GGST/Version/1.29

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Revision as of 22:51, 28 August 2023 by Final Ultima (talk | contribs)

Ver1.29
Battle Version: 3.00
Date Released: August 24, 2023

Links
Official Site


Previous Version
Ver1.28
Next Version
Ver1.30

New Content

Added  Johnny

1.29 Non-Gameplay Changes


Main Menu

  • The main menu has received significant visual changes. Certain menu items and their respective names, as well as the menu location of certain modes, have also been changed as a result. System settings, battle settings, etc. can be selected and changed through Game Settings, which can be accessed via the Options menu, Menu button, or the Enter key (for keyboard input).
  • Added Quick Access feature. This feature allows specific items from the main menu to be assigned and opened with a single button press, avoiding unnecessary inputs and resulting in easier menu navigation.

Online Matches

  • Changed some visual features of the lobby selection screen.
  • Added a visual indicatior of current online player count for each floor when selecting floors in the Ranked Tower.
  • Added Africa as a selectable network region.
  • Changed the structure of the lobby screen.
  • Items can now be selected from the shortcut menu when the button is being held down by selecting the option through the Contact menu displayed on the Member List.
  • Added the ability to Follow, Block, or Report other players both directly or by selecting the option through the Contact menu displayed on the Member List.

Online Lobbies

  • Avatars in online lobbies will now be moved from the Duel Station they were using to the Bartender's area when suspending matchmaking in Standby in Training Mode.
  • Fixed an issue where vacant Duel Stations could not be accessed due to the information of the most recent player remaining on the server.

Character Select

  • Changed the display format.
  • Revised character selection to achieve a better overall equilibrium for Battle Type and Ease of Use classifications. Battle Type and Ease of Use descriptions for some characters have been changed as a result. These revisions are not intended to represent any changes associated with the most recent balance update.
  • The operation of changing settings for BGM, Stage, and Battle Settings have been revised from a method where changes are made collectively and then confirmed to a method where changes are selected and then confirmed individually.
  • The selected BGM or Stage using the AUTO function is now displayed after the character is determined.

R-Code

  • When checking your R-Code, the Options/Menu button now opens the Edit Profile screen. Please note that you can no longer edit your profile from the standard R-Code menu.

Universal Mechanic Changes & Character Balancing

1.29 New Mechanics


Wild Assault

  • A lunging attack performed at the cost of 50% of the Burst Gauge.
  • Similar to special moves, it can also be performed by canceling normal moves.
  • On both hit or block, this attack drains the opponent's Burst Gauge slightly.
  • Holding the D button will power up the attack in exchange for extending the attack startup.
  • The properties vary for each character, with them mainly falling into one of three categories.
    • (1) Attack with fast startup, easy to use in combos
    • (2) Attack with Guard Crush effect on block (+12 and [+17]), creates advantageous situation
    • (3) Attack with invincibility frames starting on frame 9 and losing invulnerability on the first frame of recovery
      • For types (1) and (2), the Wild Assault attack can be canceled into other actions on hit or block.
Wild Assault Chart
Color Characters Startup Active Recovery On-Block Cancel Invuln
Orange  Sol,  Ky,  May,
 Axl,  Chipp,  Ramlethal,
 Leo,  Giovanna,  Anji,
 I-No,  Testament,  Sin,  Johnny
16~27 [28] 3 20 -4 Yes
Blue  Faust,  Millia,  Zato,
 Jack-O',  Chaos,
 Baiken,  Bridget,  Asuka
20~31 [32] 3 20 +12 [+17] Yes
White  Potemkin,  Nagoriyuki,
 Goldlewis,  Bedman?
20~31 [32] 3 20 +7 [+12] No 9~22F [9~34F] Strike

Deflect Shield

  • A special method of blocking performed at the cost of 50% of the Burst Gauge.
  • Blocking an attack while Deflect Shield is active will create significant distance with the opponent.
  • The same applies when blocking projectiles with it, in addition to standard strike attacks.
  • It can block both low and overhead attacks while active.
  • Leaves you in a vulnerable Counter Hit state for the second half of the move.

1.29 Universal Changes


Overall Changes

Burst Gauge

  • Burst Gauge refill over time increased by 100%~33%.
    • At over 50% life, rate is increased from 0.4% to 0.8% per second60 every 60 frames to 30 every 15 frames.
    • At over 25% life, rate is increased from 0.8% to 1.3% per second120 every 60 frames to 50 every 15 frames.
    • At 25% or less life, rate is increased from 1.2% to 1.6% per second180 every 60 frames to 60 every 15 frames.
  • Positive Bonus now refills Burst Gauge at 4.8% per second12 Burst Gauge per frame, for a total 48% Burst Gauge.
  • Negative Penalty now immediately fully empties the Burst Gauge.
  • Wall Stick and Instant Wall Break now refills 25% of the opponent's Burst Gauge.
    • This amount is not affected by Combo Decay scaling.
    • This can only occur once per combo.

Blue Psych Burst

  • Increased attack level from 1 to 3.
  • Increased hitstop from 6F to the standard 15F.
    • Hitstop continues to only affect the opponent.
    • On-block changed from -30 to -16.
    • On-hit changed from KD +11 to KD +19.
  • Grounded pushback reduced by 57%Pushback rate changed from 70% to 30%.
  • Increased active frames from 6F to 11F.
  • Pre-landing recovery reduced from 33F to 28F.
    • No change to total move duration.
  • Expanded hitbox.
  • No longer refills 33%5000 Burst Gauge units Burst Gauge on hit.
  • Blue Psych Burst will now always complete startup even when input on the 1 frame landing period from a knockdown.Bug fix

Gold Psych Burst

  • Increased amount of Burst Gauge consumed on activation from 67% to 100%Burst Gauge consumed changed from 10,000 to 15,000.
  • Increased attack level from 2 to 4.
  • Increased hitstop from 12F to 15F.
    • Hitstop continues to only affect the opponent.
    • On-block changed from -10 to -2.
    • On-hit changed from KD +29 to KD +31.
  • No longer fully fills Tension Gauge on hit and instead grants Positive Bonus.

Roman Cancel (All Versions)

  • No longer applies Tension penalty if interrupted during startup before super flash.Bug fix

Yellow Roman Cancel

  • Now hits opponents who have strike or throw invulnerability.
    • It may still be evaded by activating a Roman Cancel on the exact same frame as Yellow Roman Cancel.

Faultless Defense

  • Faultless Defense no longer pushes in the opposite direction when blocked on crossup.Bug fix

Finish Blow
Finish Blow is the special move granted during a Homing Jump after a fully charged Dust Attack.

  • Now grants Positive Bonus on hit.

Hurtbox

  • Adjusted hurtboxes of some moves for consistency.Currently unknown

Weight

Proration

  • Several special moves have proration increased from 90% to 80%. Specifics listed in the character changes. This broadly affects:
    • Moves with follow-up attacks, including the follow-ups.
    • Moves with far-reaching forward movement.

Counter Hit

  • Reduced Counter Hit type to Very Small for special moves with follow-up attacks, including the follow-ups.
    • Very Small has no slowdown or altered hitstop, similar to projectiles.
  • Changed camera visuals on Large Counter Hits for the duration of the combo.
    • Slightly rotates towards the opponent.
    • If the opponent is launched extremely high up, the camera will attempt to keep both characters in frame.

Damage

  • Reduced damage across various attacks, this broadly includes:
    • Invulnerable reversal Overdrives.
    • High-damage combo ending Overdrives.
    • Command grabs.

