link to post Share on other sites
kazukifafner Report post Posted August 12, 2011 One thing about this game that I definitely like over 3S is the music. That's some good stuff. And I'm really looking forward to this precisely because it's basically doujin third strike. I like the mechanics and characters shown off (even if they aren't particularly original), and I really like seeings this kind of fighting game being released in the doujin scene. Share this post Link to post Share on other sites
RagnaXBL Report post Posted August 23, 2011 very cool game, will have to give this one a try, need something to tide me over til melty blood comes out Share this post Link to post Share on other sites
stickystaines Report post Posted August 26, 2011 Jyuzumaru Basic Combos http://www.youtube.com/watch?v=v49t7QmkMqg EDIT: Jyuzumaru 40k Combo http://www.youtube.com/watch?v=72ZxO6UXr38 Share this post Link to post Share on other sites
T.Kang Report post Posted August 27, 2011 I'm sold. EDIT: On a second thought, it looks pretty slow :/. The artstyle is GORGEOUS and the character designs are very interesting. EDIT2: Why is it that Crow and Kou have the same moveset? Clones in such a small roster, really? Share this post Link to post Share on other sites
Hecatom Report post Posted August 27, 2011 Arcade playthrhough with all features unlocked http://www.youtube.com/watch?v=MYEYXEWlXJo Jet's Genei Jin sucks http://www.youtube.com/watch?v=0Nn-y_nVYIk This game has a lot of secrets http://www.youtube.com/watch?v=EoRGL14kSbU http://www.nicovideo.jp/watch/sm15364396 http://www.nicovideo.jp/watch/sm15371960 http://www.nicovideo.jp/watch/sm15392284 http://www.nicovideo.jp/watch/sm15408015 Share this post Link to post Share on other sites
JohnGrimm Report post Posted August 27, 2011 Does anyone even know what all the unlocks do? Obviously there's the Japanese hype commentary and the commentary assists, but then there's like 8 other features and I have no idea what they do. Share this post Link to post Share on other sites
T.Kang Report post Posted August 27, 2011 The demo doesn't seem to work for me, anybody's having the same issues? Share this post Link to post Share on other sites
JohnGrimm Report post Posted August 28, 2011 http://www.youtube.com/watch?v=5EjcoegCiVs Go Jet! Share this post Link to post Share on other sites
Spooty Whiteboy Report post Posted August 29, 2011 Why is it that Crow and Kou have the same moveset? Clones in such a small roster, really? Hina and Shimo have the same movesets as well. But, there are small differences between the two clone sets. Also, in case you guys hadn't noticed. Kou's Fireball super will always juggle. So you can combo 3 of them together (though damage sucks). Also, on Kou/Crow's qcbx2 super, the first hit breaks guard. Share this post Link to post Share on other sites
T.Kang Report post Posted August 29, 2011 Hina and Shimo have the same movesets as well. But, there are small differences between the two clone sets. Also, in case you guys hadn't noticed. Kou's Fireball super will always juggle. So you can combo 3 of them together (though damage sucks). Also, on Kou/Crow's qcbx2 super, the first hit breaks guard. I didn't really pay attention to the sword girls. Honestly, there are always differences between clones but in the end, they are clones which bothers me :/. Also, asking here again, anybody else having issues with the demo version? I try to run it and there's only a small popup coming out, telling me god knows what. Share this post Link to post Share on other sites
JohnGrimm Report post Posted August 30, 2011 http://www.youtube.com/watch?v=SY7zLf4Xphc http://www.youtube.com/watch?v=1gu9qvHjkPQ Jet combo overview. Not every possible combo, but a general walk through of possibilities with meter and without. Share this post Link to post Share on other sites
mate0012 Report post Posted September 4, 2011 Have a problem when using Hina According to the move list in the manual she has 3 normal skills as following: ←タメ→+P ←タメ→+K ↓タメ↑+P but I pressed ←→+P and did not get the skill preformed so as the other two What's the meaning of "タメ" here and how I can do these skills right? Please help me if somebody knew the exact process Share this post Link to post Share on other sites
Hecatom Report post Posted September 4, 2011 タメ "means" charge in this case do it like if you would do a sonic boom or a flash kick with guile Share this post Link to post Share on other sites