BBTag/Nu-13/Data: Difference between revisions

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  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=26 |groundCH=22 |airCH=40
  |groundHit=17 |airHit=26 |groundCH=22 |airCH=40
  |images=BBTag_Nu_4A.png
  |images=BBCP_Nu_6A.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
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  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBTag_Nu_5A.png
  |images=BBCP_Nu_6B.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 49: Line 49:
  |blockstun=16 |blockstop=0/+3 |hitstop=+3 |CHstop=+5
  |blockstun=16 |blockstop=0/+3 |hitstop=+3 |CHstop=+5
  |groundHit=17 |airHit=23 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=23 |groundCH=22 |airCH=31
  |images=BBTag_Nu_5AA.png
  |images=BBCP_Nu_5C.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 61: Line 61:
  |blockstun=18 |blockstop=2 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=2 |hitstop=+0 |CHstop=+5
  |groundHit=24 |airHit=36 |groundCH=29 |airCH=51
  |groundHit=24 |airHit=36 |groundCH=29 |airCH=51
  |images=BBTag_Nu_5AAA.png
  |images=BBCP_Nu_6C.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
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  |blockstun=18 |blockstop=0/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=0/+5 |hitstop=+5 |CHstop=+10
  |groundHit=Launch |airHit=40 + Slide 3 |groundCH=Launch |airCH=55 + Slide 3
  |groundHit=Launch |airHit=40 + Slide 3 |groundCH=Launch |airCH=55 + Slide 3
  |images=BBTag_Nu_5AAAA.png
  |images=BBCP_Nu_5AAAA.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 86: Line 86:
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |images=BBTag_Nu_2A.png
  |images=BBCP_Nu_2B.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 98: Line 98:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBTag_Nu_5B.png
  |images=BBCP_Nu_5D.png
  |hitboxes=
  |hitboxes=
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
Line 110: Line 110:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBTag_Nu_4B.png
  |images=BBCP_Nu_6D.png
  |hitboxes=
  |hitboxes=
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
Line 123: Line 123:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |images=BBTag_Nu_2B.png
  |images=BBCP_Nu_2D.png
  |hitboxes=
  |hitboxes=
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
Line 135: Line 135:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
  |images=BBTag_Nu_5C.png
  |images=BBCP_Nu_CT.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 148: Line 148:
  |blockstun=16 |blockstop=3 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=3 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=36 |groundCH=Launch |airCH=50
  |groundHit=Launch |airHit=36 |groundCH=Launch |airCH=50
  |images=BBTag_Nu_2C.png
  |images=BBCP_Nu_3C.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 161: Line 161:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBTag_Nu_2BBB.png
  |images=BBCP_Nu_6D.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 173: Line 173:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBTag_Nu_2BBB.png
  |images=BBCP_Nu_6D.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 185: Line 185:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBTag_Nu_2BBB.png
  |images=BBCP_Nu_6D.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 209: Line 209:
  |blockstun=16 |blockstop=2 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=2 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=20 |groundCH=22 |airCH=34
  |groundHit=17 |airHit=20 |groundCH=22 |airCH=34
  |images=BBTag_Nu_jA.png
  |images=BBCP_Nu_jC.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 221: Line 221:
  |blockstun=16 |blockstop=3 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=3 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |groundHit=17 |airHit=24 |groundCH=22 |airCH=38
  |images=BBTag_Nu_jAA.png
  |images=BBCP_Nu_j2C.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 233: Line 233:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBTag_Nu_jB.png
  |images=BBCP_Nu_j6D.png
  |hitboxes=
  |hitboxes=
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
Line 245: Line 245:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |groundHit=16 |airHit=19 |groundCH=21 |airCH=34
  |images=BBTag_Nu_j2B.png
  |images=BBCP_Nu_j2D.png
  |hitboxes=
  |hitboxes=
  |notes=Projectile Level 2 during first 4 active frames;
  |notes=Projectile Level 2 during first 4 active frames;
Line 258: Line 258:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=23 |groundCH=21 |airCH=38
  |groundHit=16 |airHit=23 |groundCH=21 |airCH=38
  |images=BBTag_Nu_jB.png
  |images=BBCP_Nu_j6D.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 270: Line 270:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=23 |groundCH=21 |airCH=38
  |groundHit=16 |airHit=23 |groundCH=21 |airCH=38
  |images=BBTag_Nu_jB.png
  |images=BBCP_Nu_j6D.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 282: Line 282:
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |blockstun=18 |blockstop=4/+5 |hitstop=+5 |CHstop=+10
  |groundHit=16 |airHit=23 |groundCH=21 |airCH=38
  |groundHit=16 |airHit=23 |groundCH=21 |airCH=38
  |images=BBTag_Nu_jB.png
  |images=BBCP_Nu_j6D.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 294: Line 294:
  |blockstun=18 |blockstop=0/+5 |hitstop=+0 |CHstop=+10
  |blockstun=18 |blockstop=0/+5 |hitstop=+0 |CHstop=+10
  |groundHit=Launch |airHit=33 |groundCH=Launch |airCH=48
  |groundHit=Launch |airHit=33 |groundCH=Launch |airCH=48
  |images=BBTag_Nu_jB.png
  |images=BBCP_Nu_j6D.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 306: Line 306:
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=60 + GBounce |groundCH=Launch |airCH=76 + GBounce
  |groundHit=Launch |airHit=60 + GBounce |groundCH=Launch |airCH=76 + GBounce
  |images=BBTag_Nu_jC.png
  |images=BBCP_Nu_CrescentSaber.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 320: Line 320:
  |blockstun=18 |blockstop= |hitstop=0, 12 |CHstop=+0
  |blockstun=18 |blockstop= |hitstop=0, 12 |CHstop=+0
  |groundHit=Launch |airHit=40 |groundCH= |airCH=
  |groundHit=Launch |airHit=40 |groundCH= |airCH=
  |images=BBTag_Nu_GroundThrow.png
  |images=BBCP_Nu_Throw.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 332: Line 332:
  |blockstun=16 |blockstop=2 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=2 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=49 |groundCH=Launch |airCH=63
  |groundHit=Launch |airHit=49 |groundCH=Launch |airCH=63
  |images=BBTag_Nu_SupraRage.png
  |images=BBCP_Nu_SupraRage.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 344: Line 344:
  |blockstun=16 |blockstop=2 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=2 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=49 |groundCH=Launch |airCH=63
  |groundHit=Launch |airHit=49 |groundCH=Launch |airCH=63
  |images=BBTag_Nu_SupraRage.png
  |images=BBCP_Nu_SupraRage.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 382: Line 382:
  |blockstun=20 |blockstop=0/+15 |hitstop=+15 |CHstop=+15
  |blockstun=20 |blockstop=0/+15 |hitstop=+15 |CHstop=+15
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |images=BBTag_Nu_SpikeChaser.png
  |images=BBCP_Nu_SpikeChaser.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 394: Line 394:
  |blockstun=20 |blockstop=0/+15 |hitstop=+15 |CHstop=+15
  |blockstun=20 |blockstop=0/+15 |hitstop=+15 |CHstop=+15
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |images=BBTag_Nu_SpikeChaser.png
  |images=BB_Nu_SpikeChaser.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 406: Line 406:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBTag_Nu_ActParser.png
  |images=BBCP_Nu_ActParser.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 418: Line 418:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBTag_Nu_ActParser.png
  |images=BBCP_Nu_ActParser.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 431: Line 431:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBTag_Nu_ActParser.png
  |images=BBCP_Nu_ActParser.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 443: Line 443:
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBTag_Nu_ActParser.png
  |images=BBCP_Nu_ActParser.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 457: Line 457:
  |blockstun=18 |blockstop=0/+8 |hitstop=+8 |CHstop=+13
  |blockstun=18 |blockstop=0/+8 |hitstop=+8 |CHstop=+13
  |groundHit=Launch |airHit=45 + WBounce + Slide 10 |groundCH=Launch |airCH=60 + WBounce + Slide 10
  |groundHit=Launch |airHit=45 + WBounce + Slide 10 |groundCH=Launch |airCH=60 + WBounce + Slide 10
  |images=BBTag_Nu_SickleStormEX.png
  |images=BBCP_Nu_SickleStormLuna.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 470: Line 470:
  |blockstun=20 |blockstop=0/+15 |hitstop=+15 |CHstop=+15
  |blockstun=20 |blockstop=0/+15 |hitstop=+15 |CHstop=+15
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=64
  |images=BBTag_Nu_SpikeChaser.png
  |images=BBCP_Nu_SpikeChaser.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 484: Line 484:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |images=BBTag_Nu_TrueImpreza.png
  |images=BBCF_Nu_TrueImpreza.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 496: Line 496:
  |blockstun=20 |blockstop=0/+15 |hitstop=+15 |CHstop=
  |blockstun=20 |blockstop=0/+15 |hitstop=+15 |CHstop=
  |groundHit=Launch |airHit=48 |groundCH= |airCH=
  |groundHit=Launch |airHit=48 |groundCH= |airCH=
  |images=BBTag_Nu_SpikeChaser.png
  |images=BBCP_Nu_SpikeChaser.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 508: Line 508:
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=
  |groundHit=Launch |airHit=75 |groundCH= |airCH=
  |groundHit=Launch |airHit=75 |groundCH= |airCH=
  |images=BBTag_Nu_GravitySeed.png
  |images=BBCP_Nu_GravitySeed.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 522: Line 522:
  |blockstun=16 |blockstop=0/+2 |hitstop=+2 |CHstop=+4
  |blockstun=16 |blockstop=0/+2 |hitstop=+2 |CHstop=+4
  |groundHit=Launch |airHit=40 + WBounce |groundCH=Launch |airCH=54 + WBounce
  |groundHit=Launch |airHit=40 + WBounce |groundCH=Launch |airCH=54 + WBounce
  |images=BBTag_Nu_LegacyEdge.png
  |images=BBCP_Nu_LegacyEdge.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for Enhanced version;Minimum damage: 18*24 (432) [33*32 (1056)];
  |notes=Values in [] are for Enhanced version;Minimum damage: 18*24 (432) [33*32 (1056)];
Line 535: Line 535:
  |blockstun=18 |blockstop=0/+12<br/>[0/+1] |hitstop=+12 [+1] |CHstop=+17 [+1]
  |blockstun=18 |blockstop=0/+12<br/>[0/+1] |hitstop=+12 [+1] |CHstop=+17 [+1]
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |images=BBTag_Nu_CalamitySword.png
  |images=BBCP_Nu_CalamitySword.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum damage: 1815 [427*3, 800 (2081)];
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum damage: 1815 [427*3, 800 (2081)];
Line 548: Line 548:
  |blockstun=18 |blockstop=0/+12<br/>[0/+1] |hitstop=+12 [+1] |CHstop=+17 [+1]
  |blockstun=18 |blockstop=0/+12<br/>[0/+1] |hitstop=+12 [+1] |CHstop=+17 [+1]
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |images=BBTag_Nu_CalamitySword.png
  |images=BBCP_Nu_CalamitySword.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum damage: 1815 [427*3, 800 (2081)];
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum damage: 1815 [427*3, 800 (2081)];
Line 561: Line 561:
  |blockstun=18 |blockstop=0/+12<br/>[0/+1] |hitstop=+12 [+1] |CHstop=+17 [+1]
  |blockstun=18 |blockstop=0/+12<br/>[0/+1] |hitstop=+12 [+1] |CHstop=+17 [+1]
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |groundHit=Launch |airHit=100 + GBounce + Down 23 |groundCH=Launch |airCH=115 + GBounce + Down 23
  |images=BBTag_Nu_CalamitySword.png
  |images=BBCP_Nu_CalamitySword.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum Damage: 2000 [2500];
  |notes=Values in [] are for Enhanced version;Enhanced Swords each have 9 active frames;Minimum Damage: 2000 [2500];
Line 575: Line 575:
  |blockstun=20 |blockstop=0 |hitstop= |CHstop=
  |blockstun=20 |blockstop=0 |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBTag_Nu_222BC.png
  |images=BBCP_Nu_SwordOfDestruction.png,BBCP_Nu_SwordOfDestruction2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=

