BBTag/Azrael: Difference between revisions

From Dustloop Wiki
No edit summary
Line 284: Line 284:
==Universal Mechanics==
==Universal Mechanics==


===<big>Ground Throw</big> <span class="input-badge"><small>5B+C</small></span>===
===<big>Ground Throw</big>===
<span class="input-badge">'''5B+C'''</span>
<div class="attack-container">
<div class="attack-container">
<div class="attack-gallery">
<div class="attack-gallery">
Line 302: Line 303:
</div>
</div>
</div>
</div>
===<big>Panzer Strike</big>===
===<big>Panzer Strike</big>===
<span class="input-badge">'''5A+D'''</span>
<span class="input-badge">'''5A+D'''</span>

Revision as of 08:09, 24 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview

Template:CharaOverview

Normal Moves

4A

5A

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA

  • 5A is a fast normal, great hitbox, hits behind, can be used as a semi-reliable AA against airdash.
    • Great for stagger pressure and can be jump cancelled for IAD j.A mix on block.
  • 5AA +0 OB means this can go back into 4A and frametrap lots of characters.
    • Good for bringing characters down for better grounded combos.
  • 5AAA leads into a high/low mix or even throw cancelled for another layer.
  • 5AAAA is a fastish (~20f) safe overhead.
    • Values in [] are for Weakpoint version
    • Will frametrap mashing and stuff attempts to chicken block.

5B

5C

2A

2B

2C

j.A

j.B

j.C


Universal Mechanics

Ground Throw

5B+C

Panzer Strike

5A+D


Skills

Gustav Buster

236A

Tiger Magnum

236B

Growler Field

214A

Sentinel Dump

214B


Extra Skills

Valiant Crash

236C (Chargeable)

Hornet Bunker

214C (Chargeable)


Partner Skills

5P

BBCF 6C

6P

Leopard Launcher

4P

Growler Field


Distortion Skills

Black Hawk Stinger

236B+C

Full Spartan

214B+C


Distortion Skill Duo

Black Hawk Stinger

P during Partner's Distoriton Skill


Astral Heat

Patriot Apocalypse 222B+C


External References

Navigation

To edit frame data, edit values in BBTag/Azrael/Data.