BBCF/Noel Vermillion/Data: Difference between revisions

From Dustloop Wiki
(→‎236B: Corrected startup/on-block, actives)
(→‎j.214C: Corrected number of hits, noted landing recovery/cancel timing)
Line 580: Line 580:
{{MoveData-BBCF |character=Noel Vermillion |type=special
{{MoveData-BBCF |character=Noel Vermillion |type=special
  |input=j.214C |name=Type XIII: Revolver Blast
  |input=j.214C |name=Type XIII: Revolver Blast
  |damage=200 |p1=100 |p2=98 |starter=Long
  |damage=200×5 |p1=100 |p2=98 |starter=Long
  |level=2 |cancel=R |attribute=HP |guard=All |invuln=
  |level=2 |cancel=R |attribute=HP |guard=All |invuln=
  |startup=10 |active=3×4 |recovery=Until L+8 |onBlock=
  |startup=10 |active=3×5 |recovery=Until L+8L |onBlock=
  |blockstun=13 |blockstop=6 |hitstop=+0 |CHstop=+1
  |blockstun=13 |blockstop=6 |hitstop=+0 |CHstop=+1
  |groundHit=20 |airHit=24 |groundCH=24 |airCH=36
  |groundHit=20 |airHit=24 |groundCH=24 |airCH=36
  |images=BBCF_Noel_Vermillion_j214C.png |caption=Air combo ender
  |images=BBCF_Noel_Vermillion_j214C.png |caption=Air combo ender
  |hitboxes=BBCF Noel j214C Hitbox.png
  |hitboxes=BBCF Noel j214C Hitbox.png
  |notes=
  |notes=Only applies landing recovery if move reaches frame 25;Cancellable into followup frames 28-30 on hit only
}}
}}



Revision as of 09:31, 22 April 2023

Links

Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Noel Vermillion 11,000 4F 22F (1-5F Inv All) BBCF Noel Portrait.png BBCF Noel Vermillion Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 10 -1 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Noel Vermillion 5A.png
Fast jab, hits crouching opponents
BBCF Noel 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 9 5 14 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Noel Vermillion 5B.png
Mid-range spacing tool
BBCF Noel 5B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 12 2 19 -2 BP S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 12 +0 +5
BBCF Noel Vermillion 5C.png
Farthest reaching normal, but not as big as it looks.
BBCF Noel 5C Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 10 -1 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Noel Vermillion 2A.png
Better reach than 5A
BBCF Noel 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Low 7 2 12 ±0 F CSR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 14 14 18 26 10 +0 +1
BBCF Noel Vermillion 2B.png
Watch your toes
BBCF Noel 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550×2 Low 14 2,2 14 +1 FP SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 19 24 33 11 +0 +2
BBCF Noel Vermillion 2C 1.pngBBCF Noel Vermillion 2C 2.png
First hit • Second hit
BBCF Noel 2C Hitbox.pngBBCF Noel 2C Hitbox 2.png
First hit • Second hit

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 11 3 26 -12 B 6~11 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 24 Launch 38 11 +0 +2
BBCF Noel Vermillion 6A.png
Sadly not that great
BBCF Noel 6A Hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 26 5 18 -6 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 21 17 + Down 23 26 31 + Down 23 11 +0 +2
BBCF Noel Vermillion 6B.png
BBCF Noel 6B Hitbox.png
Forces crouching on hit

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550×2 Mid 8 8 (9) 4 25 -10 B, BP SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 4 18 19, Launch 27 Crumple 25, Launch 42 12, 5 +0 +5
BBCF Noel Vermillion 6C 1.pngBBCF Noel Vermillion 6C 2.png
A little more useful than you think • Don't whiff this
BBCF Noel 6C Hitbox.pngBBCF Noel 6C Hitbox2.pngBBCF Noel 6C Hitbox3.pngBBCF Noel 6C Hitbox4.pngBBCF Noel 6C Hitbox5.png
Frames 8-9 • Frames 10-11 • Frames 12-13 • Frames 14-15 • Frames 24-28

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 20 3 32 -18 FP R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch + Down 23 40 Launch + Down 23 57 3 +0 +2
BBCF Noel Vermillion 3C.png
Situational low profile, just make sure you have 50 heat
BBCF Noel 3C Hitbox.png
Fatal Counter

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 2 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Noel Vermillion jA.png
Overhead.
BBCF Noel jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 7 4 17 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 17 18 29 10 +0 +1
BBCF Noel Vermillion jB.png
Air-to-air tool, not disjointed
BBCF Noel jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450×3 All 10 2,2,2 16 HP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×3 Long 3 16 17 17 22 31 3×2, 5 +0 +2
BBCF Noel Vermillion jC.png
NOT an overhead
BBCF Noel jC Hitbox.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 13 3 24+4L HP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 48 + WBounce Launch 63 12 +0 +5
BBCF Noel Vermillion j2C.png
NOT an overhead, stalls air momentum
BBCF Noel j2C Hitbox.png
Bonus Proration 110%
Landing recovery only applies if move reaches active frames

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 23 [17] 4 37 [18] -24 [-5] BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 23 30 Crumple 76 47 11 +0 +2
BBCF Noel Vermillion 5D.png
Fastest Drive starter, no invulnerability
BBCF Noel 5D Hitbox.png
Values in [] are during OD
Fatal Counter
Cancellable into Drive attacks and specials/CT/EA on frames 31-38 [25-32]

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
460×3 All 26 3,3,3 2+34 [2+15] -20 [-1] HP 4~36 F SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 24 30 29 45 2 +0 +5
BBCF Noel Vermillion 2D.png
Low/Throw crush
BBCF Noel 2D Hitbox.png
Values in [] are during OD
Forces crouching on ground hit
Airborne from frame 11, invuln ends on landing
Airborne recovery/invuln duration can be altered by external forces
Cancellable into Drive attacks and specials/CT/EA on frames 41-48 (5-12 frames after landing)

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 27~39 2 44 [25] -27 [-8] FP 4~(2F Before Active) BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch + Down 23 45 Launch + Down 23 60 3 +0 +5
BBCF Noel Vermillion 6D.png
Not your go to neutral tool (consider: 5B)
File:BBCF Noel 6D Hitbox.png
Values in [] are during OD
Startup from detecting nearby opponent is 21F, begins detection from frame 6
Cancellable into Drive attacks and specials/CT/EA on frames 3-14 of recovery

4D

4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 25 [20] 7 37 [12] -25 [0] P 1~31 BP
[1~26 BP]
SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Crumple 28 40 Crumple 65 55 6 +0 +5
BBCF Noel Vermillion 4D.png
Semi-reversal and reversal bait
BBCF Noel 4D Hitbox.png
Values in [] are during OD
Cancellable into Drive attacks and specials/CT/EA on frames 29-40 [24-35]

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650×2 All 16 4,5 Until L+31
[Until L+12]
-25 [-6] HP 4~15 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 45 + GBounce + Down 17 Launch 60 + GBounce + Down 17 0 +0 +5
BBCF Noel Vermillion jD.png
NOT an Overhead. Fantastic jump-in move.
File:BBCF Noel jD Hitbox.png
Values in [] are during OD
Cancellable into Drive attacks and specials/CT/EA on frames 1-9 of landing

d.5A

d.5A
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450 All 8 2 39 [20] -24 [-5] BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 24 25 41 3 +0 +2
BBCF Noel Vermillion d5A.png
Fastest Drive normal
BBCF Noel d5A Hitbox.png
Values in [] are during OD
Fatal Counter
Cancellable into Drive attacks and specials/CT/EA on frames 10-21

d.6A

d.6A
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×2 All 13 2(3)2 35 [16] -16 [+3] BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×2 Long 3 20 Launch 24 Launch 38 3 +0 +2
BBCF Noel Vermillion d6A.png
Combo filler
BBCF Noel d6A Hitbox.png
Values in [] are during OD
Cancellable into Drive attacks and specials/CT/EA on frames 20-27

d.5B

d.5B
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×2 Mid, All 11 3 (2) 2 33 [14] -16 [+3] B, BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 4 18 24 40, 40 + Slide 10 29 55, 55 + WBounce + Slide 10 12, 3 +0 +5
BBCF Noel Vermillion d5B.png
Push them to the corner
BBCF Noel d5B Hitbox.png
Values in [] are during OD
Cancellable into Drive attacks and specials/CT/EA on frames 22-27

d.6B

d.6B
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 High 16 3 44 [25] -28 [-9] B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 22 40 + GBounce 27 55 + GBounce 12 +0 +5
BBCF Noel Vermillion d6B.png
Fast overhead
BBCF Noel d6B Hitbox.png
Values in [] are during OD
Forces crouching on hit
Bonus Proration 110%
Cancellable into Drive attacks and specials/CT/EA on frames 23-32

d.5C

d.5C
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450×2 All 17 2 (2) 2 52 [33] -30 [-11] BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 4 18 21 25 Crumple 64 40 3/+5 +5 +5
BBCF Noel Vermillion d5C.png
Combo filler
BBCF Noel d5C Hitbox.png
Values in [] are during OD
Cancellable into Drive attacks and specials/CT/EA on frames 26-35

d.6C

d.6C
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×9 All 23 4×9 Total: 84 [Total: 65] 0 [+19] P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×9 Long 4 28 29 30 34 45 2 +0 +5
BBCF Noel Vermillion d6C.png
Hit and blockstun extraordinaire
File:BBCF Noel d6C Hitbox.png
Values in [] are during OD
Cancellable into Drive attacks and specials/CT/EA on frames 58-61

d.5D

d.5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 18 [14] 6 35 [16] -24 [-5] BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 23 30 28 44 5 +0 +2
BBCF Noel Vermillion 5D.png
Combo filler
BBCF Noel 5D Hitbox.png
Values in [] are during OD
Cancellable into Drive attacks and specials/CT/EA on frames 24-31 [20-27]

d.2D

d.2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
420×3 All 26 3,3,3 2+34
[2+15]
-20 [-1] HP 4~36 F SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 24 30 29 45 2 +0 +5
BBCF Noel Vermillion 2D.png
For beating 2A mashes
BBCF Noel 2D Hitbox.png
Values in [] are during OD
Forces crouching on ground hit
Airborne from frame 11, invuln ends on landing
Airborne recovery/invuln duration can be altered by external forces
Cancellable into Drive attacks and specials/CT/EA on frames 41-48 (5-12 frames after landing)
Cancellable into j.214C and j.236236D on hit/block

d.6D

d.6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low 24 {34} 2 44 [25] -27 [-8] FP 4~22 BP
{4~32 BP}
R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch + Down 23 45 Launch + Down 23 60 3 +0 +5
BBCF Noel Vermillion 6D.png
Low, side swaps when close to the opponent.
File:BBCF Noel 6D Hitbox.png
Values in [] are during OD
Values in {} are when close enough to pass through opponent
{Can pass through opponent 4-13F}
Cancellable into Drive attacks and specials/CT/EA on frames 3-14 of recovery

d.4D

d.4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 25 [20] 4 49 [15] -34 [0] P 5~28 BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Crumple 28 40 Crumple 65 55 0 +0 +5
BBCF Noel Vermillion 4D.png
Reversal bait
BBCF Noel 4D Hitbox.png
Values in [] are during OD
Cancellable into Drive attacks and specials/CT/EA on frames 29-42 [24-37]

d.236D

d.236D
Type Type II: Bloom Trigger
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 1300
[800, 400×4]
All 15 2(7)4
[2(7)2,2,2,2]
32 [28] -15 [-9] B, BP[×4] R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Crumple 31, Launch [×4] 21, 50 + WBounce 50 [×4] Crumple 62, Launch [×4] 37, 66 + WBounce 50 [×4] 16,0
[16,1×4]
+0 +8
BBCF Noel Vermillion d236D.png
Second hit clashes with projectiles.
BBCF Noel d236D Hitbox.png
Values in [] are during OD