Revision as of 01:37, 22 September 2021

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Infobox Data

Portrait Name Health Prejump
BBTag Nu Portrait.png
Nu-13 16,000 4F
Backdash Forward Dash Unique Movement Options
25F (1~7F Inv All) Act Parser
Icon
BBTag Nu Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 6 17 -6 B 5~11 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 26 22 40 11 +0 +2
BBCP Nu 6A.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 5 15 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCP Nu 6B.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
280*8 All 14 4(2)4*7 Total: 71 -8 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 17 23 22 31 0/+3 +3 +5
BBCP Nu 5C.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300*8 All 17 1*8 24 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 24 36 29 51 2 +0 +5
BBCP Nu 6C.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 16 - Total: 51 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Slide 3 Launch 55 + Slide 3 0/+5 +5 +10
File:BBCP Nu 5AAAA.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 9 4 12 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBCP Nu 2B.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 13 13 Total: 41 -5 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu 5D.png

4B

4B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 13 9 20 -5 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu 6D.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 9 15 Total: 38 -6 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 Launch 19 Launch 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu 2D.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCP Nu CT.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
280*8 Low 11 1*8 22 -6 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 Launch 36 Launch 50 3 +0 +2
BBCP Nu 3C.png

xBB

xBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 6 Total: 46 -12 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
BBCP Nu 6D.png

xBBB

xBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 6 Total: 46 -12 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
BBCP Nu 6D.png

xBBBB

xBBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 6 Total: 48 -14 P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
BBCP Nu 6D.png

xBBBBB

xBBBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 16 Until Hit Total: 51 -12 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 33 Launch 48 0/+5 +0 +10
BBTag Nu 5AAAA.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
380*8 High 11 1*2,2*6 25 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 17 20 22 34 2 +0 +2
BBCP Nu jC.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300*8 High 9 1*8 10 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 (Once) 3 16 17 24 22 38 3 +0 +2
BBCP Nu j2C.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 59+5L - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu j6D.png

j.2B

j.2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 59+5L - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 19 21 34 4/+5 +5 +10
Projectile Level 2 during first 4 active frames
BBCP Nu j2D.png

j.xBB

j.xBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 38 - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 23 21 38 4/+5 +5 +10
BBCP Nu j6D.png

j.xBBB

j.xBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 43+5L - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 23 21 38 4/+5 +5 +10
BBCP Nu j6D.png

j.xBBBB

j.xBBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 11 13 Total: 31 - P1 - - 50
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 4 18 16 23 21 38 4/+5 +5 +10
BBCP Nu j6D.png

j.xBBBBB

j.xBBBBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 - Total: 50+5L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 33 Launch 48 0/+5 +0 +10
BBCP Nu j6D.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 16 6 Total: 57+14L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 + GBounce Launch 76 + GBounce 13 +0 +8
BBCP Nu CrescentSaber.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 (Once) 0, 4 18 Launch 40 - - - 0, 12 +0
BBCP Nu Throw.png

AD
Supra Rage
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550*8 Air Unblockable 20 1*8 8+40L -31 B 1~27 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 3 16 Launch 49 Launch 63 2 +0 +2
BBCP Nu SupraRage.png

j.AD

j.AD
Air Supra Rage
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550*8 All 9 1*8 Until L+40 - H 1~27 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (once) 3 16 Launch 49 Launch 63 2 +0 +2
BBCP Nu SupraRage.png

Skills

236A

236A
A Sickle Storm
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 Until Hit Total: 54 -11 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 40 Launch 55 0/+12 +12 +17
BBTag Nu SickleStorm.png

236B

236B
B Sickle Storm
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 19 Until Hit Total: 54 -5 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 40 Launch 55 0/+12 +12 +17
BBTag Nu SickleStorm.png

