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==Universal Mechanics== | ==Universal Mechanics== | ||
===<big>Ground Throw</big> | ===<big>Ground Throw</big>=== | ||
<span class="input-badge">'''5B+C'''</span> | |||
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===<big>Panzer Strike</big>=== | ===<big>Panzer Strike</big>=== | ||
<span class="input-badge">'''5A+D'''</span> | <span class="input-badge">'''5A+D'''</span> |
Revision as of 08:09, 24 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Normal Moves
4A
- Fast jab, can be used as a reactionary antiair in many situations.
- Very good for stagger pressure.
Detailed description of the usefulness of the move go here
5A
- 5A is a fast normal, great hitbox, hits behind, can be used as a semi-reliable AA against airdash.
- Great for stagger pressure and can be jump cancelled for IAD j.A mix on block.
- 5AA +0 OB means this can go back into 4A and frametrap lots of characters.
- Good for bringing characters down for better grounded combos.
- 5AAA leads into a high/low mix or even throw cancelled for another layer.
- 5AAAA is a fastish (~20f) safe overhead.
- Values in [] are for Weakpoint version
- Will frametrap mashing and stuff attempts to chicken block.
5B
- 5B is a very rewarding poke with a disjointed hitbox.
- Special cancellable.
- This is one of your primary ways of establishing yourself in neutral relatively safely.
- 5BB is a low
- Values in [] are for Weakpoint version
- Special Cancellable
- Automatically performs followup on successful weakpoint hit
- 5BB Followup only comes out on hit with a just frame.
5C
- Another safe overhead
Old 6D.
2A
- Values in [] are for Weakpoint version.
- This is his fastest low.
- Lots of reward from this move from just frame.
2B
- Very poor anti-air.
- Good vs dives or very telegraphed aerial movement.
- Not as good as 5A but useful when you need some head invul.
- Jump Cancellable
2C
- Values in [] are for Weakpoint version
- Similar animation to 5C however it lacks the flash and sound effect.
- Despite the previous point. It's quite effective at checking players on defense and can open up 5C opportunities.
- Very rewarding on hit and safe on block.
j.A
- Very good aerial button, covers a good space and fast start up.
- It hits behind Azrael and is good for a cross up tool.
- Primary jump in button, commonly used with IAD.
- j.AA is Combo Filler, can be used to jail aerial opponents however this is fairly uncommon.
j.B
- Values in [] are for Weakpoint version
- Ground bounces on weak point. Height of the ground bounce is based on the opponent's height.
- Primarily combo filler.
j.C
- Advantage based on immediate j.C
- Stalled air movement can bait out AA attempts.
- Special cancellable on landing, useful for frame trapping and combos.
- Can send airborne opponents upwards when hit in an specific way.
Universal Mechanics
Ground Throw
5B+C
- Backward throw knocks down
- 100% minimum damage
Panzer Strike
5A+D
- Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit.
- Very useful for dealing with high up diagonal enemies. However it is very committal.
- Good oki from the second hit.
2-hit DP.
Skills
Gustav Buster
236A
- BBTag Azrael GustafBuster.png
Azrael's last remaining approach tool. RIP frame advantage.
- Will skip to attack if Azrael reaches within a certain horizontal distance from opponent.
- Good way of closing a gap and forcing a RPS situation on most the cast.
- Many characters with 8 frame or slower buttons are forced to super or DP out of Gustav > 4A OB.
Tiger Magnum
236B
- Combo filler "rekka"
- Cheesy frametrap (with delayed followups)
- Blockstring extender with assists
Growler Field
214A
- Hold A to prolong Growler
- Becomes full invul for remaining duration on successful projectile absorb; Can cancel into Phalanx Cannon on successful projectile absorb
Absorb a projectile, throw a projectile
Sentinel Dump
214B
- Interruptible pressure reset
- Can cross up on crouchers.
- His only +OB tool.
Extra Skills
Valiant Crash
236C (Chargeable)
- Values in [] are for Weakpoint version
- Hits overhead
- Obvious because of the blue flash and raised leg. Can be timed for weakpoint allowing for damage of Charged version.
Hornet Bunker
214C (Chargeable)
- Values in [] are for Weakpoint version
- Hits low
- 9~(8 before active) HBFP GP
Was way more ambiguous when it wasn't one of the two moves he has that glows blue. Can be timed for weakpoint allowing for damage of Charged version. }}
- All weakpoint attacks automatically hit weakpoint
- Air attacks can be airdash-cancelled, until you exceed 3 hits.
There isn't much of a reason to use this as Valiant Crash grants a much bigger reward.
Partner Skills
5P
BBCF 6C
- Azrael's original 6C.
- Ground bounces
6P
Leopard Launcher
- +OB from Active Switch.
- Can be comboed from after a Active Switch.
- Very damaging and can be used for high damage loops.
4P
Growler Field
- On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup
- Projectile invul frame 1.
- Will stop walking sooner if the opponent is within reach.
Distortion Skills
Black Hawk Stinger
236B+C
- Values in [] for Enhanced version
- 33% minimum damage (1815) [31% (2015)]
- Very fast, so it can punish enemy carelessness.
- Can lead into combos from Counter Hit during Resonance Blaze, even into itself.
- Can be used in reaction to whiffed buttons for a 3/4ths screen punish.
- Time freeze locks opponents from canceling the armor hit into DP. If the are too far, they can cancel into DP/Super.
- Tracks rather than going the full distance unlike in BBCF
Full Spartan
214B+C
- Values in [] for Enhanced version
- Minimum damage 225, 288*2, 1320 (2121) [225, 288*2, 1624 (2425)]
- Cinematic super, good for Cross Combo.
- Can catch some bursts.
Distortion Skill Duo
Black Hawk Stinger
P during Partner's Distoriton Skill
- Values in [] for Enhanced version
- 100% minimum damage (2000) [2500]
Astral Heat
Patriot Apocalypse 222B+C
- Extremely punishable Astral
Don't drop your 5A confirm into it in Grand Finals. Never use this raw, you will regret it.
External References
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •