|
|
Line 41: |
Line 41: |
| **If Ignis is interrupted by being hit or if Relius is put in hitstun while she is summoned Ignis will be desummoned and given blue Ignis gauge as a penalty. No regeneration will happen while it is blue, but it will switch to red after some time | | **If Ignis is interrupted by being hit or if Relius is put in hitstun while she is summoned Ignis will be desummoned and given blue Ignis gauge as a penalty. No regeneration will happen while it is blue, but it will switch to red after some time |
| **Progress toward erasing the blue bar is saved when Ignis is summoned with the blue bar, and the duration does not refresh, therefore Ignis will not accrue any additional penalty whatsoever for being force desummoned while she already has a Blue bar. For example: if Ignis has 20 frames of "non-regeneration" left before the blue bar expires and is summoned in only to be forced desummoned once more, she will still only have 20 frames of blue bar to recover from. | | **Progress toward erasing the blue bar is saved when Ignis is summoned with the blue bar, and the duration does not refresh, therefore Ignis will not accrue any additional penalty whatsoever for being force desummoned while she already has a Blue bar. For example: if Ignis has 20 frames of "non-regeneration" left before the blue bar expires and is summoned in only to be forced desummoned once more, she will still only have 20 frames of blue bar to recover from. |
| | **If Ignis does not have enough of her gauge left to perform a move, she will perform it anyway and her gauge will go to zero. |
| **If Ignis gets completely depleted she becomes incapacitated for a set amount of time and her gauge will turn grey, filling up at the slowest rate. She cannot be interacted with or used at all until it refills, afterwards she will dismiss herself. | | **If Ignis gets completely depleted she becomes incapacitated for a set amount of time and her gauge will turn grey, filling up at the slowest rate. She cannot be interacted with or used at all until it refills, afterwards she will dismiss herself. |
|
| |
|
Relius Clover
|
|
Health:
Combo Rate:
Prejump:
Backdash Time / Invul:
- Play-style
- Frame Traps, Footsies, Pressure
|
Overview
Mad Scientists are common in all forms of media, but few are madder and more frightening than Relius. Working alongside Hazama and the Imperator, Relius sees all forms of biological life as merely objects, due to being able to literally look beyond their physical appearance and see their very soul. Relius turned his wife and daughter into subservient robot dolls, and was responsible for the creation of the Murakumo units.
Drive: Detonator
Summons and dismisses Ignis, giving Relius access to many tools to pressure and trap the opponent with. Similar to a Stand, for those familiar with Jojo's series.
- Ignis is either present or not present at any given time, and Relius starts a round with her not present.
- Ignis can be summoned with 5D, 2D and j.D and dismissed with 5D and j.D
- If Ignis is not present when commanded to do a move, she will appear behind Relius first to do the move unless there is a specific location she teleports to for that move.
- While ignis is present, she will normally float just behind Relius, including in the air, however Ignis will lag behind Relius' position slightly.
- Ignis' state is indicated by her arm position, if she's holding her hands in front of her, she's in a grounded state, if had hands are by her sides, she's in her airborne state, note that this can be different to Relius' own state.
- However when Ignis recovers from an attack on the opposite side of an opponent she will linger in that position for about 80F. This can be refreshed by using additional moves while in that state.
- Ignis is normally untouchable, but she can be hit when in the start-up, actives, or recovery of an attack that is not 2D, 632146D, 236236D, or 214214D.
- Normal Drive moves can be performed by Ignis while Relius is performing other actions, however special and distortion drives that use Ignis require Relius to perform his own gesture.
- Unless the move teleports Ignis to a specific place, she will perform any move she is commanded to do in whatever position she happens to be in, changing facing towards her opponent if required.
- Move inputs are always based on Relius' own facing. For example if Relius is facing right, pressing 6D will always make Ignis do the same attack regardless of her own facing.
- Ignis has a guage similar to Nirvana's, which is used up when using attacks.
- The amount of guage used varies per move. If Ignis is also summoned by a move, it will consume even more of her gauge.
