New Content
Added Johnny
1.29 Non-Gameplay Changes
Main Menu
- The main menu has received significant visual changes. Certain menu items and their respective names, as well as the menu location of certain modes, have also been changed as a result. System settings, battle settings, etc. can be selected and changed through Game Settings, which can be accessed via the Options menu, Menu button, or the Enter key (for keyboard input).
- Added Quick Access feature. This feature allows specific items from the main menu to be assigned and opened with a single button press, avoiding unnecessary inputs and resulting in easier menu navigation.
Online Matches
- Changed some visual features of the lobby selection screen.
- Added a visual indicatior of current online player count for each floor when selecting floors in the Ranked Tower.
- Added Africa as a selectable network region.
- Changed the structure of the lobby screen.
- Items can now be selected from the shortcut menu when the button is being held down by selecting the option through the Contact menu displayed on the Member List.
- Added the ability to Follow, Block, or Report other players both directly or by selecting the option through the Contact menu displayed on the Member List.
Online Lobbies
- Avatars in online lobbies will now be moved from the Duel Station they were using to the Bartender's area when suspending matchmaking in Standby in Training Mode.
- Fixed an issue where vacant Duel Stations could not be accessed due to the information of the most recent player remaining on the server.
Character Select
- Changed the display format.
- Revised character selection to achieve a better overall equilibrium for Battle Type and Ease of Use classifications. Battle Type and Ease of Use descriptions for some characters have been changed as a result. These revisions are not intended to represent any changes associated with the most recent balance update.
- The operation of changing settings for BGM, Stage, and Battle Settings have been revised from a method where changes are made collectively and then confirmed to a method where changes are selected and then confirmed individually.
- The selected BGM or Stage using the AUTO function is now displayed after the character is determined.
R-Code
- When checking your R-Code, the Options/Menu button now opens the Edit Profile screen. Please note that you can no longer edit your profile from the standard R-Code menu.
Universal Mechanic Changes & Character Balancing
1.29 New Mechanics
- A lunging attack performed at the cost of 50% of the Burst Gauge.
- Similar to special moves, it can also be performed by canceling normal moves.
- On both hit or block, this attack drains the opponent's Burst Gauge slightly.
- Holding the button will power up the attack in exchange for extending the attack startup.
- The properties vary for each character, with them mainly falling into one of three categories.
- (1) Attack with fast startup, easy to use in combos
- (2) Attack with Guard Crush effect on block (+12 and [+17]), creates advantageous situation
- (3) Attack with invincibility frames starting on frame 9 and losing invulnerability on the first frame of recovery
- For types (1) and (2), the Wild Assault attack can be canceled into other actions on hit or block.
Color | Characters | Startup | Active | Recovery | On-Block | Cancel | Invuln |
---|---|---|---|---|---|---|---|
Orange | Sol, Ky, May, Axl, Chipp, Ramlethal, Leo, Giovanna, Anji, I-No, Testament, Sin, Johnny |
16~27 [28] | 3 | 20 | -4 | Yes | |
Blue | Faust, Millia, Zato, Jack-O', Chaos, Baiken, Bridget, Asuka |
20~31 [32] | 3 | 20 | +12 [+17] | Yes | |
White | Potemkin, Nagoriyuki, Goldlewis, Bedman? |
20~31 [32] | 3 | 20 | +7 [+12] | No | 9~22F [9~34F] Strike |
- A special method of blocking performed at the cost of 50% of the Burst Gauge.
- Blocking an attack while Deflect Shield is active will create significant distance with the opponent.
- The same applies when blocking projectiles with it, in addition to standard strike attacks.
- It can block both low and overhead attacks while active.
- Leaves you in a vulnerable Counter Hit state for the second half of the move.
1.29 Universal Changes
Overall Changes
- Burst Gauge refill over time increased by 100%~33%.
- At over 50% life, rate is increased from 0.4% to 0.8% per second60 every 60 frames to 30 every 15 frames.
- At over 25% life, rate is increased from 0.8% to 1.3% per second120 every 60 frames to 50 every 15 frames.
- At 25% or less life, rate is increased from 1.2% to 1.6% per second180 every 60 frames to 60 every 15 frames.
- Positive Bonus now refills Burst Gauge at 4.8% per second12 Burst Gauge per frame, for a total 48% Burst Gauge.
- Negative Penalty now immediately fully empties the Burst Gauge.
- Wall Stick and Instant Wall Break now refills 25% of the opponent's Burst Gauge.
- This amount is not affected by Combo Decay scaling.
- This can only occur once per combo.
- Increased attack level from 1 to 3.
- Increased hitstop from 6F to the standard 15F.
- Hitstop continues to only affect the opponent.
- On-block changed from -30 to -16.
- On-hit changed from KD +11 to KD +19.
- Grounded pushback reduced by 57%Pushback rate changed from 70% to 30%.
- Increased active frames from 6F to 11F.
- Pre-landing recovery reduced from 33F to 28F.
- No change to total move duration.
- Expanded hitbox.
- No longer refills 33%5000 Burst Gauge units Burst Gauge on hit.
- Blue Psych Burst will now always complete startup even when input on the 1 frame landing period from a knockdown.Bug fix
- Increased amount of Burst Gauge consumed on activation from 67% to 100%Burst Gauge consumed changed from 10,000 to 15,000.
- Increased attack level from 2 to 4.
- Increased hitstop from 12F to 15F.
- Hitstop continues to only affect the opponent.
- On-block changed from -10 to -2.
- On-hit changed from KD +29 to KD +31.
- No longer fully fills Tension Gauge on hit and instead grants Positive Bonus.
Roman Cancel (All Versions)
- No longer applies Tension penalty if interrupted during startup before super flash.Bug fix
- Now hits opponents who have strike or throw invulnerability.
- It may still be evaded by activating a Roman Cancel on the exact same frame as Yellow Roman Cancel.
- Faultless Defense no longer pushes in the opposite direction when blocked on crossup.Bug fix
Finish Blow
Finish Blow is the special move granted during a Homing Jump after a fully charged Dust Attack.
- Now grants Positive Bonus on hit.
Hurtbox
- Adjusted hurtboxes of some moves for consistency.Currently unknown
Weight
- All characters now use the Mid weight (e.g. previously used by Ky Kiske and Sol Badguy)
- Several special moves have proration increased from 90% to 80%. Specifics listed in the character changes. This broadly affects:
- Moves with follow-up attacks, including the follow-ups.
- Moves with far-reaching forward movement.
- Reduced Counter Hit type to Very Small for special moves with follow-up attacks, including the follow-ups.
- Very Small has no slowdown or altered hitstop, similar to projectiles.
- Changed camera visuals on Large Counter Hits for the duration of the combo.
- Slightly rotates towards the opponent.
- If the opponent is launched extremely high up, the camera will attempt to keep both characters in frame.
Damage
- Reduced damage across various attacks, this broadly includes:
- Invulnerable reversal Overdrives.
- High-damage combo ending Overdrives.
- Command grabs.
1.29 Character Changes
- MidareGuardAllStartup7Recovery30Advantage+11. NEW MOVE
- 214P after successful Suigetsu No Hakobi
- Performs an extremely fast attack, with full invuln and advantageous Guard Crush on block. Able to punish fast attacks and secure advantage when opponents trigger Suigetsu No Hakobi safely.
- 6HGuardAllStartup12Recovery21Advantage-8 NERF
- Wall Damage increased from 300 to 500.
- Fuujin (236H)GuardAllStartup16 [32]Recovery21Advantage-8 [-6] NERF
- Counter Hit type reduced from Mid to Very Small.
- Proration increased from 90% to 80%.