214A

214A
A Spike Chaser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 32 - Total: 79 -12 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 48 Launch 64 0/+15 +15 +15
BBCP Nu SpikeChaser.png

214B

214B
B Spike Chaser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All 67 Until Hit Total: 99 3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 48 Launch 64 0/+15 +15 +15
File:BB Nu SpikeChaser.png

66

66
Forward Act Parser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 41 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCP Nu ActParser.png

j.66

j.66
Air Forward Act Parser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 37 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCP Nu ActParser.png

44

44
Back Act Parser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 30 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCP Nu ActParser.png

j.44

j.44
Air Back Act Parser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 33 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCP Nu ActParser.png

Extra Skills

236C

236C
EX Sickle Storm
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1250 Low 13 Until Hit Total: 54 +3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 45 + WBounce + Slide 10 Launch 60 + WBounce + Slide 10 0/+8 +8 +13
BBCP Nu SickleStormLuna.png

214C

214C
EX Spike Chaser
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2600 All 32 Until Hit Total: 64 +3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 48 Launch 64 0/+15 +15 +15
BBCP Nu SpikeChaser.png

Partner Skills

5P

5P
True Impreza
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+16 12 Total: (18)+45 -9 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 +0 -
BBCF Nu TrueImpreza.png

6P

6P
Spike Chaser
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2600 All (18)+67 - Total: (18)+99 +3 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 48 - - 0/+15 +15 -
BBCP Nu SpikeChaser.png

4P

4P
Gravity Seed
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+13 3 39 -23 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 75 - - 12 +0 -
BBCP Nu GravitySeed.png

Distortion Skills

236BC

236BC
Legacy Edge
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
360*24 [330*32] All 16+(41 Flash)+10 X{(4)X}*23,X
[X{(4)X}*31]
Total: 69
[Total: 57]
+67 [+111] P2 1~19 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 3 16 Launch 40 + WBounce Launch 54 + WBounce 0/+2 +2 +4
Values in [] are for Enhanced version
Minimum damage: 18*24 (432) [33*32 (1056)]
BBCP Nu LegacyEdge.png

214BC

214BC
Calamity Sword
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5500 [2850*3, 4000] All 10+(52 Flash)+1 9
[X(15)X(15)X(15)X]
Total: 84
[Total: 116]
-43 [-41] P2 1~11 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 4 18 Launch 100 + GBounce + Down 23 Launch 115 + GBounce + Down 23 0/+12
[0/+1]
+12 [+1] +17 [+1]
Values in [] are for Enhanced version
Enhanced Swords each have 9 active frames
Minimum damage: 1815 [427*3, 800 (2081)]
BBCP Nu CalamitySword.png

j.214BC

j.214BC
Air Calamity Sword
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5500 [2850*3, 4000] All 8+(42 Flash)+5 9
[X(15)X(15)X(15)X]
Total: Until L+5 - P2 1~7 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 4 18 Launch 100 + GBounce + Down 23 Launch 115 + GBounce + Down 23 0/+12
[0/+1]
+12 [+1] +17 [+1]
Values in [] are for Enhanced version
Enhanced Swords each have 9 active frames
Minimum damage: 1815 [427*3, 800 (2081)]
BBCP Nu CalamitySword.png

Distortion Skill Duo

Distortion Skill Duo
Calamity Sword
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [500, 1000*2] All 1+(92 Flash)+1 9
[X(15)X(15)X]
Total: 69
[Total: 106]
-38 [-41] P2 1~8 All
[1~1 All]
- 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 100 + GBounce + Down 23 Launch 115 + GBounce + Down 23 0/+12
[0/+1]
+12 [+1] +17 [+1]
Values in [] are for Enhanced version
Enhanced Swords each have 9 active frames
Minimum Damage: 2000 [2500]
BBCP Nu CalamitySword.png

Astral Heat

222BC

222BC
Sword of Destruction
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 13+(101 Flash)+7 9 25 - B 13~28 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0 - -
File:BBCP Nu SwordOfDestruction.png,BBCP Nu SwordOfDestruction2.png

Category