1.29 Character Changes


Anji Mito

  • MidareGGST Anji Mito 214P.pngGuardAllStartup7Recovery30Advantage+11. NEW MOVE
    • 214P after successful Suigetsu No Hakobi
    • Performs an extremely fast attack, with full invuln and advantageous Guard Crush on block. Able to punish fast attacks and secure advantage when opponents trigger Suigetsu No Hakobi safely.
  • 6HGGST Anji Mito 6H.pngGuardAllStartup12Recovery21Advantage-8 NERF
    • Wall Damage increased from 300 to 500.
  • Fuujin (236H)GGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6] NERF
    • Counter Hit type reduced from Mid to Very Small.
    • Proration increased from 90% to 80%.
  • Shin: Ichishiki (P during FuujinGGST Anji Mito 236HP.pngGuardAllStartup30 (43 if early cancelled from Fuujin)RecoveryTotal 43+6 after LandingAdvantage+7) BUFF
    • Inputting with 4P or 6P now changes Anji's jump trajectory.
      • Inputting 4P will cause Anji to jump backwards.
      • Inputting 6P will cause Anji to jump further forward.
      • Direction does not need to be held after startup begins.
  • Issokutobi (K after Fuujin)GGST Anji Mito 236HK.pngGuardStartupRecovery22+6 after LandingAdvantage- BUFF
    • Reduced recovery from 28F to 26F.
  • Rin (H after Fuujin)GGST Anji Mito 236HH.pngGuardHighStartup21 (34 with early cancel)Recovery24Advantage-9 NERF
    • Counter Hit type reduced from Mid to Very Small.
  • Nagiha (S after Fuujin)GGST Anji Mito 236HS.pngGuardLowStartup15 (28 with early cancel)Recovery20Advantage-7 NERF
    • Counter Hit type reduced from Mid to Very Small.
    • Proration increased from 90% to 80%.
  • Kou (236S)GGST Anji Mito 236S.pngGuardAllStartup12 [28]Recovery14Advantage- NERF
    • Proration increased from 90% to 80%.
  • Issei Ougi: Sai (632146H)GGST Anji Mito 632146H.pngGuardAllStartup11+6RecoveryAdvantage-30 NERF
    • Damage reduced from 15×6, 75 to 13×6, 67.
      • Total damage changed from 165 to 145.
  • Kachoufuugetsu Kai (632146S)GGST Anji Mito 632146S.pngGuardStartup1Recovery10Advantage- NERF
    • Damage reduced on far parry from 60, 80 to 49, 66.
      • Total damage changed from 140 to 115.
    • Damage reduced on near parry from 80, 15×4, 60 to 66, 13×4, 49.
      • Total damage changed from 200 to 167.

Axl Low

  • 2PGGST Axl Low 2P.pngGuardLowStartup10Recovery14Advantage-6 BUFF
    • Recovery reduced from 21F to 14F.
      • On-block changed from -13 to -6.
  • 6HGGST Axl Low 6H.pngGuardHighStartup27Recovery13Advantage-3 NERF
    • Wall Damage increased from 300 to 500.
  • ThrowGGST Axl Low Ground Throw.pngGuardGround ThrowStartup2Recovery38Advantage- BUFF
    • Horizontal launch speed decreased by 30%Speed changed from 10 to 7.
  • RainwaterGGST Axl Low 214S.pngGuardAllStartup24Recovery21Advantage+3 NERF
    • Same Attack Penalty threshold reduced from 3 to 2.
  • Sickle FlashGGST Axl Low 46S.pngGuardAllStartup24Recovery29Advantage-19~-9 BUFF
    • Grounded pushback increased by 54%Puhback rate changed from 130% to 200%.
    • Horizontal launch speed increased by 200%Speed changed from 5 to 15.
    • Now applies Rolling Tumble on knockdown for 10F.
      • On-hit changed from KD +16~+26 to KD +26~+36
  • Winter CherryGGST Axl Low 46SS 1.pngGuardAllStartup18 [22]Recovery24Advantage-3 [+10] BUFF
    • Active time increased from 10F [20F] to 15F [25F].
      • No change to total recovery duration.
  • Sickle StormGGST Axl Low 236236H 1.pngGuardAllStartup11+1Recovery26Advantage-2 NERF
    • Damage reduced from 50×2, 20×3 to 45×2, 18×3
      • Total damage changed from 160 to 144.

Asuka R♯

  • Backdash BUFF
    • Reduced lower hurtbox on frames 1~18.
      • Backdash will now be immune to very shallow ground attacks (i.e. Slide HeadGGST Potemkin Slide Head.pngGuardLowStartup29Recovery24Advantage0 and 100T Weight EarthquakeGGST Faust 100T Weight.pngGuardAll (Guard Crush)Startup64RecoveryAdvantage-) for a longer period.
  • GGST Asuka R Aquila Metron Icon.png Aquila Metron BUFF
    • Now applies Hard Knockdown on hit.
      • On-hit changed from KD +15 to HKD +41.
  • GGST Asuka R Delayed Tardus Metron Icon.png Delayed Tardus Metron BUG FIX
    • Fixed an issue where the projectile would not disappear after hitting 3 times.

Baiken

  • Weight increased from Light to Mid. BUFF
  • 6KGGST Baiken 6K.pngGuardAllStartup12Recovery10Advantage-5 BUFF
    • Now causes Stagger on Counter Hit.
      • On Gold Recovery, opponent is in hitstun for 17F and throwable for 25F.
  • c.SGGST Baiken cS.pngGuardAllStartup7Recovery10Advantage+1 NERF
    • Same Attack Penalty threshold reduced from 4 to 3.
    • Same Attack Penalty gravity change increased from 0.5 to 1.5.
  • Kabari HGGST Baiken 41236H.pngGuardAllStartup18Recovery19Advantage-3 NERF
    • Proration increased from 90% to 80%.
    • Counter Hit type reduced from Mid to Very Small.
  • Kabari H Follow-upGGST Baiken 41236HH.pngGuardAllStartup11 [23]Recovery14 (23 on block)Advantage-7 NERF
    • Proration increased from 90% to 80%.
    • Counter Hit type reduced from Mid to Very Small.
    • Counter Hit no longer alters the launch or improves the ground bounce.
  • Kabari SGGST Baiken 41236S.pngGuardAllStartup29Recovery15Advantage+3 BUFF
    • Tether will no longer remain if Baiken is hit by a Psych Burst shortly after contact before the Tether was active.Bug fix
    • Startup reduced from 31F to 29F.
    • Active time reduced from 11F to 10F.
      • Reduced time from start of animation, giving functionally reduced startup when hitting outside of this range.
      • No change to on-block frame data due to forced recovery animation.
  • YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) REWORKED
    • Adjusted hit during the first 4 active frames (9~12F).
      • Now launches, instead of causing Floating Crumple.
      • Horizontal launch speed increased by 100%Speed changed from 10 to 20.
      • On-hit changed from +6 to KD +30 (+8 to KD +32 if performed without a High Jump).
  • HiiragiGGST Baiken 236P 2.pngGuard-Startup1Recovery32Advantage- NERF
    • Damage reduced from 130 to 100.
  • Tsurane Sanzu WatashiGGST Baiken 236236S.pngGuardAllStartup8+1Recovery48Advantage-32 NERF
    • Damage reduced from 45×2, 100 [45×2, 60] to 35×2, 89 [35×2, 55].
      • Total damage changed from 190 [150] to 159 [125]
  • KenjyuGGST Baiken 214214P.pngGuardAll (Guard Crush)Startup8+3RecoveryTotal 47Advantage+5 REWORKED
    • Initial projectile now hits seperately to the explosion.
      • Upon hitting the opponent, the projectile will travel for 4 more frames, and explode on Frame 5 (usually behind the opponent).
      • Projectile will automatically explode upon hitting the ground.
      • No change to explosion nor launch height of the attack.
    • If the projectile whiffs, it will no longer automatically explode.
    • Damage reduced from 110 to 30, 70.

Bedman?

  • Weight increased from Heavy to Mid. NERF
  • 8-Way Air Dash BUFF
    • Earliest pre-dash duration decreased from 14 to 12.
    • Changed special 8-Way Air Dash to count as an Air Dash not a Double Jump (It can now be used from a High Jump implicitly, to avoid bugs).
  • 2PGGST Bedman 2P.pngGuardAllStartup5Recovery10Advantage-2 BUFF
    • Attack level increased from 0 to 1.
    • Recovery increased from 8F to 10F.
    • Blockstun unaffected.
  • 2KGGST Bedman 2K.pngGuardLowStartup6Recovery10Advantage-2 BUFF
    • Startup reduced from 7F to 6F.
  • f.SGGST Bedman fS.pngGuardAllStartup11Recovery17Advantage-9
    • Now has rolling tumble on knockdown for 10 frames.
  • 6HGGST Bedman 6H 1.pngGuardHighStartup25Recovery30Advantage-16 NERF
    • Wall damage increased from 300 to 500.
  • 2HGGST Bedman 2H.pngGuardLowStartup16Recovery30Advantage-15 BUFF
    • Extended time you can Red Roman Cancel after hit.
    • Attack level increased for final hit from 3 to 4.
    • On-block changed from -18 to -15.
  • error 6E BUFF
    • A lot of Error 6E timer management has been moved to new subroutines.
    • Now persists during Homing Jump, resetting to 200 frames before activation.
    • Now persists after Wall Break, resetting to 100 frames before activation.
  • Aerial call 4BA (j.236P)GGST Bedman j.236P.pngGuardAllStartup16RecoveryAdvantage-10 (IAS)
    • call 4BA generating Negative value changed from frames 20~45 to 20~29.
  • call 4B3 (236S) & j.236SGGST Bedman 236S.pngGuardAllStartup14Recovery24Advantage-12 BUFF
    • Horizontal launch speed decreased by 17%Speed changed from 14.4 to 12.
    • Startup decreased from 15F to 14F.
  • call 13C (632146S & j.632146S)GGST Bedman 632146S 2.pngGuardStartup4RecoveryTotal 14Advantage- BUFF
    • Removed extended Tension penalty on Wall Break occuring before Super Flash.
  • call 4CC (632146H)GGST Bedman 632146H 2.pngGuardAllStartup9+4Recovery70Advantage-39NERF
    • Reduced damage from 158 to 133.