- Shin: Ichishiki (P during FuujinGuardAllStartup30 (43 if early cancelled from Fuujin)RecoveryTotal 43+6 after LandingAdvantage+7) BUFF
- Inputting with or now changes Anji's jump trajectory.
- Inputting will cause Anji to jump backwards.
- Inputting will cause Anji to jump further forward.
- Direction does not need to be held after startup begins.
- Inputting with or now changes Anji's jump trajectory.
- Issokutobi (K after Fuujin)GuardStartupRecovery22+6 after LandingAdvantage- BUFF
- Reduced recovery from 28F to 26F.
- Rin (H after Fuujin)GuardHighStartup21 (34 with early cancel)Recovery24Advantage-9 NERF
- Counter Hit type reduced from Mid to Very Small.
- Nagiha (S after Fuujin)GuardLowStartup15 (28 with early cancel)Recovery20Advantage-7 NERF
- Counter Hit type reduced from Mid to Very Small.
- Proration increased from 90% to 80%.
- Kou (236S)GuardAllStartup12 [28]Recovery14Advantage- NERF
- Proration increased from 90% to 80%.
- Issei Ougi: Sai (632146H)GuardAllStartup11+6RecoveryAdvantage-30 NERF
- Damage reduced from 15×6, 75 to 13×6, 67.
- Total damage changed from 165 to 145.
- Damage reduced from 15×6, 75 to 13×6, 67.
- Kachoufuugetsu Kai (632146S)GuardStartup1Recovery10Advantage- NERF
- Damage reduced on far parry from 60, 80 to 49, 66.
- Total damage changed from 140 to 115.
- Damage reduced on near parry from 80, 15×4, 60 to 66, 13×4, 49.
- Total damage changed from 200 to 167.
- Damage reduced on far parry from 60, 80 to 49, 66.
- 2PGuardLowStartup10Recovery14Advantage-6 BUFF
- Recovery reduced from 21F to 14F.
- On-block changed from -13 to -6.
- Recovery reduced from 21F to 14F.
- 6HGuardHighStartup27Recovery13Advantage-3 NERF
- Wall Damage increased from 300 to 500.
- ThrowGuardGround ThrowStartup2Recovery38Advantage- BUFF
- Horizontal launch speed decreased by 30%Speed changed from 10 to 7.
- RainwaterGuardAllStartup24Recovery21Advantage+3 NERF
- Same Attack Penalty threshold reduced from 3 to 2.
- Sickle FlashGuardAllStartup24Recovery29Advantage-19~-9 BUFF
- Grounded pushback increased by 54%Puhback rate changed from 130% to 200%.
- Horizontal launch speed increased by 200%Speed changed from 5 to 15.
- Now applies Rolling Tumble on knockdown for 10F.
- On-hit changed from KD +16~+26 to KD +26~+36
- Winter CherryGuardAllStartup18 [22]Recovery24Advantage-3 [+10] BUFF
- Active time increased from 10F [20F] to 15F [25F].
- No change to total recovery duration.
- Active time increased from 10F [20F] to 15F [25F].
- Sickle StormGuardAllStartup11+1Recovery26Advantage-2 NERF
- Damage reduced from 50×2, 20×3 to 45×2, 18×3
- Total damage changed from 160 to 144.
- Damage reduced from 50×2, 20×3 to 45×2, 18×3
- Backdash BUFF
- Aquila Metron BUFF
- Now applies Hard Knockdown on hit.
- On-hit changed from KD +15 to HKD +41.
- Now applies Hard Knockdown on hit.
- Delayed Tardus Metron BUG FIX
- Fixed an issue where the projectile would not disappear after hitting 3 times.
- Weight increased from Light to Mid. BUFF
- 6KGuardAllStartup12Recovery10Advantage-5 BUFF
- Now causes Stagger on Counter Hit.
- On Gold Recovery, opponent is in hitstun for 17F and throwable for 25F.
- Now causes Stagger on Counter Hit.
- c.SGuardAllStartup7Recovery10Advantage+1 NERF
- Same Attack Penalty threshold reduced from 4 to 3.
- Same Attack Penalty gravity change increased from 0.5 to 1.5.
- Kabari HGuardAllStartup18Recovery19Advantage-3 NERF
- Proration increased from 90% to 80%.
- Counter Hit type reduced from Mid to Very Small.
- Kabari H Follow-upGuardAllStartup11 [23]Recovery14 (23 on block)Advantage-7 NERF
- Proration increased from 90% to 80%.
- Counter Hit type reduced from Mid to Very Small.
- Counter Hit no longer alters the launch or improves the ground bounce.
- Kabari SGuardAllStartup29Recovery15Advantage+3 BUFF
- Tether will no longer remain if Baiken is hit by a Psych Burst shortly after contact before the Tether was active.Bug fix
- Startup reduced from 31F to 29F.
- Active time reduced from 11F to 10F.
- Reduced time from start of animation, giving functionally reduced startup when hitting outside of this range.
- No change to on-block frame data due to forced recovery animation.
- YouzansenGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS) REWORKED
- Adjusted hit during the first 4 active frames (9~12F).
- Now launches, instead of causing Floating Crumple.
- Horizontal launch speed increased by 100%Speed changed from 10 to 20.
- On-hit changed from +6 to KD +30 (+8 to KD +32 if performed without a High Jump).
- Adjusted hit during the first 4 active frames (9~12F).
- HiiragiGuard-Startup1Recovery32Advantage- NERF
- Damage reduced from 130 to 100.
- Tsurane Sanzu WatashiGuardAllStartup8+1Recovery48Advantage-32 NERF
- Damage reduced from 45×2, 100 [45×2, 60] to 35×2, 89 [35×2, 55].
- Total damage changed from 190 [150] to 159 [125]
- Damage reduced from 45×2, 100 [45×2, 60] to 35×2, 89 [35×2, 55].
- KenjyuGuardAll (Guard Crush)Startup8+3RecoveryTotal 47Advantage+5 REWORKED
- Initial projectile now hits seperately to the explosion.
- Upon hitting the opponent, the projectile will travel for 4 more frames, and explode on Frame 5 (usually behind the opponent).
- Projectile will automatically explode upon hitting the ground.
- No change to explosion nor launch height of the attack.
- If the projectile whiffs, it will no longer automatically explode.
- Damage reduced from 110 to 30, 70.
- Initial projectile now hits seperately to the explosion.
- Weight increased from Heavy to Mid. NERF
- 8-Way Air Dash BUFF
- Earliest pre-dash duration decreased from 14 to 12.
- Changed special 8-Way Air Dash to count as an Air Dash not a Double Jump (It can now be used from a High Jump implicitly, to avoid bugs).
- 2PGuardAllStartup5Recovery10Advantage-2 BUFF
- Attack level increased from 0 to 1.
- Recovery increased from 8F to 10F.
- Blockstun unaffected.
- 2KGuardLowStartup6Recovery10Advantage-2 BUFF
- Startup reduced from 7F to 6F.
- f.SGuardAllStartup11Recovery17Advantage-9
- Now has rolling tumble on knockdown for 10 frames.
- 6HGuardHighStartup25Recovery30Advantage-16 NERF
- Wall damage increased from 300 to 500.
- 2HGuardLowStartup16Recovery30Advantage-15 BUFF
- Extended time you can Red Roman Cancel after hit.
- Attack level increased for final hit from 3 to 4.
- On-block changed from -18 to -15.
- error 6E BUFF
- A lot of Error 6E timer management has been moved to new subroutines.
- Now persists during Homing Jump, resetting to 200 frames before activation.
- Now persists after Wall Break, resetting to 100 frames before activation.
