P4AU/Marie/Combos: Difference between revisions

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{{CharNav |charMainPage=P4AU/Marie
{{#lst:{{BASEPAGENAME}}/Data|Links}}
|image=P4AU_Marie_portrait.png
|videos=http://horibuna.web.fc2.com/P4U2/index.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/305-marie/
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
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:{| class="wikitable" border="1"
:{| class="wikitable" border="1"
|-
|-
| 7 {{7}}
| 7 {{Ni|7}}
| 8 {{8}}
| 8 {{Ni|8}}
| 9 {{9}}
| 9 {{Ni|9}}
|-
|-
| 4 {{4}}
| 4 {{Ni|4}}
| 5 {{5}}
| 5 {{Ni|5}}
| 6 {{6}}
| 6 {{Ni|6}}
|-
|-
| 1 {{1}}
| 1 {{Ni|1}}
| 2 {{2}}
| 2 {{Ni|2}}
| 3 {{3}}
| 3 {{Ni|3}}
|}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}D becomes 236D
: Numbers represent direction on a keyboard numpad. For example {{Ni|2}}{{Ni|3}}{{Ni|6}}D becomes 236D
: '''>''' = cancel into the next attack
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: ''',''' = link the next attack after preceding move's recovery
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==Midscreen==
==Midscreen==
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
Combos: http://www.dustloop.com/forums/index.php?/forums/topic/9444-p4au-marie-combo-thread-updated-41315/


;*insert move name* Starter'''
Notes: In case these combos need notes. If they do not, you can remove this line.<br/>
Point 1
* '''move > move > special >> special''' NOTE: this is only a base. your combos do not have to follow this format.
: Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
: Damage: ----, Heat Gain: --
: '''+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
: Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
==Midscreen to Corner==
==Midscreen to Corner==


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<br clear=all/>
<br clear=all/>
----
==Navigation==
{{CharLinks
{{#lst:P4AU/Marie/Data|Links}}
|charMainPage=P4AU/Marie
|videos=http://horibuna.web.fc2.com/P4U2/index.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/305-marie/
}}
{{Navbar-P4AU}}
{{Navbar-P4AU}}
[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena Characters]]

Latest revision as of 07:14, 5 May 2021

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Midscreen

Combos: http://www.dustloop.com/forums/index.php?/forums/topic/9444-p4au-marie-combo-thread-updated-41315/

Midscreen to Corner

Corner Only


Navigation