Bridget

  • Weight increased from Light to Mid. BUFF
  • c.SGGST Bridget cS.pngGuardAllStartup7Recovery13Advantage+1 BUFF
  • 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 BUFF
    • Pushback on hit decreased by 29%Pushback rate changed from 70% to 50%.
  • 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 BUFF
    • Horizontal launch speed decreased by 40%Speed changed from 15 to 12.
    • Vertical launch speed increased by 29%Speed changed from 35 to 45.
      • On-hit advantage changed from KD +27 to KD +34.
  • Rolling Movement (All Versions) (214K & j.214K)GGST Bridget 214K.pngGuardAllStartup20~38Recovery0Advantage+16 (Airborne) NERF
    • Increased proration from 90% to 80%.
  • Kick Start My Heart (236K)GGST Bridget 236K.pngGuardAllStartup10Recovery9Advantage-20~+4 NERF
    • Increased proration from 90% to 80%.
    • Counter Hit type changed from Mid to Very Small.
    • Increased vertical Activation Range by 10%Vertical Activation Range maximum changed from 200 to 220.
      • Attack can now hit hurtboxes from opponents slightly higher above the ground.
  • Brake (236K~P)GGST Bridget 236KP.pngGuardAllStartup7Recovery19Advantage-6 NERF
    • Increased proration from 90% to 80%.
    • Counter Hit type changed from Mid to Very Small.
    • Combo Decay increased from 5 to 10.
    • R.I.S.C. Loss increased from 1000 to 2000.
  • Shoot (236K~K)GGST Bridget 236KK.pngGuardAllStartup3Recovery29Advantage-35 NERF
    • Increased proration from 90% to 80%.
    • Counter Hit type changed from Mid to Very Small.
    • Now has additional upward movement on first active frame (3F).
      • First active frame height increased by 250%Height on first active frame changed from 24 to 84.
  • Roger Dive (j.236K)GGST Bridget j236K 1.pngGuardAllStartup25Recovery15Advantage-5 NERF
    • Increased proration from 90% to 80%.
    • Pushback reduced by 33%Pushback rate changed from 120% to 80%.
  • Rock the Baby (63214P/j.63214P)GGST Bridget 63214P.pngGuardGround ThrowStartup27Recovery28AdvantageN/A NERF
    • Decreased damage from 100 to 90.
    • Pushback reduced by 33%Pushback rate changed from 120% to 80%.
  • Loop the Loop (632146S)GGST Bridget 632146S 1.pngGuardMidStartup9+2Recovery47Advantage-29 NERF
    • Damage reduced from [10, 1]×6, 10, 80 to [9, 1]×6, 9, 71.
      • Total damage changed from 156 to 140.
  • Return of the Killing Machine (All Versions) (632146H & j.632146H)GGST Bridget 632146H.pngGuardAllStartup9+1RecoveryTotal 37Advantage+16 BUG FIX
    • Attack will no longer hit more than 7 times unexpectedly.Unknown effect

Chipp Zanuff

  • 6KGGST Chipp Zanuff 6K.pngGuardHighStartup28Recovery7Advantage+2 REWORKED
    • Can now be special canceled.
    • Startup increased from 20F to 28F.
    • Attack Level increased from 1 to 2.
    • Now forces crouching on hit.
      • This gives a guaranteed +1 hitstun.
      • On-block changed from -2 to +2.
      • On-hit changed from +1 to +6.
    • No longer extends collision when attack connects.
  • 5HGGST Chipp Zanuff 5H.pngGuardAllStartup11Recovery16Advantage-4 BUFF
    • Now moves Chipp forward a short distanceMoves at 37.5 speed and speed reduces by 75% per frame starting on the first active frame (11F).
  • j.HGGST Chipp Zanuff j.H.pngGuardHighStartup8Recovery17Advantage+4~5 (IAD) NERF
    • Reduced the lower hitbox and hurtbox.
  • j.DGGST Chipp Zanuff j.D.pngGuardHighStartup8Recovery22Advantage0 (IAD) BUFF
    • Added wall bounce effect.
  • Air Alpha Blade Diagonal j.236KGGST Chipp Zanuff Alpha Blade Diagonal Air.pngGuardAllStartup28~41Recovery21Advantage-6 BUFF
    • Reduced startup from 32F to 28F.
      • Startup at higher positions or when bouncing off the wall also reduced by 4 frames.
  • Resshou (236S)GGST Chipp Zanuff Resshou.pngGuardAllStartup13Recovery16Advantage-4 REWORKED
    • Counter Hit type reduced from Mid to Very Small.
    • Proration increased from 90% to 80%.
    • Whiff cancel timing sped up from 15F to 8F.
      • Attack can now be canceled before it is active.
  • Rokusai (236S after Resshou)GGST Chipp Zanuff Rokusai.pngGuardLowStartup8Recovery21Advantage-6 NERF
    • Counter Hit type reduced from Mid to Very Small.
    • Proration increased from 90% to 80%.
    • Horizontal launch speed reduced by 80%Speed changed from 15 to 3.
  • Rokusai (236K after Resshou or Rokusai)GGST Chipp Zanuff Senshuu.pngGuardHighStartup20Recovery20Advantage-9 NERF
    • Counter Hit type reduced from Mid to Very Small.
  • Genrou Zan (63214S)GGST Chipp Zanuff 63214S.pngGuardGround ThrowStartup27Recovery15AdvantageN/A NERF
    • Damage reduced from 87 to 77.
  • Banki Messai (236236P)GGST Chipp Zanuff Banki Messai 1.pngGuardAllStartup6+1~11Recovery28Advantage-20 NERF
    • Damage reduced from 15×5, 9×3, 30 to 14×5, 7×3, 28.
      • Total damage reduced from 132 to 119.

Faust

What Could This Be? (Eat)GGST Faust 236(P).pngGuardStartup27RecoveryTotal 31Advantage- and What Could This Be? (Spit)GGST Faust 22P.pngGuardStartup26RecoveryTotal 40Advantage- NEW MOVE

236[P] (Eat) and 22P after eating an item (Spit)

When performing What Could This Be? (Toss)GGST Faust 236P.pngGuardStartup26RecoveryTotal 40Advantage- and holding the input, Faust will eat the item instead of throwing it. This has a shorter recovery, and allows Faust to store an item inside of him for later, at the cost of not throwing an item immediately.

When performing What Could This Be? (Spit)GGST Faust 22P.pngGuardStartup26RecoveryTotal 40Advantage- Faust will spit out the last item stored, instead of throwing a random item. This has a similar speed and functionaliy to throwing an item, but allows Faust to be selective for which item he uses.


  • 2SGGST Faust 2S.pngGuardAllStartup11Recovery26Advantage-19 BUFF
    • Expanded hitbox inward.
  • 6HGGST Faust 6H.pngGuardHighStartup25Recovery44Advantage-34 NERF
    • Wall Damage increased from 300 to 500.
  • Banana and Banana PeelGGST Faust Banana Peel.pngGuardNone, AllStartup51 to LandRecoveryAdvantage- BUFF
    • No longer bounces off the wall.
    • Horizontal speed when thrown or spat increased by 80%Speed changed from 5 to 9.
    • If a Banana Peel is blocked by using Deflect Shield, the game will crash.
  • Thrust (41236K)GGST Faust 41236K.pngGuardAllStartup26~37Recovery19Advantage-12 BUFF
    • Holding the input will now delay the attack. If held for the maximum duration, the attack will be strengthened.
      • Fully charged attack has 38 startup.
      • Damage increased from 40 to 60.
      • Causes the Guard Crush effect on block, 44F duration.
        • On-block changed from -12 to +14.
      • Chip damage ratio on block increased from 25% to 50%.
  • Bone-crushing Excitement (632146H)GGST Faust 632146H 1.pngGuardAllStartup16+5Recovery48Advantage-32 NERF
    • Damage reduced from 50, 105 to 42, 88.
      • Total damage changed from 155 to 130.