- Aerial call 4BA (j.236P)GuardAllStartup16RecoveryAdvantage-10 (IAS)
- call 4BA generating Negative value changed from frames 20~45 to 20~29.
- call 4B3 (236S) & j.236SGuardAllStartup14Recovery24Advantage-12 BUFF
- Horizontal launch speed decreased by 17%Speed changed from 14.4 to 12.
- Startup decreased from 15F to 14F.
- call 13C (632146S & j.632146S)GuardStartup4RecoveryTotal 14Advantage- BUFF
- Removed extended Tension penalty on Wall Break occuring before Super Flash.
- call 4CC (632146H)GuardAllStartup9+4Recovery70Advantage-39NERF
- Reduced damage from 158 to 133.
- Weight increased from Light to Mid. BUFF
- c.SGuardAllStartup7Recovery13Advantage+1 BUFF
- 5HGuardAllStartup11Recovery29Advantage-17 BUFF
- Pushback on hit decreased by 29%Pushback rate changed from 70% to 50%.
- 6HGuardAllStartup13Recovery13Advantage-12 BUFF
- Horizontal launch speed decreased by 40%Speed changed from 15 to 12.
- Vertical launch speed increased by 29%Speed changed from 35 to 45.
- On-hit advantage changed from KD +27 to KD +34.
- Rolling Movement (All Versions) (214K & j.214K)GuardAllStartup20~38Recovery0Advantage+16 (Airborne) NERF
- Increased proration from 90% to 80%.
- Kick Start My Heart (236K)GuardAllStartup10Recovery9Advantage-20~+4 NERF
- Increased proration from 90% to 80%.
- Counter Hit type changed from Mid to Very Small.
- Increased vertical Activation Range by 10%Vertical Activation Range maximum changed from 200 to 220.
- Attack can now hit hurtboxes from opponents slightly higher above the ground.
- Brake (236K~P)GuardAllStartup7Recovery19Advantage-6 NERF
- Increased proration from 90% to 80%.
- Counter Hit type changed from Mid to Very Small.
- Combo Decay increased from 5 to 10.
- R.I.S.C. Loss increased from 1000 to 2000.
- Shoot (236K~K)GuardAllStartup3Recovery29Advantage-35 NERF
- Increased proration from 90% to 80%.
- Counter Hit type changed from Mid to Very Small.
- Now has additional upward movement on first active frame (3F).
- First active frame height increased by 250%Height on first active frame changed from 24 to 84.
- Roger Dive (j.236K)GuardAllStartup25Recovery15Advantage-5 NERF
- Increased proration from 90% to 80%.
- Pushback reduced by 33%Pushback rate changed from 120% to 80%.
- Rock the Baby (63214P/j.63214P)GuardGround ThrowStartup27Recovery28AdvantageN/A NERF
- Decreased damage from 100 to 90.
- Pushback reduced by 33%Pushback rate changed from 120% to 80%.
- Loop the Loop (632146S)GuardMidStartup9+2Recovery47Advantage-29 NERF
- Damage reduced from [10, 1]×6, 10, 80 to [9, 1]×6, 9, 71.
- Total damage changed from 156 to 140.
- Damage reduced from [10, 1]×6, 10, 80 to [9, 1]×6, 9, 71.
- Return of the Killing Machine (All Versions) (632146H & j.632146H)GuardAllStartup9+1RecoveryTotal 37Advantage+16 BUG FIX
- Attack will no longer hit more than 7 times unexpectedly.Unknown effect
- 6KGuardHighStartup28Recovery7Advantage+2 REWORKED
- Can now be special canceled.
- Startup increased from 20F to 28F.
- Attack Level increased from 1 to 2.
- Now forces crouching on hit.
- This gives a guaranteed +1 hitstun.
- On-block changed from -2 to +2.
- On-hit changed from +1 to +6.
- No longer extends collision when attack connects.
- 5HGuardAllStartup11Recovery16Advantage-4 BUFF
- Now moves Chipp forward a short distanceMoves at 37.5 speed and speed reduces by 75% per frame starting on the first active frame (11F).
- j.HGuardHighStartup8Recovery17Advantage+4~5 (IAD) NERF
- Reduced the lower hitbox and hurtbox.
- j.DGuardHighStartup8Recovery22Advantage0 (IAD) BUFF
- Added wall bounce effect.
- Air Alpha Blade Diagonal j.236KGuardAllStartup28~41Recovery21Advantage-6 BUFF
- Reduced startup from 32F to 28F.
- Startup at higher positions or when bouncing off the wall also reduced by 4 frames.
- Reduced startup from 32F to 28F.
- Resshou (236S)GuardAllStartup13Recovery16Advantage-4 REWORKED
- Counter Hit type reduced from Mid to Very Small.
- Proration increased from 90% to 80%.
- Whiff cancel timing sped up from 15F to 8F.
- Attack can now be canceled before it is active.
- Rokusai (236S after Resshou)GuardLowStartup8Recovery21Advantage-6 NERF
- Counter Hit type reduced from Mid to Very Small.
- Proration increased from 90% to 80%.
- Horizontal launch speed reduced by 80%Speed changed from 15 to 3.
- Rokusai (236K after Resshou or Rokusai)GuardHighStartup20Recovery20Advantage-9 NERF
- Counter Hit type reduced from Mid to Very Small.
- Genrou Zan (63214S)GuardGround ThrowStartup27Recovery15AdvantageN/A NERF
- Damage reduced from 87 to 77.
- Banki Messai (236236P)GuardAllStartup6+1~11Recovery28Advantage-20 NERF
- Damage reduced from 15×5, 9×3, 30 to 14×5, 7×3, 28.
- Total damage reduced from 132 to 119.
- Damage reduced from 15×5, 9×3, 30 to 14×5, 7×3, 28.
- What Could This Be? (Eat)GuardStartup27RecoveryTotal 31Advantage- and What Could This Be? (Spit)GuardStartup26RecoveryTotal 40Advantage- NEW MOVE
236[P] (Eat) and 22P after eating an item (Spit)
When performing What Could This Be? (Toss)GuardStartup26RecoveryTotal 40Advantage- and holding the input, Faust will eat the item instead of throwing it. This has a shorter recovery, and allows Faust to store an item inside of him for later, at the cost of not throwing an item immediately.
When performing What Could This Be? (Spit)GuardStartup26RecoveryTotal 40Advantage- Faust will spit out the last item stored, instead of throwing a random item. This has a similar speed and functionaliy to throwing an item, but allows Faust to be selective for which item he uses.
- 2SGuardAllStartup11Recovery26Advantage-19 BUFF
- Expanded hitbox inward.
- 6HGuardHighStartup25Recovery44Advantage-34 NERF
- Wall Damage increased from 300 to 500.
- Banana and Banana PeelGuardNone, AllStartup51 to LandRecoveryAdvantage- BUFF
- No longer bounces off the wall.
- Horizontal speed when thrown or spat increased by 80%Speed changed from 5 to 9.
- If a Banana Peel is blocked by using Deflect Shield, the game will crash.
- Thrust (41236K)GuardAllStartup26~37Recovery19Advantage-12 BUFF
- Holding the input will now delay the attack. If held for the maximum duration, the attack will be strengthened.
- Fully charged attack has 38 startup.
- Damage increased from 40 to 60.
- Causes the Guard Crush effect on block, 44F duration.
- On-block changed from -12 to +14.
- Chip damage ratio on block increased from 25% to 50%.
- Holding the input will now delay the attack. If held for the maximum duration, the attack will be strengthened.
- Bone-crushing Excitement (632146H)GuardAllStartup16+5Recovery48Advantage-32 NERF
- Damage reduced from 50, 105 to 42, 88.
- Total damage changed from 155 to 130.
- Damage reduced from 50, 105 to 42, 88.
- Weight increased from Light to Mid. BUFF
- Chave (214H)GuardStartupRecovery30Advantage- NEW MOVE
- Certain moves performed after Chave gain different properties.
- Chave (214H)GuardStartupRecovery30Advantage-~Sepultura (214K)GuardAllStartup13Recovery20Advantage-4
- Deals +20% damage (scales to hit).
- Pushback increased by 300%Pushback increased from 50% to 200%
- Chave (214H)GuardStartupRecovery30Advantage-~Sol Poente (214S)GuardAll, HighStartup{4} 27Recovery21Advantage-5
- Deals +20% damage (scales to hit).
- First hit vertical launch speed increased by 50%Vertical speed change from 60 to 90
- Second hit horizontal launch speed decreased by 67%horizontal launch speed change from 15 to 5.
- Second hit vertical ground bounce speed increased by 100%Vertical speed change from 40% → 80%
- Chave (214H)GuardStartupRecovery30Advantage-~Sol Nascente (623S)GuardAllStartup7Recovery21Advantage-15
- Deals +20% damage (scales to hit).
- When hit raw, does not inflict the increased gravity penalty.
- Horizontal launch speed decreased by 50%Speed changed from 30 to 20
- Vertical launch speed increased by 33%Speed changed from 60 to 8
- Gravity increases by 0.1 per frame on frames 16~65Gravity increase over time delayed by 10F, but for 5F longer
- Chave (214H)GuardStartupRecovery30Advantage-~Trovao (236K)GuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15]
- Deals +20% damage (scales to hit).
- Now inflicts Stagger on hit, base 37F (Gold Recovery 40F hittable / 48F throwable).
- Wall Bounce vertical speed increased by 83%Speed changed from 30 to 55
- Now inflicts Guard Crush on block, 29F duration making it +15 on block.
- Chip ratio is higher going from 25% to 50%.
- Sepultura (214K)GuardAllStartup13Recovery20Advantage-4 REWORKED
- Increased proration 90% from 80%.
- when hitting first time in a combo it gains the following:
- Changed launch animation used on grounded hit to match that of air hits.
- Horizontal launch speed increased by 29%Speed changed from 25 to 35.
- Horizontal launch speed now decreased over time on frames 6~20Horizontal speed reduction by 20% per frame.
- Vertical launch speed increased by 200%Speed changed from 15 to 45.
- Vertical launch speed now decreased over time on frames 6~20Horizontal speed reduction by 50% per frame.
- Gravity on launch decreased by 83%gravity changed from 3 to 0.5.
- Gravity on launch now increases over time on frames 11~33Gravity increases by 0.25 per frame.
- Overall launch height increased, launch distance decreased, and total launch time increased by 14F.
- Sol Nascente (623S)GuardAllStartup7Recovery21Advantage-15
- Raw hit no longer increases initial vertical launch speed by 33%speed changed from 60 to 80
- Raw hit now increases initial gravity on launch by 100%gravity changed from 0.5 to 1
- Trovao (236K)GuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15] NERF
- Trovao increased prorate from 90% to 80%.
- Ventania (632146H)GuardAllStartup5+4Recovery49Advantage-37
- Damage reduced from 20×4, 80 to 17×4, 68. [Does not account for Tension boost.]
- Tempestade (j.236236H)GuardAllStartup3+1RecoveryAdvantage0~+6
- Damage reduced from 40, 10×5, 20, 30 to 38, 9×5, 19, 27. [Does not account for Tension boost.]
- Weight reduced from Heavy to Mid. NERF
- f.SGuardAllStartup11Recovery23Advantage-12 NERF
- Horizontal launch speed reduced by 14%36 to 31.
- Vertical launch speed increased by 62%8 to 13.
- Startup increased from 10F to 11F.
- Recovery increased from 18F to 23F.
- On-block changed from -7 to -12.
- 2SGuardAllStartup13Recovery13Advantage-4 BUFF
- Active time increased from 3F to 5F.
- Recovery reduced from 20 to 18.
- No change to on-block frame data.
- Behemoth Typhoon (j.426H )GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
- Startup reduced from 12F to 10F.
- Active time reduced from 20F to 15F.
- Behemoth Typhoon (j.486H )GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
- Startup reduced from 12F to 10F.
- Active time reduced from 20F to 15F.
- Behemoth Typhoon (j.624H )GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
- Startup reduced from 12F to 10F.
- Active time reduced from 20F to 15F.
- Behemoth Typhoon (j.684H )GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
- Startup reduced from 12F to 10F.
- Active time reduced from 20F to 15F.
- Behemoth Typhoon (j.862H )GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 REWORKED
- Startup reduced from 12F to 10F.
- Active time reduced from 20F to 15F.
- Behemoth Typhoon (j.268H )GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 BUFF
- Startup reduced from 12F to 10F.
- Behemoth Typhoon (j.842H )GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 BUFF
- Startup reduced from 12F to 10F.
- Behemoth Typhoon (j.248H )GuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 BUFF
- Startup reduced from 12F to 10F.
- Down With The System (632146P )GuardAllStartup6+(135 Flash)+4Recovery46Advantage-33 NERF
- Damage reduced from 160 [160, 25] to 130 [130, 13].
- Total damage changed from 160 [185] to 130 [143].
- Damage reduced from 160 [160, 25] to 130 [130, 13].
- Down With The System (720P )GuardAllStartup11+(191 Flash)+4Recovery46Advantage-33 NERF
- Damage reduced from 175 [160, 25×2] to 145 [140, 13×2].
- Total damage changed from 175 [210] to 145 [166].
- Damage reduced from 175 [160, 25×2] to 145 [140, 13×2].
- Down With The System (1080P )GuardAllStartup16+(230 Flash)+4Recovery46Advantage-33 NERF
- Damage reduced from 190 [160, 25×3] to 160 [151, 13×3].
- Total damage changed from 190 [235] to 160 [190].
- Damage reduced from 190 [160, 25×3] to 160 [151, 13×3].
- ThunderbirdGuardAllStartup57Recovery42 TotalAdvantage- BUFF
- Horizontal launch of final explosion decreased by 35%Speed changed from 21.5 to 14.
- Vertical launch of final explosion increased by 28%Speed changed from 25 to 32.
- 6KGuardLowStartup16Recovery16Advantage-7 BUFF
- No longer extends collision when attack connects.
- Ground ThrowGuardGround ThrowStartup2Recovery38Advantage- BUFF
- Horizontal launch speed reduced by 44%Speed changed from 25 to 14.
- At The Ready H / FireGuardLowStartup16Recovery16Advantage-7 NERF
- R.I.S.C. Loss increased from 1000 to 2000.
- Combo Decay increased from 5 to 10.
- At The Ready 236SGuardAllStartup9Recovery13Advantage+3 BUFF
- Horizontal launch is now affected by Combo Decay 50% lessCombo Decay influence on horizontal launch changed from 100% to 50%.
- Steady Aim / FireGuard-Startup-RecoveryTotal 18Advantage- NERF
- R.I.S.C. Loss increased from 1000 to 2000.
- Combo Decay increased from 5 to 10.
- Inputs for special move cancels are now simplified during Steady Aim.
- Reload: 2P ()
- Focus: 4P ()
- Curse: 6P ()
- Roll: 4K ()
- Scapegoat: 6K ()
- Cancel Aim: 4S ()
- ReloadGuard-Startup23RecoveryTotal 23~77Advantage- BUFF
- No longer halts Concentration refill during first bullet animation when canceled out of Steady Aim.Potential bug
- This equates to 4.4% additional Concentration.
