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Revision as of 03:33, 27 March 2021
Combo Notation Guide | |||||||||
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Combo List
Midscreen
Solo
- To make mid-screen combos work in the corner, delay 2C after 5BB and remove 2C before 2B into Assimilation.
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | (2A > 2A > 2A) > 5AAA > 5BBB | Any | 5090 (4064) | [1] Very Easy | Basic 2A / 5A confirm |
2 | 5AAA > 5BB > 2C > 2B > 214B | Mid-screen | 5636 | [1] Very Easy | Basic 5A combo with ground ender. |
3 | 5AAA > 5BB > 2C > 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Mid-screen | 6400 | [2] Easy | 5A starter into an air combo. |
4 | 5AAA > 5BB > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 6433 | [3] Intermediate | Advanced 5A starter combo. Requires multiple small delays to work. |
5 | 5A > jc > j.B > delay j.A > 5A > jc > j.B > delay j.A > 5A > jc > j.B > delay j.A > 5AAA > 5BB > 2C > 2B > 214B | Mid-screen | 7198 | [4] Hard | 5A starter combo that only works against grounded, standing opponents that aren't short characters. |
6 | 5B > 5AA > 2C > 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Mid-screen | 6673 | [2] Easy | Point-blank range 5B starter into an air combo. |
7 | 5B > 2C > 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 6762 | [3] Intermediate | Advanced point-blank range 5B starter combo. Requires multiple small delays to work. |
8 | 5B > 5A > jc > j.B > delay j.A > 5A > jc > j.B > delay j.A > 5A > jc > j.B > delay j.A > 5AAA > 5BB > 2C > 2B > 214B | Mid-screen | 7579 | [4] Hard | Point-blank range 5B starter combo that only works against grounded, standing opponents that aren't short characters. |
9 | 5BB > 2C > 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Mid-screen | 6478 | [2] Easy | Max range 5BB into an air combo. |
10 | 5BB > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 6666 | [3] Intermediate | Advanced max range 5BB combo. Requires multiple small delays to work. |
11 | 5BB > jc > j.B > j.A(1) > 5AA > 5BB > jc > j.B > j.A(1) > 5AAA > 5BB > 2C > 2B > 214B | Mid-screen | 7253 | [3] Intermediate | Advanced mid-range 5BB combo. Requires multiple small delays to work. |
12 | CH 5B > jc > IAD > j.B > j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 7096 | [3] Intermediate | Counter hit 5B starter combo that uses an IAD jump cancel. |
13 | CH 5B > jc > IAD > j.B > j.A(1) > 5AA > 5BB > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 7681 | [3] Intermediate | Advanced counter hit 5B starter combo. Requires multiple small delays to work. |
14 | CH 5B > jc > IAD > j.B > j.A(1) > 5A > j.B > j.A(1) > 5AAA > 5BB > 2C > 2B > 214B | Mid-screen | 7942 | [4] Hard | Counter hit 5B starter combo that only works against grounded, standing opponents that aren't short characters. |
15 | 2B > 5AAA > 5BB > 2C > jc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Mid-screen | 5435 | [2] Easy | Low starter into an air combo. |
16 | 2B(1) > jc > j.B > delay j.A > 5A > jc > j.B > delay j.A > 5A > jc > j.B > delay j.A > 5AAA > 5BB > 2C > 2B > 214B | Mid-screen | 6552 | [4] Hard | 2B starter combo that only works against grounded, standing opponents that aren't short characters. |
17 | AA 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Mid-screen | 5395 | [1] Very Easy | Basic anti-air 2B combo. |
18 | AA 2B(1) > 5BB > 5AA > jc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Any | 6102 | [2] Easy | Basic anti-air 2B combo. |
19 | 2C > 5AAA > 5BB > delay 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Any | 5868 | [2] Easy | Basic 2C starter combo. |
20 | 2C > 5AA > 5BB > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Any | 5991 | [3] Intermediate | Advanced 2C starter combo. Requires multiple small delays to work. |
21 | CH j.C > dash 5AAA > 5BB > 2C > 2B > sjc > j.B > j.A > djc > j.B > j.C > A+D | Mid-screen | 6238 | [2] Easy | Basic counter hit Mortal Glide starter combo. Must be done as close to the opponent and ground as possible. |
22 | CH j.C > dash 5AAA > 5BB > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 6295 | [3] Intermediate | Advanced counter hit Mortal Glide starter combo. Must be done as close to the opponent and ground as possible. Requires multiple small delays to work. |
23 | B+C > 5AAA > 5BB > 2C > 2B > sjc > j.B > j.A > djc > j.B > j.C > A+D | Mid-screen | 5118 | [2] Easy | Basic throw combo. |
24 | B+C > 5AAA > 5BB > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 5126 | [3] Intermediate | Advanced throw combo. |
25 | 2B(1) > 5B > 2C > 5A > jc > j.B > delay j.A > 5A delay AA > 5BB > 2C > 2B(1) > 214B | Mid-screen | 6091 | [3] Intermediate | Combo from 2B as a starter. Video Example Here |
26 | CH 5B > jc > IAD > j.B > j.A(1) > 2B(1) > 5B > 2C > 5A > jc > j.B > delay j.A> 5A delay AA > 5BB > 2C > 214BC | Mid-screen | 9469 | [3] Intermediate | Counter hit 5B Starter combo that allows Gordeau to hit over 9.4k, requires some delays. Video Example Here |
27 | 5BB > 2C > 5A > j.B > j.dlA > 5AdlAA > 5BB > 2C > 2B(1) > 214B | Mid-screen | 6714 | [3] Intermediate | Mid-screen combo with 5B as the starter. Allows Gordeau to get oki midscreen. Video Example Here |
With Assists
- Exact damage and the assist needed for proper extension varies depending on partner choice.