Giovanna

  • Weight increased from Light to Mid. BUFF
  • Chave (214H)GGST Giovanna 214H.pngGuardStartupRecovery30Advantage- NEW MOVE
    • Certain moves performed after Chave gain different properties.
    • Chave (214H)GGST Giovanna 214H.pngGuardStartupRecovery30Advantage-~Sepultura (214K)GGST Giovanna Sepultura.pngGuardAllStartup13Recovery20Advantage-4
      • Deals +20% damage (scales to hit).
      • Pushback increased by 300%Pushback increased from 50% to 200%
    • Chave (214H)GGST Giovanna 214H.pngGuardStartupRecovery30Advantage-~Sol Poente (214S)GGST Giovanna 214S 1.pngGuardAll, HighStartup{4} 27Recovery21Advantage-5
      • Deals +20% damage (scales to hit).
      • First hit vertical launch speed increased by 50%Vertical speed change from 60 to 90
      • Second hit horizontal launch speed decreased by 67%horizontal launch speed change from 15 to 5.
      • Second hit vertical ground bounce speed increased by 100%Vertical speed change from 40% → 80%
    • Chave (214H)GGST Giovanna 214H.pngGuardStartupRecovery30Advantage-~Sol Nascente (623S)GGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15
      • Deals +20% damage (scales to hit).
      • When hit raw, does not inflict the increased gravity penalty.
      • Horizontal launch speed decreased by 50%Speed changed from 30 to 20
      • Vertical launch speed increased by 33%Speed changed from 60 to 8
      • Gravity increases by 0.1 per frame on frames 16~65Gravity increase over time delayed by 10F, but for 5F longer
    • Chave (214H)GGST Giovanna 214H.pngGuardStartupRecovery30Advantage-~Trovao (236K)GGST Giovanna Trovao.pngGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15]
      • Deals +20% damage (scales to hit).
      • Now inflicts Stagger on hit, base 37F (Gold Recovery 40F hittable / 48F throwable).
      • Wall Bounce vertical speed increased by 83%Speed changed from 30 to 55
      • Now inflicts Guard Crush on block, 29F duration making it +15 on block.
      • Chip ratio is higher going from 25% to 50%.
  • Sepultura (214K)GGST Giovanna Sepultura.pngGuardAllStartup13Recovery20Advantage-4 REWORKED
    • Increased proration 90% from 80%.
    • when hitting first time in a combo it gains the following:
      • Changed launch animation used on grounded hit to match that of air hits.
      • Horizontal launch speed increased by 29%Speed changed from 25 to 35.
      • Horizontal launch speed now decreased over time on frames 6~20Horizontal speed reduction by 20% per frame.
      • Vertical launch speed increased by 200%Speed changed from 15 to 45.
      • Vertical launch speed now decreased over time on frames 6~20Horizontal speed reduction by 50% per frame.
      • Gravity on launch decreased by 83%gravity changed from 3 to 0.5.
      • Gravity on launch now increases over time on frames 11~33Gravity increases by 0.25 per frame.
      • Overall launch height increased, launch distance decreased, and total launch time increased by 14F.
  • Sol Nascente (623S)GGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15
    • Raw hit no longer increases initial vertical launch speed by 33%speed changed from 60 to 80
    • Raw hit now increases initial gravity on launch by 100%gravity changed from 0.5 to 1
  • Trovao (236K)GGST Giovanna Trovao.pngGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15] NERF
    • Trovao increased prorate from 90% to 80%.
  • Ventania (632146H)GGST Giovanna Ventania.pngGuardAllStartup5+4Recovery49Advantage-37
    • Damage reduced from 20×4, 80 to 17×4, 68. [Does not account for Tension boost.]
  • Tempestade (j.236236H)GGST Giovanna j236236H 1.pngGuardAllStartup3+1RecoveryAdvantage0~+6
    • Damage reduced from 40, 10×5, 20, 30 to 38, 9×5, 19, 27. [Does not account for Tension boost.]

Goldlewis Dickinson

  • Weight reduced from Heavy to Mid. NERF
  • f.SGGST Goldlewis Dickinson f.S.pngGuardAllStartup11Recovery23Advantage-12 NERF
    • Horizontal launch speed reduced by 14%36 to 31.
    • Vertical launch speed increased by 62%8 to 13.
    • Startup increased from 10F to 11F.
    • Recovery increased from 18F to 23F.
    • On-block changed from -7 to -12.
  • 2SGGST Goldlewis Dickinson 2S.pngGuardAllStartup13Recovery13Advantage-4 BUFF
    • Active time increased from 3F to 5F.
    • Recovery reduced from 20 to 18.
      • No change to on-block frame data.
  • Behemoth Typhoon (j.426H 41236)GGST Goldlewis Dickinson Behemoth Typhoon (426).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
    • Startup reduced from 12F to 10F.
    • Active time reduced from 20F to 15F.
  • Behemoth Typhoon (j.486H 47896)GGST Goldlewis Dickinson Behemoth Typhoon (486).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
    • Startup reduced from 12F to 10F.
    • Active time reduced from 20F to 15F.
  • Behemoth Typhoon (j.624H 63214)GGST Goldlewis Dickinson Behemoth Typhoon (624).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
    • Startup reduced from 12F to 10F.
    • Active time reduced from 20F to 15F.
  • Behemoth Typhoon (j.684H 69874)GGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
    • Startup reduced from 12F to 10F.
    • Active time reduced from 20F to 15F.
  • Behemoth Typhoon (j.862H 89632)GGST Goldlewis Dickinson Behemoth Typhoon (862).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
    • Startup reduced from 12F to 10F.
    • Active time reduced from 20F to 15F.
  • Behemoth Typhoon (j.268H 23698)GGST Goldlewis Dickinson Behemoth Typhoon (268).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 BUFF
    • Startup reduced from 12F to 10F.
  • Behemoth Typhoon (j.842H 87412)GGST Goldlewis Dickinson Behemoth Typhoon (842).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 BUFF
    • Startup reduced from 12F to 10F.
  • Behemoth Typhoon (j.248H 21478)GGST Goldlewis Dickinson Behemoth Typhoon (248).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 BUFF
    • Startup reduced from 12F to 10F.
  • Down With The System (632146P 632146)GGST Goldlewis Dickinson Down with the System 2.pngGuardAllStartup6+(135 Flash)+4Recovery46Advantage-33 NERF
    • Damage reduced from 160 [160, 25] to 130 [130, 13].
      • Total damage changed from 160 [185] to 130 [143].
  • Down With The System (720P 360360)GGST Goldlewis Dickinson Down with the System 2.pngGuardAllStartup11+(191 Flash)+4Recovery46Advantage-33 NERF
    • Damage reduced from 175 [160, 25×2] to 145 [140, 13×2].
      • Total damage changed from 175 [210] to 145 [166].
  • Down With The System (1080P 360360360)GGST Goldlewis Dickinson Down with the System 2.pngGuardAllStartup16+(230 Flash)+4Recovery46Advantage-33 NERF
    • Damage reduced from 190 [160, 25×3] to 160 [151, 13×3].
      • Total damage changed from 190 [235] to 160 [190].
  • ThunderbirdGGST Goldlewis Dickinson Thunderbird.pngGuardAllStartup57Recovery42 TotalAdvantage- BUFF
    • Horizontal launch of final explosion decreased by 35%Speed changed from 21.5 to 14.
    • Vertical launch of final explosion increased by 28%Speed changed from 25 to 32.

Happy Chaos

  • 6KGGST Happy Chaos 6K.pngGuardLowStartup16Recovery16Advantage-7 BUFF
    • No longer extends collision when attack connects.
  • Ground ThrowGGST Happy Chaos Ground Throw.pngGuardGround ThrowStartup2Recovery38Advantage- BUFF
    • Horizontal launch speed reduced by 44%Speed changed from 25 to 14.
  • At The Ready H / FireGGST Happy Chaos 6K.pngGuardLowStartup16Recovery16Advantage-7 NERF
    • R.I.S.C. Loss increased from 1000 to 2000.
    • Combo Decay increased from 5 to 10.
  • At The Ready 236SGGST Happy Chaos 236S.pngGuardAllStartup9Recovery13Advantage+3 BUFF
    • Horizontal launch is now affected by Combo Decay 50% lessCombo Decay influence on horizontal launch changed from 100% to 50%.
  • Steady Aim / FireGGST Happy Chaos 214S.pngGuard-Startup-RecoveryTotal 18Advantage- NERF
    • R.I.S.C. Loss increased from 1000 to 2000.
    • Combo Decay increased from 5 to 10.
    • Inputs for special move cancels are now simplified during Steady Aim.
      • Reload: 2P (2P)
      • Focus: 4P (4P)
      • Curse: 6P (6P)
      • Roll: 4K (4K)
      • Scapegoat: 6K (6K)
      • Cancel Aim: 4S (4S)
  • ReloadGGST Happy Chaos 22P.pngGuard-Startup23RecoveryTotal 23~77Advantage- BUFF
    • No longer halts Concentration refill during first bullet animation when canceled out of Steady Aim.Potential bug
      • This equates to 4.4% additional Concentration.
  • RollGGST Happy Chaos 214K.pngGuard-Startup-Recovery35 totalAdvantage- REWORKED
    • Movement speed now reduces by 20% per frame after going past the opponent.
  • Super FocusGGST Happy Chaos Super Focus.pngGuard-Startup5RecoveryTotal 11Advantage- NERF
    • Concentration cost effect duration reduced from 10 to 5 seconds.
  • Deus Ex MachinaGGST Happy Chaos Deus Ex Machina.pngGuardAllStartup13+(193 Flash)+7RecoveryAdvantage-25 NERF
    • Damage reduces from 20, 1×17, 100 to 18, 1×17, 92
      • Total damage changed from 137 to 127.