- No longer halts Concentration refill during first bullet animation when canceled out of Steady Aim.Potential bug
- RollGuard-Startup-Recovery35 totalAdvantage- REWORKED
- Movement speed now reduces by 20% per frame after going past the opponent.
- Super FocusGuard-Startup5RecoveryTotal 11Advantage- NERF
- Concentration cost effect duration reduced from 10 to 5 seconds.
- Deus Ex MachinaGuardAllStartup13+(193 Flash)+7RecoveryAdvantage-25 NERF
- Damage reduces from 20, 1×17, 100 to 18, 1×17, 92
- Total damage changed from 137 to 127.
- Damage reduces from 20, 1×17, 100 to 18, 1×17, 92
- Weight increased from Light to Mid. BUFF
- Mad Love Agitato (214S)GuardAll (Guard Crush)Startup26Recovery15 (17 OH)Advantage+17 NEW MOVE
- New special move added.
- 5HGuardAllStartup15Recovery23Advantage-8 BUFF
- Ground bounce vertical launch speed increased by 10%Speed changed from 25 to 27.5.
- Ground bounce horizontal launch speed reduced by 50%.
- Chemical Love (214K)GuardAllStartup11Recovery22Advantage-9 NERF
- Reduced attack level from 4 to 2.
- On-block went from -2 to -9.
- Stroke the Big Tree (236S & 236H)GuardLowStartup16Recovery16Advantage-7 NERF
- Proration increased from 90% to 80%.
- Sultry Performance (j.236K/j.236S/j.236H)GuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-2 ~ -4 [+4 ~ +1] NERF
- Proration increased from 90% to 80%.
- Sultry Performance (j.236K/j.236S)GuardAllStartup10 [37]RecoveryUntil Landing + 15Advantage-3 ~ -4 [+2 ~ 0] NERF
- Increased landing recovery from 13F to 15F.
- j.236K on-block changed from -1~-2 [+4~+2] to -3~-4 [+2~±0].
- j.236S on-block changed from -2~-4 [+4~+1] to ±0~-2 [+2~-1].
- Sultry Performance (j.236H)GuardAllStartup8 [32]RecoveryUntil Landing + 6Advantage-7 [-2] BUFF
- Reduced horizontal blowback distance of final hit 41%Speed changed from 17 to 10.
- Megalomania (632146H)GuardGround Throw (All)Startup11+0(41)RecoveryAdvantageN/A (-18) NERF
- Reduced damage from 13×18 [17×11] to 12×18 (15×11).
- Ultimate Fortissimo (632146S)GuardAll (Guard Crush)Startup7+2Recovery13Advantage+26 NERF
- Reduced damage from 40, 20×2, 100 to 24,18×2, 89.
- Aerial Ultimate Fortissimo (j.632146S)GuardAll (Guard Crush)Startup5+3RecoveryAdvantage+37 NERF
- Reduced damage from 20×2, 100 to 18×2, 89.
- Weight increased from Light to Mid. BUFF
- 5KGuardAllStartup7Recovery10Advantage-4 NERF
- Initial vertical launch speed reduced by 20%Speed changed from 50 to 40.
- Gravity on launch increasedInitial grabity changed from 0 to 1, and sped up the timing of gravity increasing by 1FGravity increases by 0.25 per frame changed from 6~30F to 5~29F.
- Defend CommandGuardStartup4RecoveryTotal 30Advantage+25 (All Versions) BUFF
- No longer applies Guard Crush on hit, instead launching the opponent airborne.
- Still applies Guard Crush if the servant's attack is blocked.
- Attack still cannot be a lethal blow on hit.
- Chip damage ratio on block increased from 12% to 25%.
- Increased proration from 80% to 60%.
- No longer applies Guard Crush on hit, instead launching the opponent airborne.
- CountdownGuardAllStartup3+180+25RecoveryTotal 24Advantage- (All Versions) BUFF
- Added Guard Crush effect on block for 29F.
- Total blockstun increased by 13F.
- Chip damage ratio increased from 12% to 25%.
- Added Guard Crush effect on block for 29F.
- Forever Elysion DriverGuardAllStartup10+1Recovery58Advantage-41 REWORKED
- No longer hits as a Grab, but instead as a Strike with hitgrab properties.
- Attack Level 4; On-block -41; no change to frame-data.
- Can be Red Roman Canceled on block.
- May connect on extended hurtboxes from significantly far away.
- May connect on airbone opponents.
- Opponents in Faultless Defense during Super Flash are no longer incapable of avoiding the hit.
- Strike does zero chip damage.
- Strike has zero hitstop.
- No longer connects on opponents fully behind Jack-O'.
- When blocked, briefly places Jack-O' airborne even if Roman Canceled.
- Decreased damage from 179 to 149.
- No longer hits as a Grab, but instead as a Strike with hitgrab properties.
- Cheer Servant On SGuardStartup3RecoveryTotal 15AdvantageSee Notes BUFF
- Effect duration increased from 5 to 6 seconds.
- Cheer Servant On HGuardStartup3RecoveryTotal 15AdvantageSee Notes REWORKED
- Effect duration decreased from 5 to 3 seconds.
- Now immeditely refills the Servant Gauge to full during Super Flash.
- f.SGuardAllStartup10Recovery16Advantage-5 BUFF
- Startup reduced from 12F to 10F.
- 2SGuardLowStartup11Recovery20Advantage-8 NERF
- Startup increased from 10F to 11F.
- 5HGuardAllStartup12Recovery21Advantage-8 BUFF
- Startup reduced from 14F to 12F.
- j.DGuardAllStartup13Recovery15Advantage- CHANGED
- Projectile no longer affected by slowdown.
- Stun EdgeGuardAllStartup13RecoveryTotal 46Advantage-14 (All versions) BUFF
- Horizontal launch speed decreased by 19%Speed changed from 35 to 25.
- Vertical launch speed increased by 100%Speed changed from 10 to 20.
- Air Stun Edge SGuardAllStartup21RecoveryUntil Landing+10Advantage- (All Versions) BUFF
- Horizontal launch speed decreased by 33%Speed changed from 30 to 20.
- Vertical launch speed reversed to launch upwards and decreased by 60%Speed changed from -30 to 20.
- Air Stun Edge HGuardAllStartup21RecoveryUntil Landing+10Advantage- (All Versions) BUFF
- Horizontal launch speed decreased by 60%Speed changed from 50 to 20.
- Vertical launch speed reversed to launch upwards and decreased by 60%Speed changed from -30 to 20.
- Charged Stun EdgeGuardAllStartup39RecoveryTotal 62Advantage+22 [+25] (All Versions) BUFF
- Horizontal launch speed decreased by 71%Speed changed from 35 to 10.
- Vertical launch speed increased by 75%Speed changed from 10 to 17.5.
- Stun DipperGuardLow, AllStartup7Recovery30Advantage-19 [-14] (Standard) NERF
- Startup increased from 5F to 7F.
- Proration increased from 90% to 80%.
- Recovery increased from 26 to 30.
- On-block changed from -15 [-10] to -19 [-14]
- Vertical launch speed of second hit when increased by 25%Speed changed from 40 to 50 and duration of speed decreasing extended by 4FVertical speed reduction by 40% per frame changed from 6~16F to 6~20F.
- Gravity on launch of second hit lowered by 12%Gravity changed from 2.5 to 2.2, sped up timing of gravity change by 2F, and potency of gravity change reduced by 13%Gravity increases per frame changed from 0.15 to 0.13.
Gravity increases per frame changes from 11~45 to 9~43.- No change to on-hit advantage.
- Stun DipperGuardLow, AllStartup7Recovery30Advantage-14 (Dragon Install) NERF
- Startup increased from 5F to 7F.