- Her Gauge will also very slowly deplete whenever she is present.
- Unlike Nirvana, Ignis taking damage does not deplete her gauge.
- Ignis' gauge can only be regenerated when she is not present or has completely depleted, however, the rate varies depending on the situation
- It is still possible to summon Ignis without a full bar, unless she has been incapacitated, (see below)
- If she is dismissed with 5D or j.D, she will have a red bar and regenerate very rapidly
- If Ignis is interrupted by being hit or if Relius is put in hitstun while she is summoned Ignis will be desummoned and given blue Ignis gauge as a penalty. No regeneration will happen while it is blue, but it will switch to red after some time
- Progress toward erasing the blue bar is saved when Ignis is summoned with the blue bar, and the duration does not refresh, therefore Ignis will not accrue any additional penalty whatsoever for being force desummoned while she already has a Blue bar. For example: if Ignis has 20 frames of "non-regeneration" left before the blue bar expires and is summoned in only to be forced desummoned once more, she will still only have 20 frames of blue bar to recover from.
- If Ignis does not have enough of her gauge left to perform a move, she will perform it anyway and her gauge will go to zero.
- If Ignis gets completely depleted she becomes incapacitated for a set amount of time and her gauge will turn grey, filling up at the slowest rate. She cannot be interacted with or used at all until it refills, afterwards she will dismiss herself.
Overdrive: Maxim Dance
- Increases Ignis Gauge recovery
- Ignis can recover gauge even when she has blue bar status
- Ignis recovers gauge while summoned and idle
- Ignis cannot be disabled by using up her gauge while OD is active. If she is already disabled, she will reactivate with whatever gauge she had regenerated in that time.
- All of Ignis' moves have their recovery cut in half
- Each of Ignis' special moves and distortion drives recieves a buff in some way. However, they all cost their full unsummoned amount:
- Val Lanto (214A) is faster, causes a longer slide with much greater hitstun. Always costs 20% IG
- Val Lyra (214B) launches even on grounded hits and has more hitstun. Always costs 30% IG
- Val Tus (214C) launches on grounded hits, last swipe shoots the opponent forward and has wall stick. Always costs 30% IG
- Geara Kaas (236D) Ignis moves quicker. The move itself Has more hits that deal less base damage. Always costs 40% IG
- Geara Nose (214D) bounces foe higher. Always costs 35% IG
- Bel Lafino (j.214B) tracks to the opponent's location. Always costs 30% IG
- Id Haas (~214A/~j.214A) causes a ground slide similar to Val Lanto. Always costs 20% IG
- Id Naiads (~214B/~j.214B) gains an additional ending hit that bounces the foe. Always costs 40% IG
- Id Zain (~214C/~j.214C) floats the opponent backwords in an untechable arc until they reach the ground. Always costs 40% IG.
- Req Vinum (2363214C) does more damage, more hits, and restands in the crouching position.
- Vol Tedo (632146D) does more damage
- Duo Bios (236236D) does more damage, more hits, lasts longer and launches the opponent higher
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Having Ignis active gives him powerful various pressure options and overall mixups; can lead to disrespectful setups or tick throws.
- Has a solid amount of damage from his combos with various ways to extend them.
- Solid control in the neutral game which is furthered through Ignis' presence.
|
- Is very resource dependent to keep momentum. When Ignis is recharging, he becomes much more vulnerable.
- Without Ignis pressure, offensive potential and chances for extended damage are notably weaker.
- Lack of meterless reversal outside of Exceed Accel; must often rely on defensive system mechanics when under pressure.
|
Template:CharLinks-BBCF
Normal Moves
5A
5A
Relius' fastest normal!
|
|
5B
5B
Demi-God level poke. Rule the world with an iron fist!
|
|
5C
5C
Smaller horizontal range than 5B, take care not to whiff!
|
480*2
|
Mid
|
12
|
3,3
|
18
|
-
|
B
|
-
|
|
2A
2A
This move is static on block. Take advantage of that.
|
|
2B
2B
A slow but far reaching low.
|
|
2C
2C
Make them hate this move.