I-No

 I-No
  • Weight increased from Light to Mid. BUFF
  • Mad Love Agitato (214S)GGST I-No 214S.pngGuardAll (Guard Crush)Startup26Recovery15 (17 OH)Advantage+17 NEW MOVE
    • New special move added.
  • 5HGGST I-No 5H.pngGuardAllStartup15Recovery23Advantage-8 BUFF
    • Ground bounce vertical launch speed increased by 10%Speed changed from 25 to 27.5.
    • Ground bounce horizontal launch speed reduced by 50%.
  • Chemical Love (214K)GGST I-No Chemical Love.pngGuardAllStartup11Recovery22Advantage-9 NERF
    • Reduced attack level from 4 to 2.
    • On-block went from -2 to -9.
  • Stroke the Big Tree (236S & 236H)GGST I-No Stroke the Big Tree.pngGuardLowStartup16Recovery16Advantage-7 NERF
    • Proration increased from 90% to 80%.
  • Sultry Performance (j.236K/j.236S/j.236H)GGST I-No Sultry Performance 1.pngGuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-2 ~ -4 [+4 ~ +1] NERF
    • Proration increased from 90% to 80%.
  • Sultry Performance (j.236K/j.236S)GGST I-No Sultry Performance 2.pngGuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-3 ~ -4 [+2 ~ 0] NERF
    • Increased landing recovery from 13F to 15F.
    • j.236K on-block changed from -1~-2 [+4~+2] to -3~-4 [+2~±0].
    • j.236S on-block changed from -2~-4 [+4~+1] to ±0~-2 [+2~-1].
  • Sultry Performance (j.236H)GGST I-No Sultry Performance 3.pngGuardAllStartup8 [32]RecoveryUntil Landing + 6Advantage-7 [-2] BUFF
    • Reduced horizontal blowback distance of final hit 41%Speed changed from 17 to 10.
  • Megalomania (632146H)GGST I-No Megalomania 1.pngGuardGround Throw (All)Startup11+0(41)RecoveryAdvantageN/A (-18) NERF
    • Reduced damage from 13×18 [17×11] to 12×18 (15×11).
  • Ultimate Fortissimo (632146S)GGST I-No Ultimate Fortissimo-2.pngGuardAll (Guard Crush)Startup7+2Recovery13Advantage+26 NERF
    • Reduced damage from 40, 20×2, 100 to 24,18×2, 89.
  • Aerial Ultimate Fortissimo (j.632146S)GGST I-No Ultimate Fortissimo.pngGuardAll (Guard Crush)Startup5+3RecoveryAdvantage+37 NERF
    • Reduced damage from 20×2, 100 to 18×2, 89.

Jack-O'

  • Weight increased from Light to Mid. BUFF
  • 5KGGST Jack-O 5K.pngGuardAllStartup7Recovery10Advantage-4 NERF
    • Initial vertical launch speed reduced by 20%Speed changed from 50 to 40.
    • Gravity on launch increasedInitial grabity changed from 0 to 1, and sped up the timing of gravity increasing by 1FGravity increases by 0.25 per frame changed from 6~30F to 5~29F.
  • Defend CommandGGST Jack-O 214S.pngGuardStartup4RecoveryTotal 30Advantage+25 (All Versions) BUFF
    • No longer applies Guard Crush on hit, instead launching the opponent airborne.
      • Still applies Guard Crush if the servant's attack is blocked.
      • Attack still cannot be a lethal blow on hit.
    • Chip damage ratio on block increased from 12% to 25%.
    • Increased proration from 80% to 60%.
  • CountdownGGST Jack-O 214H.pngGuardAllStartup3+180+25RecoveryTotal 24Advantage- (All Versions) BUFF
    • Added Guard Crush effect on block for 29F.
      • Total blockstun increased by 13F.
    • Chip damage ratio increased from 12% to 25%.
  • Forever Elysion DriverGGST JackO Forever Elysion Driver Hit.pngGuardAllStartup10+1Recovery58Advantage-41 REWORKED
    • No longer hits as a Grab, but instead as a Strike with hitgrab properties.
      • Attack Level 4; On-block -41; no change to frame-data.
      • Can be Red Roman Canceled on block.
      • May connect on extended hurtboxes from significantly far away.
      • May connect on airbone opponents.
      • Opponents in Faultless Defense during Super Flash are no longer incapable of avoiding the hit.
      • Strike does zero chip damage.
      • Strike has zero hitstop.
    • No longer connects on opponents fully behind Jack-O'.
    • When blocked, briefly places Jack-O' airborne even if Roman Canceled.
    • Decreased damage from 179 to 149.
  • Cheer Servant On SGGST JackO Cheer Servant On S.pngGuardStartup3RecoveryTotal 15AdvantageSee Notes BUFF
    • Effect duration increased from 5 to 6 seconds.
  • Cheer Servant On HGGST JackO Cheer Servant On H.pngGuardStartup3RecoveryTotal 15AdvantageSee Notes REWORKED
    • Effect duration decreased from 5 to 3 seconds.
    • Now immeditely refills the Servant Gauge to full during Super Flash.

Ky Kiske

  • f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5 BUFF
    • Startup reduced from 12F to 10F.
  • 2SGGST Ky Kiske 2S.pngGuardLowStartup11Recovery20Advantage-8 NERF
    • Startup increased from 10F to 11F.
  • 5HGGST Ky Kiske 5H.pngGuardAllStartup12Recovery21Advantage-8 BUFF
    • Startup reduced from 14F to 12F.
  • j.DGGST Ky Kiske jD.pngGuardAllStartup13Recovery15Advantage- CHANGED
    • Projectile no longer affected by slowdown.
  • Stun EdgeGGST Ky Kiske 236S.pngGuardAllStartup13RecoveryTotal 46Advantage-14 (All versions) BUFF
    • Horizontal launch speed decreased by 19%Speed changed from 35 to 25.
    • Vertical launch speed increased by 100%Speed changed from 10 to 20.
  • Air Stun Edge SGGST Ky Kiske j236X.pngGuardAllStartup21RecoveryUntil Landing+10Advantage- (All Versions) BUFF
    • Horizontal launch speed decreased by 33%Speed changed from 30 to 20.
    • Vertical launch speed reversed to launch upwards and decreased by 60%Speed changed from -30 to 20.
  • Air Stun Edge HGGST Ky Kiske j236X.pngGuardAllStartup21RecoveryUntil Landing+10Advantage- (All Versions) BUFF
    • Horizontal launch speed decreased by 60%Speed changed from 50 to 20.
    • Vertical launch speed reversed to launch upwards and decreased by 60%Speed changed from -30 to 20.
  • Charged Stun EdgeGGST Ky Kiske 236H.pngGuardAllStartup39RecoveryTotal 62Advantage+22 [+25] (All Versions) BUFF
    • Horizontal launch speed decreased by 71%Speed changed from 35 to 10.
    • Vertical launch speed increased by 75%Speed changed from 10 to 17.5.
  • Stun DipperGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14] (Standard) NERF
    • Startup increased from 5F to 7F.
    • Proration increased from 90% to 80%.
    • Recovery increased from 26 to 30.
      • On-block changed from -15 [-10] to -19 [-14]
    • Vertical launch speed of second hit when increased by 25%Speed changed from 40 to 50 and duration of speed decreasing extended by 4FVertical speed reduction by 40% per frame changed from 6~16F to 6~20F.
    • Gravity on launch of second hit lowered by 12%Gravity changed from 2.5 to 2.2, sped up timing of gravity change by 2F, and potency of gravity change reduced by 13%Gravity increases per frame changed from 0.15 to 0.13.
      Gravity increases per frame changes from 11~45 to 9~43
      .
      • No change to on-hit advantage.
  • Stun DipperGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-14 (Dragon Install) NERF
    • Startup increased from 5F to 7F.
    • Proration increased from 90% to 80%.
    • Recovery increased from 26 to 30.
      • On-block changed from -10 to -14.
  • Foudre ArcGGST Ky Kiske 214K.pngGuardAllStartup24Recovery6Advantage-2~+6 [+5~+12] (All Versions) NERF
    • Proration decreased from 90% to 80%.
  • Vapor Thrust HGGST Ky Kiske 623H.pngGuardAllStartup13Recovery44Advantage-38 [-33] (All Versions) NERF
    • No longer Strike invuln immediately.
      • Invuln frames on standard version changed from 1~16 to 7~16.
      • Invuln frames during Dragon Install changed from 1~18 to 7~18.
  • Dire EclatGGST Ky Kiske 214S.pngGuardAllStartup14Recovery25Advantage-8 [-6] (All Versions) NERF
    • Proration decreased from 90% to 80%.
  • Ride The LightningGGST Ky Kiske 632146H.pngGuardAllStartup8+1Recovery99Advantage-82 (Standard) NERF
    • Damage decreased from 21×4, 50 [22×4, 60] to 18×4, 42 [22×4, 52].
      • Total damage changed from 134 [148] to 114 [140]
  • Ride The LightningGGST Ky Kiske 632146H.pngGuardAllStartup8+1Recovery99Advantage-79 (Dragon Install) NERF
    • Damage decreased from 10×8, 30×3 to 9×8, 26, 25×2.
      • Total damage changed from 170 to 148.

Leo Whitefang

  • Weight reduced from Heavy to Mid. NERF
  • 5HGGST Leo Whitefang 5H.pngGuardAllStartup15Recovery22Advantage-8 BUFF
    • Attack Level increased from 3 to 4.
      • On-block changed from -10 to -8.
      • On-hit changed from -7 to -5.
  • j.DGGST Leo Whitefang jD.pngGuardHighStartup22Recovery15Advantage-6 at worst NERF
    • Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Leo.
      • Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range of 0 to 350.
        Vertical Activation Range of -150 to 300
        .
      • Can no longer hit opponents behind LeoHorizontal Activation Range minimum of 0.
  • Kahn SchildGGST Leo Whitefang bt D.pngGuardAllStartup3Recovery18Advantage- NERF
    • Damage reduced from 74 to 54.
  • Eisensturm HGGST Leo Whitefang Eisen Sturm.pngGuardAllStartup10Recovery42Advantage-52 NERF
    • No longer Strike invuln immediately.
      • Invuln frames changed from 1~10 to 7~10.
  • Erstes Kaltes GestöberGGST Leo Whitefang Kaltes Gestober Erst.pngGuardAllStartup12Recovery20Advantage-6 REWORKED
    • Proration increased from 90% to 80%.
    • Horizontal launch speed reduced by 7%Speed changed from 35 to 32.5 and duration of speed change increased by 2FHorizontal speed reduction by 20% per frame changed from 5~14F to 5~16F.
  • Zweites Kaltes GestöberGGST Leo Whitefang Kaltes Gestober Zweit.pngGuardAllStartup25 [25]Recovery22 [15]Advantage-6 [+2] NERF
    • Proration increased from 90% to 80%.
    • Pushback now affects move during its active frames.Bug fix
      • Alongside system mechanic changes, Instant Block, Faultless Defense, and Deflect Shield now push Leo away on block even on cross-up.
      • Move is still unaffected by all pushback force (including from Deflect Shield) on frames 15~24.
      • Sometimes when performed with dash momentum after launching an opponent in the corner, the attack will hit from the front despite being able to cross-up.Bug
  • TurbulenzGGST Leo Whitefang Turbulenz.pngGuardAllStartup21Recovery21Advantage-8 BUFF
    • Forward movement on startup increased by 83%Speed changed from 30 to 55.
  • Glänzendes DunkelGGST Leo Whitefang bt 214K 2.pngGuardGround ThrowStartup30Recovery42Advantage- NERF
    • Damage reduced from 115 to 105.
  • Leidenschaft des DirigentenGGST Leo Whitefang Liedenschaft des Dirigenten.pngGuardAllStartup10+1Recovery43Advantage-33 NERF
    • Damage reduced from 20×4, 50 to 17×4, 42.
      • Total damage changed from 130 to 110.
  • Stahlwirbel NERF
    • Damage reduced from 170 to 150.

May

 May
  • Weight increased from Light to Mid. BUFF
  • SplitGGST May 46X-K.pngGuardStartupRecoveryTotal 20Advantage-. NEW MOVE
    • K during Mr. Dolphin Horizontal (All Versions).
    • May cancels her attack, and leaps forward into the air with a non-attacking motion and fast (20F) recovery.
  • 6KGGST May 6K.pngGuardHighStartup28Recovery6Advantage+2 REWORKED
    • Can now be special canceled.
    • Startup increased from 20F to 28F.
    • Active time increased from 5F to 6F.
    • Recovery reduced from 11F to 6F.
    • Now forces crouching on hit.
      • This gives a guaranteed +1 hitstun.
      • On-block changed from -2 to +2.
      • On-hit changed from +1 to +6.
    • No longer extends collision when attack connects.
  • 6HGGST May 6H.pngGuardAll [All (Guard Crush)]Startup16~39 [40]Recovery24Advantage-8 [+8] NERF
    • Wall Damage increased from 300 to 500.
    • No longer launches on ground hit when attack is charged.
  • j.2HGGST May j.2H.pngGuardHighStartup13Recovery6Advantage+2 (IAD) BUFF
    • Grounded pushback lowered by 25%Pushback rate changed from 100% to 75%.
  • Mr. Dolphin HorizontalGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3 (All Versions) REWORKED
    • Holding S or H no longer extends the active time. Instead, pressing P cancels the attack manually and immediately begins recovery. Pressing K will cancel into Split.
      • Maximum distance and active time unchanged.
      • The attack may cancel on any active frame (7~24). This may be used to prevent any attack occuring, ending the attack 9 frames sooner than previously possible.
    • Recovery on whiff increased from 11 to 20.
      • This includes the recovery time when canceled with P.
  • Mr. Dolphin Horizontal SGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3 REWORKED
    • Proration increased from 90% to 80%.
    • May no longer bounces backwards when attack connects.
    • Grounded pushback on hit now differs from on block.
      • Grounded pushback on block reduced by 60%Pushback rate changed from 125% to 50%.
      • Grounded pushback on hit increased by 100%Pushback rate changed from 125% to 250%.
      • Final distance on block significantly reduced, while mostly unchanged on hit.
  • Mr. Dolphin Horizontal HGGST May Mr. Dolphin Horizontal.pngGuardAllStartup25Recovery20 (18 OH)Advantage+7 NERF
    • Proration increased from 90% to 80%.
    • R.I.S.C. Loss increased from 1000 to 2000.
    • Combo Decay increased from 5 to 10.
  • Mr. Dolphin VerticalGGST May Mr. Dolphin Vertical.pngGuardAll→HighStartup6Recovery7 (21 OH)Advantage0 (Airborne) (All Versions) NERF
    • Holding S or H no longer extends the horizontal movement. Instead, pressing P will slow down the horizontal movement.
      • No change to maximum or minimum distances.
    • Proration increased from 90% to 80%.
  • Overhead KissGGST May Overhead Kiss 1.pngGuardGround ThrowStartup6Recovery40AdvantageN/A NERF
  • Damage reduced from 20,50 to 20,30.
    • Total damage changed from 70 to 50.
  • Great Yamamda AttackGGST May Great Yamada Attack.pngGuardAllStartup10+1Recovery88Advantage-54 NERF
  • Damage reduced from 190 to 170
  • The Wonderful and Dynamic GoshogawaraGGST May The Wonderful and Dynamic Goshogawara.pngGuardAllStartup6+4Recovery55Advantage-31 NERF
  • Damage reduced from 80, 100 [50, 100] to 66, 82 [43, 82].
    • Total damage changed from 180 [150] to 148 [125].

Millia Rage

  • Weight increased from Light to Mid. BUFF
  • 5KGGST Millia Rage 5K.pngGuardAllStartup7Recovery12Advantage-3 NERF
    • Horizontal launch speed reduced by 30%Speed changed from 10 to 7.
    • Vertical launch is now affected by Combo Decay 60% lessCombo Decay influence on vertical launch changed from 250% to 100%.
  • Iron SaviourGGST Millia Rage Iron Savior.pngGuardLowStartup20Recovery17 + 10LAdvantage-12 NERF
    • Proration reduced from 90% to 80%.
  • MirazhGGST Millia Rage Mirazh.pngGuard-Startup-RecoveryTotal 26Advantage- BUFF
    • Recovery reduced from 28 to 26.
    • Cancel timing sped up from 9~15F to 7~13F.
    • Mirazh may now cancel into Wild Assault.
  • Lust ShakerGGST Millia Rage Lust Shaker.pngGuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9 BUFF
    • Startup reduced from 17F to 13F.
  • WingerGGST Millia Rage 632146H Full.pngGuardAllStartup8+1Recovery40Advantage-32 BUFF
    • Damage reduced from 20×5, 60 to 16×5, 50
      • Total damage changed from 160 to 130.

Nagoriyuki

  • 5KGGST Nagoriyuki 5K.pngGuardAllStartup7Recovery14Advantage-2 NERF
    • Recovery increased from 12F to 14F.
      • On-block changed from ±0 to -2.
    • Hurtbox extended to his normal standing hurtbox, losing low crush properties.
    • Vertical launch speed reduction over time reduced by 1FVertical speed reducion by 40% per frame changed from 6~16F to 7~16F.
  • 6KGGST Nagoriyuki 6K1.pngGuardLowStartup15Recovery13Advantage-2 BUFF
    • Recovery reduced from 15F to 13F.
    • On-block changed from -4 to -2.
  • 6HGGST Nagoriyuki 6HComparison.pngGuardAll (Guard Crush)Startup17Recovery30Advantage-2 REWORKED
    • Applies Guard Crush on block, 33F duration.
      • On-block changed from -17 to -2.
    • Can no longer be special canceled.
    • Applies hard knockdown on hit.
    • Has lower gravity and launches higher.
  • Kamuriyuki (214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3) REWORKED
    • Guard type changed from All to Low.
    • Proration increased from 90% to 80%.
    • Initial Combo Decay increased from 5 to 10.
  • Shizuriyuki (623HGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7) NERF
    • Proration increased from 90% to 80%.
  • Shizuriyuki (Second hit) (623HHGGST Nagoriyuki Shizuriyuki2.pngGuardHighStartup10Recovery29Advantage-16) REWORKED
    • Guard type changed from All to High.
    • Proration changed from 90% to 80%.
    • Initial Combo Decay increased from 5 to 10.

Potemkin

  • Weight reduced from Heavy to Mid. NERF
  • 5PGGST Potemkin 5P.pngGuardAllStartup5Recovery6Advantage+1 BUFF
    • Expanded lower hitbox and hurtbox.
  • f.SGGST Potemkin f.S.pngGuardAllStartup12Recovery18Advantage-8 BUFF
    • Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
  • Mega Fist (Forward)GGST Potemkin Mega Fist.pngGuardHighStartup25Recovery16Advantage-6 REWORKED
    • Now launches on grounded hit.
      • On-hit changed from -2 to KD +30.
    • No longer applies Hard Knockdown on hit.
    • Ground bounce when hit raw adjusted (Note: previously only applied on air hit).
      • Vertical speed reduced by 85%Speed changed from 20 to 3.
      • Now reduces horizontal speed by 60%.
  • Slide HeadGGST Potemkin Slide Head.pngGuardLowStartup29Recovery24Advantage0 BUFF
    • No longer causes Guard Crush on block.
      • Total blockstun reduced from 22 to 18.
      • No change to on-block frame data.
    • Recovery reduced from 28 to 24.
    • Vertical launch speed reduced by 13%Speed changed from 30 to 26.
      • On-hit changed from HKD +55 to HKD +56.
    • Grounded pushback increased by 500%Pushback rate changed from 10% to 60%.
  • F.D.B.GGST Potemkin FDB.pngGuardAllStartup18~36Recovery19Advantage-6 REWORKED
    • Expanded frontal hitbox.
    • Startup reduced from 20~38F to 18~36F.
    • Active time increased from 3F to 4F.
    • Recovery reduced from 20F to 19F.
      • No change to on-block frame data.
    • Grounded pushback reduced by 42%Pushback rate changed from 120 to 70.
  • Heavenly Potemkin BusterGGST Potemkin Heavenly Potemkin Buster.pngGuardAir ThrowStartup12+0Recovery16AdvantageN/A NERF
    • Damage reduced from 220 to 190.
  • Giganter KaiGGST Potemkin Giganter Kai.pngGuardAllStartup10+1Recovery17Advantage+100 BUG FIX
    • No longer applies Tension penalty if interrupted during startup before Super Flash.

Ramlethal Valentine

  • Ondo (236K)GGST Ramlethal Valentine 236K.pngGuardAllStartup31Recovery16Advantage+7 NEW MOVE
    • New special move added.
  • Dash NERF
    • Dash acceleration reduced.
  • Dauro (623P)GGST Ramlethal Valentine Dauro.pngGuardAllStartup11Recovery26Advantage-10 NERF
    • Increased proration.
  • Erarlumo (214P)GGST Ramlethal Valentine Erarlumo 1.pngGuardAllStartup16Recovery12Advantage-5 NERF
    • Increased proration (All hits).
    • Counter Hit level reduced (All hits).
  • Grounded Sildo Detruo (214K)GGST Ramlethal Valentine Sildo Detruo.pngGuardAllStartup22Recovery17Advantage-2 REWORKED
    • No longer wall bounces.
    • Increased proration.
    • Increased pushback on block.
    • Decreased pushback on hit.
    • Startup reduced from 30F to 22F.
    • Recovery increased from 13F to 16F.
    • On-block reduced from +2 to -2.
    • Increased horizontal travel speed.
  • Aerial Sildo Detruo (j. 214K)GGST Ramlethal Valentine Sildo Detruo.pngGuardAllStartup30RecoveryAdvantage-3~+4 NERF
    • Increased proration.
  • Sabrobato (214H)GGST Ramlethal Valentine Sabrubato S-less H-less.pngGuardAllStartup19Recovery42Advantage-27 [-27] {-32} NERF
    • Increased proration.
  • Calvados (631246H)GGST Ramlethal Valentine Calvados.pngGuardAll (Guard Crush)Startup11+13Recovery17Advantage+16 NERF
    • Reduced damage.
  • Mortobato (236236S)GGST Ramlethal Valentine 236236S 2.pngGuardAllStartup7+2Recovery51Advantage-38 [-38] {-43} NERF
    • Reduced damage.

Sin Kiske

  • Backdash BUFF
    • Invuln time increased from 5F to 6F.
    • Recovery reduced from 28F to 24F.
      • No change to distance travelled.
    • Reduced lower hurtbox on frames 1~18.
      • Backdash will now be immune to very shallow ground attacks (i.e. Slide HeadGGST Potemkin Slide Head.pngGuardLowStartup29Recovery24Advantage0 and 100T Weight EarthquakeGGST Faust 100T Weight.pngGuardAll (Guard Crush)Startup64RecoveryAdvantage-) for a longer period.
  • f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 BUFF
    • Startup reduced from 13F to 11F.
  • 5HGGST Sin Kiske 5H 2.pngGuardAllStartup16Recovery18Advantage-2 BUFF
    • Attack Level increased from 3 to 4.
    • On-block changed from -4 to -2.
  • 6HGGST Sin Kiske 6H.pngGuardAllStartup15Recovery17Advantage-4 NERF
    • Wall Damage increased from 300 to 500.
  • 2HGGST Sin Kiske 2H 2.pngGuardLow, AllStartup14Recovery27Advantage-16 BUFF
    • Horizontal launch speed reduced by 57%Speed changed from 35 to 15.
  • Beak DriverGGST Sin Kiske 236H.pngGuardAllStartup16Recovery22Advantage-14 NERF
    • Proration increased from 90% to 80%.
  • Beak Driver Follow-upGGST Sin Kiske 236HH.pngGuardAllStartup13Recovery9Advantage-3 NERF
    • Proration increased from 90% to 80%.
  • Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 REWORKED
    • Proration increased from 90% to 80%.
    • Startup reduced from 24F to 21F.
    • Distance travelled reduced by 14%Movement on first active frame changed from 573.083 to 491.237.
  • Elk Hunt Follow-upGGST Sin Kiske 236KK.pngGuardAll (Guard Crush)Startup13Recovery20Advantage+8 NERF
    • Proration increased from 90% to 80%.
  • Hoof Stomp Follow-upGGST Sin Kiske 214SS.pngGuardAllStartup13Recovery22Advantage-8 NERF
    • Proration increased from 90% to 80%.
  • Hawk BakerGGST Sin Kiske 623S 2.pngGuardAllStartup9Recovery36Advantage-26 BUFF
    • Expanded lower hitbox on first hit.
  • Hawk Baker Follow-upGGST Sin Kiske 623SS.pngGuardAllStartup12Recovery33Advantage-19 BUFF
    • Gravity change during launch reduced by 20%Gravity increase per frame changed from 0.125 to 0.1.
      Change occurs frames 6~35.
      • On-hit changed from KD +28 to KD +30.
    • Vertical launch is now affected by Combo Decay 50% lessCombo Decay influence on vertical launch changed from 100% to 50%.
  • R.T.L.GGST Sin Kiske 632146H.pngGuardAllStartup11+5Recovery25+32 After LandingAdvantage-55 (All Versions) REWORKED
    • Damage reduced from 30×2, 60 to 20×2, 50.
      • Total damage changed from 120 to 90.
    • No longer costs Stamina when kara canceled from follow-up specials.
    • Input is now prioritised over Tyrant Barrel if both moves are input at the same time.Bug fix
  • Tyrant BarrelGGST Sin Kiske 236236P.pngGuardAllStartup9+1Recovery38Advantage-22 BUFF
    • No longer costs Stamina when kara canceled from follow-up specials.
    • Follow-up attack strength levels have more lenient timing and height restrictions.
      • Level 1: Level removed, all ranges this would occur now hits as Level 2.
      • Level 2: No changes.
      • Level 3: Maximum height allowed increased by 20%Allowed height changed from 100 to 120. Input remains 2F.
      • Level 4: Maximum height allowed increased by 400%Allowed height changed from 10 to 50. Input window increased from 1F to 2F.
      • OTG: No changes.