- Proration increased from 90% to 80%.
- Recovery increased from 26 to 30.
- On-block changed from -10 to -14.
- Foudre ArcGuardAllStartup24Recovery6Advantage-2~+6 [+5~+12] (All Versions) NERF
- Proration decreased from 90% to 80%.
- Vapor Thrust HGuardAllStartup13Recovery44Advantage-38 [-33] (All Versions) NERF
- No longer Strike invuln immediately.
- Invuln frames on standard version changed from 1~16 to 7~16.
- Invuln frames during Dragon Install changed from 1~18 to 7~18.
- No longer Strike invuln immediately.
- Dire EclatGuardAllStartup14Recovery25Advantage-8 [-6] (All Versions) NERF
- Proration decreased from 90% to 80%.
- Ride The LightningGuardAllStartup8+1Recovery99Advantage-82 (Standard) NERF
- Damage decreased from 21×4, 50 [22×4, 60] to 18×4, 42 [22×4, 52].
- Total damage changed from 134 [148] to 114 [140]
- Damage decreased from 21×4, 50 [22×4, 60] to 18×4, 42 [22×4, 52].
- Ride The LightningGuardAllStartup8+1Recovery99Advantage-79 (Dragon Install) NERF
- Damage decreased from 10×8, 30×3 to 9×8, 26, 25×2.
- Total damage changed from 170 to 148.
- Damage decreased from 10×8, 30×3 to 9×8, 26, 25×2.
- Weight reduced from Heavy to Mid. NERF
- 5HGuardAllStartup15Recovery22Advantage-8 BUFF
- Attack Level increased from 3 to 4.
- On-block changed from -10 to -8.
- On-hit changed from -7 to -5.
- Attack Level increased from 3 to 4.
- j.DGuardHighStartup22Recovery15Advantage-6 at worst NERF
- Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Leo.
- Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range of 0 to 350.
Vertical Activation Range of -150 to 300. - Can no longer hit opponents behind LeoHorizontal Activation Range minimum of 0.
- Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range of 0 to 350.
- Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Leo.
- Kahn SchildGuardAllStartup3Recovery18Advantage- NERF
- Damage reduced from 74 to 54.
- Eisensturm HGuardAllStartup10Recovery42Advantage-52 NERF
- No longer Strike invuln immediately.
- Invuln frames changed from 1~10 to 7~10.
- No longer Strike invuln immediately.
- Erstes Kaltes GestöberGuardAllStartup12Recovery20Advantage-6 REWORKED
- Proration increased from 90% to 80%.
- Horizontal launch speed reduced by 7%Speed changed from 35 to 32.5 and duration of speed change increased by 2FHorizontal speed reduction by 20% per frame changed from 5~14F to 5~16F.
- Zweites Kaltes GestöberGuardAllStartup25 [25]Recovery22 [15]Advantage-6 [+2] NERF
- Proration increased from 90% to 80%.
- Pushback now affects move during its active frames.Bug fix
- Alongside system mechanic changes, Instant Block, Faultless Defense, and Deflect Shield now push Leo away on block even on cross-up.
- Move is still unaffected by all pushback force (including from Deflect Shield) on frames 15~24.
- Sometimes when performed with dash momentum after launching an opponent in the corner, the attack will hit from the front despite being able to cross-up.Bug
- TurbulenzGuardAllStartup21Recovery21Advantage-8 BUFF
- Forward movement on startup increased by 83%Speed changed from 30 to 55.
- Glänzendes DunkelGuardGround ThrowStartup30Recovery42Advantage- NERF
- Damage reduced from 115 to 105.
- Leidenschaft des DirigentenGuardAllStartup10+1Recovery43Advantage-33 NERF
- Damage reduced from 20×4, 50 to 17×4, 42.
- Total damage changed from 130 to 110.
- Damage reduced from 20×4, 50 to 17×4, 42.
- Stahlwirbel NERF
- Damage reduced from 170 to 150.
- Weight increased from Light to Mid. BUFF
- SplitGuardStartupRecoveryTotal 20Advantage-. NEW MOVE
- during Mr. Dolphin Horizontal (All Versions).
- May cancels her attack, and leaps forward into the air with a non-attacking motion and fast (20F) recovery.
- 6KGuardHighStartup28Recovery6Advantage+2 REWORKED
- Can now be special canceled.
- Startup increased from 20F to 28F.
- Active time increased from 5F to 6F.
- Recovery reduced from 11F to 6F.
- Now forces crouching on hit.
- This gives a guaranteed +1 hitstun.
- On-block changed from -2 to +2.
- On-hit changed from +1 to +6.
- No longer extends collision when attack connects.
- 6HGuardAll [All (Guard Crush)]Startup16~39 [40]Recovery24Advantage-8 [+8] NERF
- Wall Damage increased from 300 to 500.
- No longer launches on ground hit when attack is charged.
- j.2HGuardHighStartup13Recovery6Advantage+2 (IAD) BUFF
- Grounded pushback lowered by 25%Pushback rate changed from 100% to 75%.
- Mr. Dolphin HorizontalGuardAllStartup7Recovery20 (24 OH)Advantage-3 (All Versions) REWORKED
- Holding or no longer extends the active time. Instead, pressing cancels the attack manually and immediately begins recovery. Pressing will cancel into Split.
- Maximum distance and active time unchanged.
- The attack may cancel on any active frame (7~24). This may be used to prevent any attack occuring, ending the attack 9 frames sooner than previously possible.
- Recovery on whiff increased from 11 to 20.
- This includes the recovery time when canceled with .
- Holding or no longer extends the active time. Instead, pressing cancels the attack manually and immediately begins recovery. Pressing will cancel into Split.
- Mr. Dolphin Horizontal SGuardAllStartup7Recovery20 (24 OH)Advantage-3 REWORKED
- Proration increased from 90% to 80%.
- May no longer bounces backwards when attack connects.
- Grounded pushback on hit now differs from on block.
- Grounded pushback on block reduced by 60%Pushback rate changed from 125% to 50%.
- Grounded pushback on hit increased by 100%Pushback rate changed from 125% to 250%.
- Final distance on block significantly reduced, while mostly unchanged on hit.
- Mr. Dolphin Horizontal HGuardAllStartup25Recovery20 (18 OH)Advantage+7 NERF
- Proration increased from 90% to 80%.
- R.I.S.C. Loss increased from 1000 to 2000.
- Combo Decay increased from 5 to 10.
- Mr. Dolphin VerticalGuardAll→HighStartup6Recovery7 (21 OH)Advantage0 (Airborne) (All Versions) NERF
- Holding or no longer extends the horizontal movement. Instead, pressing will slow down the horizontal movement.
- No change to maximum or minimum distances.
- Proration increased from 90% to 80%.
- Holding or no longer extends the horizontal movement. Instead, pressing will slow down the horizontal movement.
- Overhead KissGuardGround ThrowStartup6Recovery40AdvantageN/A NERF
- Damage reduced from 20,50 to 20,30.
- Total damage changed from 70 to 50.
- Great Yamamda AttackGuardAllStartup10+1Recovery88Advantage-54 NERF
- Damage reduced from 190 to 170
- The Wonderful and Dynamic GoshogawaraGuardAllStartup6+4Recovery55Advantage-31 NERF
- Damage reduced from 80, 100 [50, 100] to 66, 82 [43, 82].
- Total damage changed from 180 [150] to 148 [125].
- Weight increased from Light to Mid. BUFF
- 5KGuardAllStartup7Recovery12Advantage-3 NERF
- Horizontal launch speed reduced by 30%Speed changed from 10 to 7.
- Vertical launch is now affected by Combo Decay 60% lessCombo Decay influence on vertical launch changed from 250% to 100%.