|
|
6A
6A
The overhead of infamy.
|
|
6B
6C
6C
Delay longer to float lower.
|
|
3C
3C
Still good after all these years.
|
|
j.A
j.A
Who ordered the actives?
|
160*N
|
All
|
7
|
See notes
|
10
|
-
|
H
|
-
|
|
j.B
j.B
Still catches rolls when you safejump!
|
600
|
High/Air
|
10
|
8
|
13
|
-
|
H
|
-
|
|
j.C
j.C
Not a divekick.
|
800
|
High/Air
|
12
|
6
|
20
|
-
|
H
|
-
|
|
Drive/Ignis Moves
5D
5D
Less IG used to summon, more for later.
|
|
2D
2D
Don't go trying to use this to desummon.
|
|
j.D
j.D
Can also glide backwords for a safe retreat as you summon/desummon!
|
|
6D(/OD)
6D(/OD)
Does everything.
|
560
|
All
|
17
|
3
|
[35T/27T]
|
-
|
BD*
|
-
|
|
2D(/OD)
2D(/OD)
"Don't touch my waifu."
|
620,780
|
All
|
25
|
3(12)3
|
[75T/55T]
|
-
|
BD*
|
-
|
|
4D(/OD)
4D(/OD)
Is still an air unblockable even if Ignis is high up in the air herself.
|
850
|
Mid
|
15
|
9
|
[54T/35T]
|
-
|
BD*
|
-
|
|
j.6D(/OD)
j.6D(/OD)
|
900
|
All
|
12~19
|
4
|
38T[16/5]
|
-
|
HD*
|
-
|
|
j.2D(/OD)
j.2D(/OD)
|
900
|
All
|
14~21
|
3
|
36T[16/5]
|
-
|
HD*
|
-
|
|
j.8D(/OD)
j.8D(/OD)
|
900
|
All
|
12~18
|
3
|
36T[20/6]
|
-
|
HD*
|
-
|
|
Universal Mechanics
Forward Throw
Forward Throw
|
0, 1500
|
Throw(80)
|
7
|
5
|
15
|
-
|
T
|
-
|
|
Back Throw
Back Throw
|
0*2, 1500
|
Throw(80)
|
7
|
5
|
15
|
-
|
T
|
-
|
|
Air Throw
Air Throw
|
0, 1500
|
Throw(80)
|
7
|
3
|
15+3L
|
-
|
T
|
-
|
|
Counter Assault
Counter Assault 6A+B while blocking
|
|
Crush Trigger
Crush Trigger 5A+B
|
1000
|
Barrier
|
20
|
1
|
25
|
-
|
B
|
-
|
1000
|
Barrier
|
30-61
|
1
|
25
|
-
|
B
|
-
|
|
Specials
Id Lauger
Id Lauger 236C
Ground Air
|
1000
|
all
|
16
|
6
|
36
|
-
|
B
|
-
|
1000
|
all
|
14
|
3
|
till L+15
|
-
|
H
|
-
|
|
Id Haas
Id Haas 214A after Id Lauger
Fireball?