Sol Badguy

  • 2KGGST Sol Badguy 2K.pngGuardLowStartup5Recovery11Advantage-2 BUFF
    • Reduced startup from 6F to 5F.
  • f.SGGST Sol Badguy fS.pngGuardAllStartup10Recovery13Advantage+2 BUFF
    • Adjusted the opponent's animation on hit.
    • Reduced horizontal blowback distance.
  • 6HGGST Sol Badguy 6H.pngGuardAllStartup9Recovery43Advantage-27 NERF
    • Increaed Wall Break value incurred from 300 to 500.
  • Volcanic Viper (H Versions) (623HGGST Sol Badguy 623X.pngGuardAllStartup13Recovery19+10 LandingAdvantage-26 & j.623HGGST Sol Badguy 623X.pngGuardAllStartup13RecoveryUntil Landing+10Advantage-) NERF
    • Delayed strike invincibility activation from frame 1 to frame 7.
  • Bandit Revolver (All Versions) (236KGGST Sol Badguy 236K.pngGuardAllStartup12Recovery9+6 LandingAdvantage-7, 236KKGGST Sol Badguy 236KK.pngGuardAllStartup6Recovery6+17 LandingAdvantage-11, j.236KGGST Sol Badguy 236K.pngGuardAllStartup10RecoveryUntil Landing+6Advantage- & j.236KKGGST Sol Badguy 236KK.pngGuardAllStartup6RecoveryUntil Landing+17Advantage-) NERF
    • Counter Hit type changed from Mid to Very Small.
    • Increased proration from 90% to 80%.
    • Expanded lower hitbox and hurtbox. (Current | Previous)
  • Aerial Bandit Bringer (j.214K)GGST Sol Badguy 214K.pngGuardHighStartup22~29 [30]RecoveryUntil Landing+18Advantage- BUFF
    • Holding K now increases attack potency.
      • Increased damage from 40 to 60.
      • Increased ground bounce effect.
  • Wild Throw (623K)GGST Sol Badguy 623K 2.pngGuardGround ThrowStartup6Recovery41Advantage- NERF
    • Reduced damage from 120 to 100.
  • Night Raid Vortex (214S)GGST Sol Badguy 214S 1.pngGuardAllStartup15~31 [32]Recovery32Advantage-17 NERF
    • Increased proration from 90% to 80%.
  • Fafnir (41236H)GGST Sol Badguy 41236H.pngGuardAll (Guard Crush)Startup24Recovery16Advantage+11 REWORKED
    • Increased proration from 90% to 80%.
    • Reduced launch height after a ground bounce.
      • On-hit changed from HKD +76 to HKD +70.
    • Increased movement distance.
  • Tyrant Rave (632146H)GGST Sol Badguy 632146H 1.pngGuardAllStartup7+2Recovery41Advantage-44 NERF
    • Reduced damage from 70, 100 [70, 130] to 58, 82 [58, 112].
      • Reduced total damage from 170 [200] to 140 [170].

Testament

  • 5HGGST Testament 5H.pngGuardAllStartup13Recovery25Advantage-8 BUFF
    • Horizontal launch speed decreased by 35%Speed changed from 23 to 15.
    • Now applies Rolling Tumble on knockdown for 10F.
      • On-hit changed from KD +22 to KD +32.
  • Grave ReaperGGST Testament j236S.pngGuardAllStartup13~19Recovery21Advantage+2 (All Ground Versions) NERF
    • Extends collision when strike connects.Bug fix
  • Grave ReaperGGST Testament j236S.pngGuardAllStartup13~19Recovery21Advantage+2 (Air Diagonal Versions) BUFF
    • Grounded pushback on strike reduced by 67%Pushback rate changed from 150% to 50%.
  • PossessionGGST Testament 214K.pngGuardStartup16RecoveryTotal 35Advantage- (All Versions) BUFF
    • Falling momentum after teleporting to the air can be controlled by holding 4 or 6.
      • Input must be held on Frame 29.
      • Holding 4 will cause Testament to move slightly backwards.
      • Holding 6 will cause Testament to move further forward.
      • This can be performed without teleporting to the Succubus.
  • Arbiter Sign SGGST Testament 214S.pngGuardLowStartup24Recovery26Advantage-12 BUFF
    • Horizontal launch speed decreased by 31%Speed changed from 13 to 9.
    • Vertical launch speed increased by 44%Speed changed from 34 to 49.
      • On-hit changed from KD +26 to KD +36.
  • Arbiter Sign HGGST Testament 214H.pngGuardHighStartup28Recovery26Advantage-12 BUFF
    • Horizontal launch speed decreased by 31%Speed changed from 13 to 9.
    • Vertical speed on ground bounce increased by 60%Ground bounce vertical speed rate changed from 25% to 40%.
      • On-hit changed from KD +27 to KD +38.
  • NostroviaGGST Testament 236236P Cinematic.pngGuardAllStartup11+19RecoveryTotal 53Advantage+63 BUG FIX
    • No longer applies Tension penalty if interrupted during startup before Super Flash.
  • Calamity OneGGST Testament 236236K.pngGuardAllStartup11+4Recovery67Advantage-38 NERF
    • Damage reduced from 143 to 123.

Zato-1

  • Eddie Gauge NERF
    • Refill rate when Eddie is deactivated (i.e. when the gauge is red) reduced from 15 to 8 HP per frame.
      • Total refill duration changed from 200F to 375F.
  • FlightGGST Zato-1 Flight.pngGuardStartupRecoveryAdvantage- NERF
    • Maximum duration decreased from 91F to 61F.
  • 5PGGST Zato-1 5P.pngGuardAllStartup5Recovery8Advantage-2 [0] NERF
    • Reduced frontal hitbox and hurtbox during first 2 active frames (5~6F).
  • 2PGGST Zato-1 2P.pngGuardAllStartup6Recovery9Advantage-3 [-1] NERF
    • Reduced frontal hitbox and hurtbox during first 2 active frames (6~7F).
  • c.SGGST Zato-1 c.S.pngGuardAllStartup8Recovery10Advantage+1 BUFF
    • Startup reduced from 9F to 8F.
  • 6HGGST Zato-1 6H.pngGuardAllStartup30Recovery17Advantage-6 NERF
    • Wall Damage increased from 300 to 500.
  • Air ThrowGGST Zato-1 Air Throw.pngGuard200000 (Air)Startup2Recovery38 or Until Landing + 10Advantage- ADJUSTED
    • Can no longer kill until the final hit.
  • Summon EddieGGST Zato-1 Summon Eddie.pngGuardStartup20Recovery8Advantage- BUFF
    • Zato's total recovery reduced from 36 to 28.
  • Break The LawGGST Zato-1 Break The Law.pngGuardStartup13RecoveryTotal 28~95Advantage- REWORKED
    • When submerged, inputting 22 (22) will cause Zato to exit Break The Law while swapping locations with Eddie.
      • Zato's total recovery is 24F.
      • Eddie's total recovery time is 36F.
      • If K is released on the same frame as 2 is input, Zato will emerge from where he stands while bringing Eddie to his location.Potential bug
    • Due to system mechanic changes, being submerged will no longer make Zato immune to Yellow Roman Cancel, nor cause Burst to whiff.
  • Damned FangGGST Zato-1 Damned Fang.pngGuardGround ThrowStartup6Recovery38Advantage- NERF
    • Damage reduced from 1×13, 89 to 1×13, 69.
      • Total damage changed from 102 to 82.
  • Sun VoidGGST Zato-1 Sun Void.pngGuardAllStartup11+14RecoveryAdvantage+3 BUG FIX
    • No longer applies Tension penalty if interrupted during startup before Super Flash.
  • AmorphousGGST Zato-1 Amorphous.pngGuardAllStartup8+8RecoveryTotal 43Advantage+12 NERF
    • Damage reduced from 150 to 135.

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