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Combo Doc
Comprehensive Doc for CF2 Celica combos. https://docs.google.com/document/d/1XBNHH7czGwLXibpOomglBw2Wi0NsZU_FcT5Z1vviSA4/edit
Combo List
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ |
Midscreen
2B > 2C > 5D > 214[B] > IAD j.B > j.C > 6B > 2C > 5D > 214[C] > 6B > 5C > 5D > 214[C] > 5B > 6B > 3C > 6D
- Video Example
- Damage: 3122
- Notes:
- Standing confirm version of a 2B starter. This combo can come from opening the opponent up low with 2B but it can also just be from a regular poke since 2B has good range
2B > 2C > 6C > jc falling j.C > 6B > 5D > 236B > 2A > 5B > 6B > 3C > 8D~6D~5D > 214C whiff
- Video Example
- Damage: 3001
- Notes:
- Crouch Confirm version of 2B poke. The additional hitstun on crouching allows you to connect 6C from 2C to open up a different route
214[B] |> IAD j.B > j.C > 6B > 2C > 5D > 214[C] |> 6B > 5C > 5D > 214[C] |> 5B > 6B > 3C > 8D
- Video Example
- Damage: 3886
- Notes:
- * Standard midscreen combo from a Charged Marteau Flan Overhead. If you feel you're too close to the corner to pull off the IAD portion, you can substitute it with dash 5B
AA 6B > 2C > jc j.B > j.C > j.D > 214[B] > IAD j.B > j.C > 6B > 3C > 2D~6D > 236B
- Video Example
- Damage: 2645
- Notes:
- * Anti-air route that uses Celica's Recovery Cap for more damage and better corner carry
AA 6B > 2C > jc j.B > j.C > j.D > 214[B] > IAD j.B > j.C > 6B > 2C > 5D > 214[C] > 5B > 6B > 3C > 8D
- Video Example
- Damage: 2853
- Notes:
- * Anti-Air route that uses Celica's Recovery Cap for more damage. Side swaps at the end with 214[C] to squeeze out even more damage
Close to Corner
Corner
214[B] > 5B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 8D > 214[B] > 5B > 6B > 3C > 8D
- Video Example
- Damage: 3010
- Notes:
- A combo for when you open an opponent up with a Charged Marteau Flan Overhead.
214[B] > 2C > jc falling j.C > 6B > 2C > 5D > 214[C] > 6B > 5C > 5D > 214[C] > 5B > 6B > 3C > 8D > 214C
- Video Example
- Damage: 4251
- Notes:
- A variation of the Charged Marteau Flan Overhead combo that gives much more damage at the cost of slightly looser oki at the end
6A |> 2B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 8D > 214[B] > 5B > 6B > 3C > 8D
- Video Example
- Damage: 2976
- Notes:
- A combo for when you open people up with a 6A Overhead.
6A |> 2B > 6B > 2C > 5D > 214[B] > 6C > 6B > 3C > 2D > 214[C] > 3C > 8D > CT > 6B > 632146C
- Video Example
- Damage: 4467
- Requires: 75 meter
- Notes:
- A kill combo variation of the above 6A combo
Throw > 623C > 5B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 2D~5D~5D > 236B (whiff)
- Video Example
- Damage: 2984
- Notes:
- Standard Throw Combo
j.D~5D~214[B] > 6C > |> 2C > 3C > 2D~5D > 214[C] |> 3C > 2D~5D~5D > Heal
- Video Example
- Damage: 1886
- Notes:
- j.D combo for when you beat anti-airs with j.D
Combo Theory
Video Examples
BBCF2 Celica combo collection
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Click [★] for character's full frame data
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