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(Basic Corner Combos) |
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! Combo !! Tension Gain !! Works on: !! | ! Combo !! Tension Gain !! Works on: !! Stocks Required !! Difficulty !! Notes | ||
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| | | Starter > 236H > 2U > 22X || Net Gain || who || 0 || {{clr|6|Very Easy}} || | ||
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| | | Starter > 236H! > c.H/2H > 214H~H or 623M/H || Net Gain || who || 1 || {{clr|3|Easy}} || | ||
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| | | Starter > 236H! > c.H/2H > 214H~L! > c.H > 623M/H || Net Gain || who || 2 || {{clr|7|Easy}} || | ||
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| combo transcript || Net Gain || who || Yes or No || {{clr|4|Hard}} || | | combo transcript || Net Gain || who || Yes or No || {{clr|4|Hard}} || |
Revision as of 21:55, 8 February 2020
Character Name abbreviations and general nomencalture are currently developing and are subject to change
Template
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | Net Gain | who | Very Easy | |
combo transcript | where | Net Gain | who | Easy | |
combo transcript | where | Net Gain | who | Medium | |
combo transcript | where | Net Gain | who | Hard | |
combo transcript | where | Net Gain | who | Very Hard |
Combo List
- All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
- An exclamation point is used to represent when a move should be done with a Träumerei stock. For example 236M! would be a fireball with a stock.
Standard Midscreen Combos
Combo | Tension Gain | Works on: | Stock Needed | Difficulty | Notes |
---|---|---|---|---|---|
XXX > 236M/H | Net Gain | All | No | Very Easy | |
5L > 5LLL > 236M/H | Net Gain | All | No | Very Easy | |
5L > 5LLL > 214L-L | Net Gain | All | No | Very Easy | |
2L > 5LLL > 236M/H | Net Gain | All | No | Very Easy | |
2L > 5LLL > 214L-L | Net Gain | All | No | Very Easy | |
2L > 2L > f.5L > 623M/H | Net Gain | All | No | Easy | |
2L > 5LLL > 214H-L! > 2U > 22M/H or 236M/H | Net Gain | All | Yes | Medium |
Standard Corner Combos
Combo | Tension Gain | Works on: | Stocks Required | Difficulty | Notes |
---|---|---|---|---|---|
Starter > 236H > 2U > 22X | Net Gain | who | 0 | Very Easy | |
Starter > 236H! > c.H/2H > 214H~H or 623M/H | Net Gain | who | 1 | Easy | |
Starter > 236H! > c.H/2H > 214H~L! > c.H > 623M/H | Net Gain | who | 2 | Easy | |
combo transcript | Net Gain | who | Yes or No | Hard | |
combo transcript | Net Gain | who | Yes or No | Very Hard |
Midscreen Counter-hit Combos
Combo | Tension Gain | Works on: | Stock Needed | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | Net Gain | who | Yes or No | Very Easy | |
combo transcript | Net Gain | who | Yes or No | Easy | |
combo transcript | Net Gain | who | Yes or No | Medium | |
combo transcript | Net Gain | who | Yes or No | Hard | |
combo transcript | Net Gain | who | Yes or No | Very Hard |
Corner Counter-hit Combos
Combo | Tension Gain | Works on: | Stock Needed | Difficulty | Notes |
---|---|---|---|---|---|
CH 214H-M! > 5H > 236H! > 5H > 623H! > L > 236236H | Net Gain | all | Yes | Medium |
Combo Theory
Video Examples
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