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AAAA > [Assist Call] > dash 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 6897 | [2] Easy | Basic assist extension after Rusty Nails. |
2 | 5AAAA > [Assist Call] > 5BB > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 7236 | [3] Intermediate | Advanced assist extension after Rusty Nails. |
3 | 5B > 236B > [Assist Call] > dash 5B > 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Any | 8904 | [2] Easy | 5B punish combo with low execution and resource use but high damage. |
4 | 5B > 236B > [Assist Call] > dash 5B > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 9018 | [3] Intermediate | Advanced 5B punish combo with low resource use but high damage. |
5 | 5B > 236C > [Assist Call] > dash 5B > 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Any | 9712 | [2] Easy | 5B punish combo extended with 1 bar. |
6 | 5B > 236C > [Assist Call] > dash 5B > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 9826 | [3] Intermediate | Advanced 5B punish combo extended with 1 bar. |
7 | 5BBB > [Assist Call] > dash 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 8085 | [2] Easy | Basic assist extension after autocombo Assimilation. Assimilation and assist call should be inputted simultaneously (or nearly so). Needs an assist with high start-up or long active frames to work. |
8 | 5BBB > [Assist Call] > dash 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 8488 | [3] Intermediate | Advanced assist extension after autocombo Assimilation. Assimilation and assist call should be inputted simultaneously (or nearly so). Needs an assist with high start-up or long active frames to work. |
9 | [Assist Call] > j.C > 5BB > 2C > 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Mid-screen | 6746 | [2] Easy | Raw Mortal Glide extended with a preemptive assist call. |
10 | [Assist Call] > j.C > 5BB > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 6779 | [3] Intermediate | Advanced combo starting with a raw Mortal Glide and extended with a preemptive assist call. |
11 | [Assist Call] > 214A > 5BB > 2C > 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Mid-screen | 5694 | [2] Easy | Raw Assimilation extended with a preemptive assist call. Assimilation and assist call should be inputted simultaneously (or nearly so). Needs an assist with high start-up or long active frames to work. |
12 | [Assist Call] > 214A > 5BB > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 5713 | [3] Intermediate | Advanced combo starting with a raw Assimilation and extended with a preemptive assist call. Assimilation and assist call should be inputted simultaneously (or nearly so). Needs an assist with high start-up or long active frames to work. |
13 | [Assist Call] > 214B > 5BB > 2C > 2B > sjc > j.B > j.A > djc > j.B > j.A > j.C > A+D | Mid-screen | 6094 | [2] Easy | Anti-air Assimilation extended with a preemptive assist call. Assimilation and assist call should be inputted simultaneously (or nearly so). Needs an assist with high start-up or long active frames to work. |
14 | [Assist Call] > 214A > 5BB > 2C > delay 2B(1) > jc > delay j.B > delay j.A(1) > 5AAA > 5BB > 2C > delay 2B > 214B | Mid-screen | 6113 | [3] Intermediate | Advanced combo starting with a raw Assimilation and extended with a preemptive assist call. Assimilation and assist call should be inputted simultaneously (or nearly so). Needs an assist with high start-up or long active frames to work. |
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AAA > 5BB > 2B(1) > jc > j.C > 2B > 236A > 5AAA > 5BB > 2B > 214B | Corner | 6456 | [2] Easy | Basic corner only 5A combo. |
2 | 5AAA > 5BB > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 6601 | [3] Intermediate | Advanced corner only 5A combo. |
3 | CH 5AAAA > 2B(1) > 5BB > 5AAA > jc > j.C > 5AAA > (delay) 2C > 5BB > 2B > 214B | Corner | 6359 | [3] Intermediate | Corner only counter hit Rusty Nail starter combo. The combo will drop at the last 5AAA if both hits of the initial 2B hit, so cancel straight into 5B to avoid scaling the combo. |
4 | 5B > 2C > 5AAA > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 6859 | [2] Easy | Basic corner only point-blank range 5B combo. |
5 | 5B > 2B > 236C > 5AAA > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 7675 | [2] Easy | Corner only point-blank range 5B combo extended with 1 bar. |
6 | CH 5B > jc > IAD > j.B > j.A(1) > 2B(1) > 5BB > 5AAA > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 7660 (7339) | [3] Intermediate | Corner only counter hit 5B combo. Does less damage if both hits of the initial 2B hit, so cancel straight into 5B to avoid scaling the combo. |
7 | CH 5B > jc > IAD > j.B > j.A(1) > 2B > 236C > 2B > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 7956 | [3] Intermediate | Corner only counter hit 5B combo extended with 1 bar. |
8 | 5BB > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 7019 | [3] Intermediate | Corner only 5BB combo. |