- Iron SaviourGuardLowStartup20Recovery17 + 10LAdvantage-12 NERF
- Proration reduced from 90% to 80%.
- MirazhGuard-Startup-RecoveryTotal 26Advantage- BUFF
- Recovery reduced from 28 to 26.
- Cancel timing sped up from 9~15F to 7~13F.
- Mirazh may now cancel into Wild Assault.
- Lust ShakerGuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9 BUFF
- Startup reduced from 17F to 13F.
- WingerGuardAllStartup8+1Recovery40Advantage-32 BUFF
- Damage reduced from 20×5, 60 to 16×5, 50
- Total damage changed from 160 to 130.
- Damage reduced from 20×5, 60 to 16×5, 50
- 5KGuardAllStartup7Recovery14Advantage-2 NERF
- Recovery increased from 12F to 14F.
- On-block changed from ±0 to -2.
- Hurtbox extended to his normal standing hurtbox, losing low crush properties.
- Vertical launch speed reduction over time reduced by 1FVertical speed reducion by 40% per frame changed from 6~16F to 7~16F.
- Recovery increased from 12F to 14F.
- 6KGuardLowStartup15Recovery13Advantage-2 BUFF
- Recovery reduced from 15F to 13F.
- On-block changed from -4 to -2.
- 6HGuardAll (Guard Crush)Startup17Recovery30Advantage-2 REWORKED
- Applies Guard Crush on block, 33F duration.
- On-block changed from -17 to -2.
- Can no longer be special canceled.
- Applies hard knockdown on hit.
- Has lower gravity and launches higher.
- Applies Guard Crush on block, 33F duration.
- Kamuriyuki (214HGuardLowStartup14Recovery17Advantage-3) REWORKED
- Guard type changed from All to Low.
- Proration increased from 90% to 80%.
- Initial Combo Decay increased from 5 to 10.
- Shizuriyuki (623HGuardAllStartup11Recovery21Advantage-7) NERF
- Proration increased from 90% to 80%.
- Shizuriyuki (Second hit) (623HHGuardHighStartup10Recovery29Advantage-16) REWORKED
- Guard type changed from All to High.
- Proration changed from 90% to 80%.
- Initial Combo Decay increased from 5 to 10.
- Weight reduced from Heavy to Mid. NERF
- 5PGuardAllStartup5Recovery6Advantage+1 BUFF
- Expanded lower hitbox and hurtbox.
- f.SGuardAllStartup12Recovery18Advantage-8 BUFF
- Horizontal launch speed reduced by 50%Speed changed from 30 to 15.
- Mega Fist (Forward)GuardHighStartup25Recovery16Advantage-6 REWORKED
- Now launches on grounded hit.
- On-hit changed from -2 to KD +30.
- No longer applies Hard Knockdown on hit.
- Ground bounce when hit raw adjusted (Note: previously only applied on air hit).
- Vertical speed reduced by 85%Speed changed from 20 to 3.
- Now reduces horizontal speed by 60%.
- Now launches on grounded hit.
- Slide HeadGuardLowStartup29Recovery24Advantage0 BUFF
- No longer causes Guard Crush on block.
- Total blockstun reduced from 22 to 18.
- No change to on-block frame data.
- Recovery reduced from 28 to 24.
- Vertical launch speed reduced by 13%Speed changed from 30 to 26.
- On-hit changed from HKD +55 to HKD +56.
- Grounded pushback increased by 500%Pushback rate changed from 10% to 60%.
- No longer causes Guard Crush on block.
- F.D.B.GuardAllStartup18~36Recovery19Advantage-6 REWORKED
- Expanded frontal hitbox.
- Startup reduced from 20~38F to 18~36F.
- Active time increased from 3F to 4F.
- Recovery reduced from 20F to 19F.
- No change to on-block frame data.
- Grounded pushback reduced by 42%Pushback rate changed from 120 to 70.
- Heavenly Potemkin BusterGuardAir ThrowStartup12+0Recovery16AdvantageN/A NERF
- Damage reduced from 220 to 190.
- Giganter KaiGuardAllStartup10+1Recovery17Advantage+100 BUG FIX
- No longer applies Tension penalty if interrupted during startup before Super Flash.
- Ondo (236K)GuardAllStartup31Recovery16Advantage+7 NEW MOVE
- New special move added.
- Dash NERF
- Dash acceleration reduced.
- Dauro (623P)GuardAllStartup11Recovery26Advantage-10 NERF
- Increased proration.
- Erarlumo (214P)GuardAllStartup16Recovery12Advantage-5 NERF
- Increased proration (All hits).
- Counter Hit level reduced (All hits).
- Grounded Sildo Detruo (214K)GuardAllStartup22Recovery17Advantage-2 REWORKED
- No longer wall bounces.
- Increased proration.
- Increased pushback on block.
- Decreased pushback on hit.
- Startup reduced from 30F to 22F.
- Recovery increased from 13F to 16F.
- On-block reduced from +2 to -2.
- Increased horizontal travel speed.
- Aerial Sildo Detruo (j. 214K)GuardAllStartup30RecoveryAdvantage-3~+4 NERF
- Increased proration.
- Sabrobato (214H)GuardAllStartup19Recovery42Advantage-27 [-27] {-32} NERF
- Increased proration.
- Calvados (631246H)GuardAll (Guard Crush)Startup11+13Recovery17Advantage+16 NERF
- Reduced damage.
- Mortobato (236236S)GuardAllStartup7+2Recovery51Advantage-38 [-38] {-43} NERF
- Reduced damage.
- Backdash BUFF
- Invuln time increased from 5F to 6F.
- Recovery reduced from 28F to 24F.
- No change to distance travelled.
- Reduced lower hurtbox on frames 1~18.
- f.SGuardAllStartup11Recovery19Advantage-8 BUFF
- Startup reduced from 13F to 11F.
- 5HGuardAllStartup16Recovery18Advantage-2 BUFF
- Attack Level increased from 3 to 4.
- On-block changed from -4 to -2.
- 6HGuardAllStartup15Recovery17Advantage-4 NERF
- Wall Damage increased from 300 to 500.
- 2HGuardLow, AllStartup14Recovery27Advantage-16 BUFF
- Horizontal launch speed reduced by 57%Speed changed from 35 to 15.
- Beak DriverGuardAllStartup16Recovery22Advantage-14 NERF
- Proration increased from 90% to 80%.
- Beak Driver Follow-upGuardAllStartup13Recovery9Advantage-3 NERF
- Proration increased from 90% to 80%.
- Elk HuntGuardLowStartup21Recovery15Advantage-8 REWORKED
- Proration increased from 90% to 80%.
- Startup reduced from 24F to 21F.
- Distance travelled reduced by 14%Movement on first active frame changed from 573.083 to 491.237.
- Elk Hunt Follow-upGuardAll (Guard Crush)Startup13Recovery20Advantage+8 NERF
- Proration increased from 90% to 80%.
- Hoof Stomp Follow-upGuardAllStartup13Recovery22Advantage-8 NERF
- Proration increased from 90% to 80%.
- Hawk BakerGuardAllStartup9Recovery36Advantage-26 BUFF
- Expanded lower hitbox on first hit.
- Hawk Baker Follow-upGuardAllStartup12Recovery33Advantage-19 BUFF
- Gravity change during launch reduced by 20%Gravity increase per frame changed from 0.125 to 0.1.
Change occurs frames 6~35.- On-hit changed from KD +28 to KD +30.
- Vertical launch is now affected by Combo Decay 50% lessCombo Decay influence on vertical launch changed from 100% to 50%.
