GG2/Dr. Paradigm/Combos

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Beginner Combos

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple


Knockback
Very Easy

5X4X > Modern Cancel > 2X
Dr. Paradigm's 5XXX doesn't naturally knockdown which leaves him in a very disadvantageous position in every match up except the mirror match.

This only works at very close ranges so you probably won't land this often as 6X is faster than 5X for close ranges. Still it's good to know this exists in cases you need the knockback.



Knockdown
Very Easy

6X5X > Modern Cancel > 2X
Dr. Paradigm's 5XXX and 6X5XX don't naturally knockdown which leaves him in a very disadvantageous position in every match up except the mirror match.

With 2X knockdown Paradigm has time to get away or go for oki.


Get Out
Medium

5XX > Modern Cancel > Get Out of Here
This combo uses Dr.Paradigm's purchasable skill Get Out of Here to send the opponent flying away. Good for helping Paradigm get away or giving him time to setup Gate Gunners or Bonnie 2Y/4Y/5Y/6Y/8Y

This Combo can be done without the Modern Cancel if you are close enough but regardless of how you do it you will probably need to walk forward a little bit in most cases before using Get Out of Here.



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