9 | 2B(1) > 5BB > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 6231 (5651) | [3] Intermediate | Corner only 2B combo. Does less damage if both hits of the initial 2B hit, so cancel straight into 5B to avoid scaling the combo. |
10 | 2C > 2B(1) > 5BB > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 6172 (5737) | [3] Intermediate | Corner only 2C combo. Does less damage if both hits of the initial 2B hit, so cancel straight into 5B to avoid scaling the combo. |
11 | CH j.C > 2B(1) > 5BB > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 6597 | [3] Intermediate | Corner only counter hit Mortal Glide combo. Must be done as close to the opponent and ground as possible. The combo will drop at the last 5AAA if both hits of the initial 2B hit, so cancel straight into 5B to avoid scaling the combo. |
12 | B+C > 5BB > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2B > 214B | Corner | 5398 | [3] Intermediate | Corner only throw combo. |
13 | 5AAA > 5BB > 2B(1) > jc > j.C > 5AAA > 5B > 2C > 2B > 214BC | Corner | 8040 | [3] Intermediate | Video Example Here |
14 | 5BB > 2C > dl5A > jc > j.B > j.dlA > j.C > 5AAAAA | Corner | 8087 | [3] Intermediate | A combo that allows Gordeau to Cross Raid into his Partner in the corner. Video Example Here |
15 | 5BB > 2C > dl5A > jc > j.B > j.dlA > j.C > 5AAA > 5BB > 2B(1) > 214B | Corner | 6819 | [3] Intermediate | Video Example Here |
With Assists
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | 5AAAA > [Assist Call] > 5B > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 7238 | [2] Easy | Basic corner only A Smart Combo extension via an assist. |
2 | 5B > 236B > [Assist Call] > 5B > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 8965 | [2] Easy | Basic corner 5B combo extension via an assist. |
3 | 5B > 236C > [Assist Call] > 5B > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 9773 | [2] Easy | Corner 5B combo using 1 bar extended via an assist. |
4 | 5BBB > [Assist Call] > 5B > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 8710 | [2] Easy | Basic corner only B Smart Combo extension via an assist. |
5 | 2B(1) > 5B > 236B > [Assist Call] > 5B > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 7725 (6772) | [2] Easy | Basic corner 2B combo extension via an assist. Does less damage if both hits of the initial 2B hit, so cancel straight into 5B to avoid scaling the combo. |
6 | 2C > 2B(1) > 5B > 236B > [Assist Call] > 5B > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 7293 | [2] Easy | Basic corner 2C combo extension via an assist. The combo will drop at the last 5AAA if both hits of the initial 2B hit, so cancel straight into 5B to avoid scaling the combo. |
7 | j.C > [Call Assist] > 5BB > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 6951 | [3] Intermediate | Cornered Mortal Glide extended with a preemptive assist call. Mortal Glide and assist call should be inputted simultaneously (or nearly so). Needs an assist with high start-up or long active frames to work. |
8 | 214A > [Call Assist] > 5BB > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 5872 | [3] Intermediate | Cornered raw Assimilation extended with a preemptive assist call. Assimilation and assist call should be inputted simultaneously (or nearly so). Needs an assist with high start-up or long active frames to work. |
9 | 214B > [Call Assist] > 5BB > jc > j.C > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 6272 | [3] Intermediate | Cornered anti-air Assimilation extended with a preemptive assist call. Assimilation and assist call should be inputted simultaneously (or nearly so). Needs an assist with high start-up or long active frames to work. |
10 | B+C > 236B > [Call Assist] > 5B > 5AAA > jc > j.C > 5AAA > 5BB > 2C > 214B | Corner | 6325 | [2] Easy | Basic cornered throw combo extended with an assist. |
11 | (Tager Assist) 6B [Assist Call] > 236C > Active Switch > [5B] > 2B > 2B > 5B > 2B > 2C > 5P > 2B > 5B > 2B > [Cross Combo] > 5P > jc > j.C > Active Switch > 214BC > P | Corner | 16821 | [3] Intermediate | Corner 5B combo starter that can result in a TOD on characters with 16k Health or those that are not at full health. Must call Tager before or at the same time as doing 5B. Video Example Here |
Combo Theory
Generally speaking assisted combos should prioritize doing 236B + 5p early in the combo before proration starts to kick in.
When ending combos Assimilation (5bbb) generally gives better oki, while Grim Reaper (236x) and the air chain (jAjB > jAjBjC > A+D) prioritize damage.
Video Examples
Gordeau combos in version 2.0 by Zephela
Basic Gordeau Combos by Meno
Gordeau Solo Combo Collection + Doc by @GearsOfDespair
https://docs.google.com/document/d/1iJ3ffaRotxDdAX5Vy3anVx_ftylLs0Gpv4NCMTXDSno/view
External Documents and References
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
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