d.214D

d.214D
Type V: Assault Through
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 31 [28] 7 16 -4 [0] B 1~18 All R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 [22] 19 [Stagger 29] 40 + Slide 30
[40 + Slide 30 + WBounce 50]
Launch 55 + Slide 30 + WBounce 50 12 +0 +5
BBCF Noel Vermillion d214D.png
Check out this sick combo extension
File:BBCF Noel d214D Hitbox.png
Values in [] are during OD
Can pass through opponent 1-18

d.623D

d.623D
Type III: Spring Raid
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 Mid 8 7 20+12 -20 B 1~10 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 48 [60] Launch 63 [75] 12 [20] +0 +5
BBCF Noel Vermillion d623D.png
Sadly only available in drive state.
File:BBCF Noel d623D Hitbox.png
Airborne from frame 9

Reload

Reload
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
19
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
-
Counterhit state for entire move
Activates automatically if chain revolver ends without a special/distortion cancel and Noel is not in overdrive
Frame data is already included in the drive moves listed above

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 600, 900 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 3×2 Crumple 35, Launch 35 + Slide 15 + Down 16 0×2, 11 +0
BBCP Noel Forward Throw.png
File:BBCF Noel B+C Hitbox.png
Minimum Damage 100%: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 600, 900 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 3×2 Crumple 35, Launch 35 + Slide 15 + Down 16 0×2, 11 +0
BBCP Noel Back Throw.png
At least 214A sends you the way you want to go now
File:BBCF Noel B+C Hitbox.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0 40 + Down 29 0 +0
BBCP Noel Air Throw.png
File:BBCF Noel jB+C Hitbox.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 6 30 -17 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCP Noel d5B.png
Necessary in some MUs
BBCF Noel d5B Hitbox.png

66 Cancel

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
22
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Noel Dash.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Noel Vermillion 5A+B.png
Check if they aren't barriering d.6C
File:BBCF Noel 5A+B Hitbox.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Noel Vermillion 5A+B.png
File:BBCF Noel 5A+B Hitbox.png

Specials

236A

236A
A Type XI: Optic Barrel
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 All 27 4 Total: 51 0 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 38 22 52 0/+8 +8 +10
BBCP Noel Optic Barrel.pngBBCP Noel Optic Barrel2.png
More of an anti-zoning tool and fullscreen poke • Projectile spawns at fixed locations and can spawn offscreen
File:BBCF Noel 236A Hitbox.png
Can dash cancel frames 31-35

236B

236B
B Type XI: Optic Barrel
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 All 29 4 Total: 51 +2 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 38 22 52 0/+8 +8 +10
BBCP Noel Optic Barrel.pngBBCP Noel Optic Barrel2.png
File:BBCF Noel 236B Hitbox.png
Can dash cancel frames 31-35

236C

236C
Type XVII: Chamber Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 15 6 23 -10 BP R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Noel Vermillion 236C.png
BBCF Noel 236C Hitbox.png

j.214C

j.214C
Type XIII: Revolver Blast
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×5 All 10 3×5 Until L+8L HP R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
98 Long 2 13 20 24 24 36 6 +0 +1
BBCF Noel Vermillion j214C.png
Air combo ender
BBCF Noel j214C Hitbox.png
Only applies landing recovery if move reaches frame 25
Cancellable into followup frames 28-30 on hit only

j.214C~2C

j.214C~2C
Followup Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 9 3 Until L HP R
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
90 Long 2 16 Launch 40 + Down 23 Launch 54 + Down 23 11 +0 +2
BBCF Noel Vermillion j2C.png
Follow up j.2C attack
BBCF Noel j2C Hitbox.png

214A

214A
Type IX: Muzzle Flitter
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2000 Unblockable 26 6 Until L+16 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 92 Normal 0 Launch 12 + Down 41 0 +0
BBCF Noel Vermillion 214A.png
Command grab, only works on standing oppoents
File:BBCF Noel 214A Hitbox.png
Minimum Damage 50%: 1000

22B

22B
B Type VI: Flash Suppressor
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200 11 2 15 F R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
90 Long 1 11 12 12 + Down 23 16 23 + Down 23 0 +0 +0
BBCF Noel Vermillion 22B.png
Keeps them downed
File:BBCF Noel 22B Hitbox.png

22C

22C
C Type VI: Flash Suppressor
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 U 17 4 22 F R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 4 18 19 38 + GBounce 24 53 + GBounce 6 +0 +5
BBCF Noel Vermillion 22C.png
Launches them up to continue the combo
File:BBCF Noel 22C Hitbox.png
Dash cancel from 21-29

Distortion Drives

632146D Clean Hit

632146D Clean Hit
Zero Gun: Fenrir (strike hits)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 100×16, 3000
[800, 100×31, 3000]
All 1+(28 Flash)+5 5 B, P2 1~10 Guard All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 5, 4×17 Crumple 36, Launch×17 [×32] Stand, 70×15 [×31], 120 Crumple 36, Launch×17 [×32] Stand, 85×15 [×31], 135 13, 0/+0×17 [×32] +8, +5×16 [×31], +0
BBCP Noel Fenrir1.pngBBCP Noel Fenrir2.png
Beats most safe jump A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s • Final hit only happens if the gun ram at the start hit
BBCF Noel 632146D Hitbox.png
On Guard Point, hitstop for Noel is 14F. Opponent hitstop is 15F
Values in [] are during OD
First and last hit have Minimum Damage 20%, other hits 10%: 920 [1070]
guardpoint reversal

632146D on Block

632146D On Block
Zero Gun: Fenrir (strike blocked/whiff)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 300×24 All 1+(28 Flash)+5 5(12)P{(3)P}×23 Total 148 -34 B, P2×24 1~10 Guard All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80, 92×24 Normal 4 18 Launch 70 Launch 85 13, 0/+1×24 +0 +5
BBCP Noel Fenrir1.png
BBCF Noel 632146D Hitbox.png
Each P in active frames represents a projectile spawned
Minimum Damage 10%: 720
On Guard Point, hitstop for Noel is 14F. Opponent hitstop is 15F

j.236236D

j.236236D
Bullet Storm > Zero Gun: Thor
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
330×10, 1900
[330×19, 2000]
All 4+(21 Flash)+14 P{(4)P}×9 [×18] Until L [Total 157] P2 1~4 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
97×11 [97×20] Normal×10[×19], Long 4 20 Launch 100×10[×19], 120 Launch 115×10[×19], 135 0 +0 +5
BBCP Noel Thor.pngBBCP Noel Thor2.png
Hard callout to air-airs
File:BBCF Noel j236236D Hitbox.png
Values in [] are during OD
Each P in active frames represents a projectile spawned
All hits except final hit have Minimum Damage 10%, final hit 20%: 710 [1027]
Bullets fire in 4F intervals, Rocket fires 41F after final bullet

Exceed Accel

A+B+C+D

A+B+C+D
Zero Gun: Sleipnir
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 660, 1700
{600, 500×3, 80×16, 660, 1700}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 120 + Slide 70 20 20, 0×2
{20, 12×3, 0×18}
+0
BBCF Noel A+B+C+D.pngBBCF Noel Sleipnir.png
Long enough to take a water break
File:BBCF Noel A+B+C+D Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 296 {574+44}

Astral Heat

236236C

236236C
Valkyrie Veil
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Unblockable 8+(60 Flash)+79 HBF 1~8 All
8~55 Guard HBF
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Noel Astral.pngBBCP Noel Astral2.png
Counter Astral, very similar to Hakumen's
File:BBCF Noel 236236C Hitbox.png
Activates on successful guard point

214214C

214214C
Valkyrie Veil
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
8+(64 Flash)+20 4 25 -10 B 1~41 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
4 18= 0
BBCS Noel VVeil.pngBBCS Noel VVeil2.png
Look at the damage!
File:BBCF Noel 214214C Hitbox.png
Only available to Hat Noel

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