|
1000
|
all
|
27
|
9
|
36T [53T]
|
-
|
BD*
|
-
|
1000
|
all
|
27
|
9
|
36T [53T]
|
-
|
HD*
|
-
|
|
Id Naiads
Id Naiads 214B after Id Lauger
|
300*N
|
all
|
30
|
3*N
|
43T [23L]
|
-
|
HD*
|
-
|
300*N
|
all
|
30
|
3*N
|
45T [23L]
|
-
|
HD*
|
-
|
|
Id Zain
Id Zain 214C after Id Lauger
|
1000
|
all
|
|
|
|
-
|
HD*
|
-
|
1000
|
all
|
|
|
|
-
|
HD*
|
-
|
|
Led Ley
Val Lanto (/OD)
Val Lanto (/OD) 214A
|
1050
|
all
|
20
|
18
|
27T [63T/45T]
|
-
|
BD*
|
-
|
1050
|
all
|
23
|
18
|
27T [66T/48T]
|
-
|
BD*
|
-
|
|
Val Lyra (/OD)
Val Lyra (/OD) 214B
|
1200
|
all
|
39
|
3
|
27T [95T/60T]
|
-
|
BD*
|
-
|
1200
|
all
|
37
|
3
|
27 [93T/58T]
|
-
|
BD*
|
-
|
|
Val Tus (/OD)
Val Tus (/OD) 214C
|
660*3
|
all
|
32~61
|
3(6)3(15)3
|
36T [30/19]
|
-
|
BD*
|
-
|
660*3
|
all
|
42~71
|
3(6)3(15)3
|
36T [30/19]
|
-
|
BD*
|
-
|
|
Geara Kaas
Geara Kaas 236D
|
Normal: 0, 700*6 OD: 0, 420*11
|
Throw
|
32
|
2
|
Normal: 42 OD: 24
|
-
|
TD*
|
-
|
Normal: 0, 700*6 OD: 0, 420*11
|
Throw
|
42
|
2
|
Normal: 42 OD: 24
|
-
|
TD*
|
-
|
|
Geara Nose (/OD)
Geara Nose (/OD) 214D
|
920
|
High/Air
|
68
|
till L
|
Normal: 30 OD: 13
|
-
|
HD*
|
-
|
920
|
High/Air
|
31
|
9
|
36T [30T/19T]
|
-
|
HD*
|
-
|
|
Bel Lafino
Bel Lafino j.214B
|
280*N
|
all
|
30
|
3*N
|
54T [33L]
|
-
|
HD*
|
-
|
280*N
|
all
|
20
|
3*N
|
54T [33L]
|
-
|
HD*
|
-
|
|
Geara Lugia
Geara Lugia 22A/B/C
|
840
|
all
|
42
|
12
|
58T
|
-
|
P1*
|
-
|
840
|
all
|
34
|
12
|
58T
|
-
|
P1*
|
-
|
840
|
all
|
26
|
12
|
58T
|
-
|
P1*
|
-
|
|
Gad Leis
Gad Leis 41236B
|
680*2
|
Mid
|
21
|
3(6)2
|
21
|
-
|
B
|
-
|
|
Distortion Drives
Req Vinum
Req Vinum 2363214C
|
400*1, 200*6
|
all
|
7+4
|
9
|
43
|
-
|
P2*
|
-
|
400*1, 200*12
|
all
|
7+4
|
9
|
43
|
-
|
P2*
|
-
|
|
Vol Tedo
Vol Tedo 632146D
|
800, 3200
|
all
|
7+(4~12)
|
3
|
39T
|
-
|
BD*
|
-
|
1000, 4300
|
all
|
7+(4~12)
|
3
|
39T
|
-
|
BD*
|
-
|
|
Duo Bios
Duo Bios 236236D
|
300*10, 1000
|
all
|
10+17
|
3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(23)5(26)5(38)6
|
24T [48]
|
-
|
BD*
|
-
|
300*3, 150*16, 300*2, 300, 300, 1000
|
all
|
10+17
|
3(12)3(12)3(9)3(12)3(14)4(4)2(6)4(4)3(18), [1(4)]*10, 6(9)6(23)5(26)5(38)6
|
24T [48]
|
-
|
BD*
|
-
|
|
Exceed Accel
Zera Varius ABCD during Overdrive
|
600, 300*5, 0, 960
|
|
Fast: 10 Slow: 20
|
3
|
34
|
-
|
B
|
-
|
600, 300*5, 0, 2300
|
|
Fast: 10 Slow: 20
|
3
|
34
|
-
|
B
|
-
|
|
Astral Heat
Puppeteer's Altar 214214D
|
36000 (DESTROY)
|
all
|
6+14
|
4
|
50T [35]
|
-
|
BD*
|
-
|
|
External References
- Japanese Name: レリウス=クローバー
- Japanese Wiki:
- Japanese BBS:
- Arcade Profile Dan Rankings:
Template:CharLinks-BBCF
Click [★] for character's full frame data