- Gravity change during launch reduced by 20%Gravity increase per frame changed from 0.125 to 0.1.
- R.T.L.GuardAllStartup11+5Recovery25+32 After LandingAdvantage-55 (All Versions) REWORKED
- Damage reduced from 30×2, 60 to 20×2, 50.
- Total damage changed from 120 to 90.
- No longer costs Stamina when kara canceled from follow-up specials.
- Input is now prioritised over Tyrant Barrel if both moves are input at the same time.Bug fix
- Damage reduced from 30×2, 60 to 20×2, 50.
- Tyrant BarrelGuardAllStartup9+1Recovery38Advantage-22 BUFF
- No longer costs Stamina when kara canceled from follow-up specials.
- Follow-up attack strength levels have more lenient timing and height restrictions.
- Level 1: Level removed, all ranges this would occur now hits as Level 2.
- Level 2: No changes.
- Level 3: Maximum height allowed increased by 20%Allowed height changed from 100 to 120. Input remains 2F.
- Level 4: Maximum height allowed increased by 400%Allowed height changed from 10 to 50. Input window increased from 1F to 2F.
- OTG: No changes.
- 2KGuardLowStartup5Recovery11Advantage-2 BUFF
- Reduced startup from 6F to 5F.
- f.SGuardAllStartup10Recovery13Advantage+2 BUFF
- Adjusted the opponent's animation on hit.
- Reduced horizontal blowback distance.
- 6HGuardAllStartup9Recovery43Advantage-27 NERF
- Increaed Wall Break value incurred from 300 to 500.
- Volcanic Viper (H Versions) (623HGuardAllStartup13Recovery19+10 LandingAdvantage-26 & j.623HGuardAllStartup13RecoveryUntil Landing+10Advantage-) NERF
- Delayed strike invincibility activation from frame 1 to frame 7.
- Bandit Revolver (All Versions) (236KGuardAllStartup12Recovery9+6 LandingAdvantage-7, 236KKGuardAllStartup6Recovery6+17 LandingAdvantage-11, j.236KGuardAllStartup10RecoveryUntil Landing+6Advantage- & j.236KKGuardAllStartup6RecoveryUntil Landing+17Advantage-) NERF
- Aerial Bandit Bringer (j.214K)GuardHighStartup22~29 [30]RecoveryUntil Landing+18Advantage- BUFF
- Holding K now increases attack potency.
- Increased damage from 40 to 60.
- Increased ground bounce effect.
- Holding K now increases attack potency.
- Wild Throw (623K)GuardGround ThrowStartup6Recovery41Advantage- NERF
- Reduced damage from 120 to 100.
- Night Raid Vortex (214S)GuardAllStartup15~31 [32]Recovery32Advantage-17 NERF
- Increased proration from 90% to 80%.
- Fafnir (41236H)GuardAll (Guard Crush)Startup24Recovery16Advantage+11 REWORKED
- Increased proration from 90% to 80%.
- Reduced launch height after a ground bounce.
- On-hit changed from HKD +76 to HKD +70.
- Increased movement distance.
- Tyrant Rave (632146H)GuardAllStartup7+2Recovery41Advantage-44 NERF
- Reduced damage from 70, 100 [70, 130] to 58, 82 [58, 112].
- Reduced total damage from 170 [200] to 140 [170].
- Reduced damage from 70, 100 [70, 130] to 58, 82 [58, 112].
- 5HGuardAllStartup13Recovery25Advantage-8 BUFF
- Horizontal launch speed decreased by 35%Speed changed from 23 to 15.
- Now applies Rolling Tumble on knockdown for 10F.
- On-hit changed from KD +22 to KD +32.
- Grave ReaperGuardAllStartup13~19Recovery21Advantage+2 (All Ground Versions) NERF
- Extends collision when strike connects.Bug fix
- Grave ReaperGuardAllStartup13~19Recovery21Advantage+2 (Air Diagonal Versions) BUFF
- Grounded pushback on strike reduced by 67%Pushback rate changed from 150% to 50%.
- PossessionGuardStartup16RecoveryTotal 35Advantage- (All Versions) BUFF
- Falling momentum after teleporting to the air can be controlled by holding or .
- Input must be held on Frame 29.
- Holding will cause Testament to move slightly backwards.
- Holding will cause Testament to move further forward.
- This can be performed without teleporting to the Succubus.
- Falling momentum after teleporting to the air can be controlled by holding or .
- Arbiter Sign SGuardLowStartup24Recovery26Advantage-12 BUFF
- Horizontal launch speed decreased by 31%Speed changed from 13 to 9.
- Vertical launch speed increased by 44%Speed changed from 34 to 49.
- On-hit changed from KD +26 to KD +36.
- Arbiter Sign HGuardHighStartup28Recovery26Advantage-12 BUFF
- Horizontal launch speed decreased by 31%Speed changed from 13 to 9.
- Vertical speed on ground bounce increased by 60%Ground bounce vertical speed rate changed from 25% to 40%.
- On-hit changed from KD +27 to KD +38.
- NostroviaGuardAllStartup11+19RecoveryTotal 53Advantage+63 BUG FIX
- No longer applies Tension penalty if interrupted during startup before Super Flash.
- Calamity OneGuardAllStartup11+4Recovery67Advantage-38 NERF
- Damage reduced from 143 to 123.
- Eddie Gauge NERF
- Refill rate when Eddie is deactivated (i.e. when the gauge is red) reduced from 15 to 8 HP per frame.
- Total refill duration changed from 200F to 375F.
- Refill rate when Eddie is deactivated (i.e. when the gauge is red) reduced from 15 to 8 HP per frame.
- FlightGuardStartupRecoveryAdvantage- NERF
- Maximum duration decreased from 91F to 61F.
- 5PGuardAllStartup5Recovery8Advantage-2 [0] NERF
- Reduced frontal hitbox and hurtbox during first 2 active frames (5~6F).
- 2PGuardAllStartup6Recovery9Advantage-3 [-1] NERF
- Reduced frontal hitbox and hurtbox during first 2 active frames (6~7F).
- c.SGuardAllStartup8Recovery10Advantage+1 BUFF
- Startup reduced from 9F to 8F.
- 6HGuardAllStartup30Recovery17Advantage-6 NERF
- Wall Damage increased from 300 to 500.
- Air ThrowGuard200000 (Air)Startup2Recovery38 or Until Landing + 10Advantage- ADJUSTED
- Can no longer kill until the final hit.
- Summon EddieGuardStartup20Recovery8Advantage- BUFF
- Zato's total recovery reduced from 36 to 28.
- Break The LawGuardStartup13RecoveryTotal 28~95Advantage- REWORKED
- When submerged, inputting 22 () will cause Zato to exit Break The Law while swapping locations with Eddie.
- Zato's total recovery is 24F.
- Eddie's total recovery time is 36F.
- If is released on the same frame as is input, Zato will emerge from where he stands while bringing Eddie to his location.Potential bug
- Due to system mechanic changes, being submerged will no longer make Zato immune to Yellow Roman Cancel, nor cause Burst to whiff.
- When submerged, inputting 22 () will cause Zato to exit Break The Law while swapping locations with Eddie.
- Damned FangGuardGround ThrowStartup6Recovery38Advantage- NERF
- Damage reduced from 1×13, 89 to 1×13, 69.
- Total damage changed from 102 to 82.
- Damage reduced from 1×13, 89 to 1×13, 69.
- Sun VoidGuardAllStartup11+14RecoveryAdvantage+3 BUG FIX
- No longer applies Tension penalty if interrupted during startup before Super Flash.
- AmorphousGuardAllStartup8+8RecoveryTotal 43Advantage+12 NERF
- Damage reduced from 150 to 135.